Technically you can't not have a GUI in a game. Technically what you have there IS a GUI.
One question though, how exactly can you do this in world crafting without making it incredibly tedious and annoying like other mods have?
How are you dealing with multiple crafts? Are you planning on a mass automation crafting method?
I can only guess you will do it in a way where you set the recipy up and a click from a key draws from your inventory or adjacent containers. Hopefully it's not just a limited version of Translocator's in world crafting.
Actually are you going to be augmenting containers? That would be a difficult thing to achieve without traditional GUIs. Or at least doing it in a intuitive way that's better than the usual grid.
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