Logistics Pipes Vs. Applied Energistics

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

rymmie1981

New Member
Jul 29, 2019
273
0
0
The hell are you guys talking about.

Turtle facing an input chest being fed(The turtle) the bags -> turtle.place()

I don't use turtles. My computer is so bad that Computercraft throws "failure to yield" errors no matter what program or peripheral I'm using. I could probably use them on a server, since the server would be handling the processing load, but I just haven't gotten into SMP yet.
 

niklasswe42

New Member
Jul 29, 2019
4
0
0
I will be using logistics pipes over AE because of the material cost/intensity. I feel that AE is not that expensive, but it requires so many more steps and so many more materials to get the stuff you want.
And also it confuses me :rolleyes:
But I just saw DW20's spotlight on latest LP, and with the intergration with AE I will probably use both :p
 

casilleroatr

New Member
Jul 29, 2019
1,360
0
0
I don't use turtles. My computer is so bad that Computercraft throws "failure to yield" errors no matter what program or peripheral I'm using. I could probably use them on a server, since the server would be handling the processing load, but I just haven't gotten into SMP yet.

Does it even do that if you just print("hello world")
 

rymmie1981

New Member
Jul 29, 2019
273
0
0
Does it even do that if you just print("hello world")

No, it only happens on programs that have loops. They work for a while then I get a lag spike and they break. It might work if I change the sleep commands to pause for 10 seconds since that should put the sleep outside of most lag, but that ruins the point of running turtles.
 

casilleroatr

New Member
Jul 29, 2019
1,360
0
0
That happens for people with good computers too its built into computercraft. Treat it like the timedown period in MFR machines as just another small limitation you need to work around. I would ask what turtle stuff you might need with very limited sleep pauses between looping other than tier 5 soul shard melee systems? However, I don't want to deviate too much from the topic.

Back on topic, I am very excited to start working on the logistics pipes computercraft interactions. I am sure some awesome stuff can be done! Has anybody here come up with some cool systems?

And I love the fact that buildcraft pipes output to Thaumcraft crucibles. I tested a requester pipe on top the crucible last night and it worked.
 

draeath

New Member
Jul 29, 2019
456
0
0
You have to yield to a system call - even sleep() or it will break the loop. This is to prevent minecraft from going 100% CPU on you or players intentionally (or unintentionally) putting servers into inifinite loops.
 

Harvest88

New Member
Jul 29, 2019
1,365
-1
0
I have a HUGE base on our server and the AE system there (and it has a LOT of automation) only takes about 60MJ/t. So I really wonder how you manage to have a 'stupid' AE system use 144mj/t. Don't forget that the energy units in the controller are AE energy units, you need to divide that by 5 to get the MJ/t.[DOUBLEPOST=1375778475][/DOUBLEPOST]


I was wondering about this: is there actually a way to automate the opening of these?
Yea count in 64 CPUs worth of crafting.. Total comsumption is around only 600 or so units/t.. That's almost a entire HP boiler.. Just normal rates. LP on the other hands does basically what most machines do, charges per operation instead of time.
 

casilleroatr

New Member
Jul 29, 2019
1,360
0
0
I do like the energy usage in AE even when it is idling. It increases the immersion for me that I have to work to build a fail-proof system to keep the lights on at my base. Given that light is free in minecraft, it seems like a fair compromise.

I might even not mind paying my real life energy bills if I had diamonds, gold and silver piling up around the pace. Especially if I don't need a permit to go and mine some more.
 
  • Like
Reactions: ApSciLiara

draeath

New Member
Jul 29, 2019
456
0
0
You know it's as simple as configuring your batbox and slapping a lever on the side, right? Turn it on when you use it, turn it off when you go. Problem solved ;)

Just to make sure you realize - your items won't go away if the system goes unpowered. Of course, I recommend keeping a charged RE-battery or something laying around so you can power the system if your power generation breaks and you need access to your inventory to restore power.

Also consider using those switchable ME cables to segment the rest of your ME storage from the basic controller+drivebay+terminal, so you can limit your power usage in such an 'emergency' situation.
 

CovertJaguar

New Member
Jul 29, 2019
159
0
0
random quotes


Hoff, its not the rendering that makes Logistic Pipes costly, its the routing logic, but that would be required whether the items were rendered or not. Unless you have no routing, and have instant resource access from any point in the network (which might be what AE does, I don't know).
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
Hoff, its not the rendering that makes Logistic Pipes costly, its the routing logic, but that would be required whether the items were rendered or not. Unless you have no routing, and have instant resource access from any point in the network (which might be what AE does, I don't know).

Ahhh I see. Though I've built a fairly large system under this current incarnation(A few hundred machines/chests) and felt virtually no difference in frames on a ~4 year old stock computer.
 

jokermatt999

New Member
Jul 29, 2019
250
0
0
64 CPUs worth of crafting..

64 CPUs?! That's completely overkill. With 4 or 5 CPUs, you get one crafting operation per tick, or 20 per second. On a server I played on, we had an entire sealevel to buildlimit 4 chunk tower of automation, and we only used a few CPUs with no issue. 64 CPUs is nowhere near normal usage, so that's likely your problem.

Granted, given that LP just has lower power usage overall, I may just try using AE for simple storage and then use LP for everything else. We'll see, I haven't gotten to that point in my world yet.
 

Harvest88

New Member
Jul 29, 2019
1,365
-1
0
I think it's may actually use more power for the actual actions cause it's doesn't have idling costs. Just like Overclocked Electric Furance vs. a Induction one. (One uses a ton of power but only draws while it's being used while the other idles at 1eu/t.) That's way I won't need an HP boiler of power to get insane crafting speed or whatever the reason I'm using that much units/t. Long recipes and export buses set to craft will hold you down. Better to go overload than under. Cause I had 8 CPUs and those stupid buses held me down so I figured, I'm going overboard to grantee no lag time beside the machines.
 

TheLoneWolfling

New Member
Jul 29, 2019
260
-6
0
Before I ask my question I should point out that I too Ike the combo of LP and AE even though, at the moment, I'm solely using AE...mostly because I still have to add LP.

What I didn't like about LP in the 1.4.7 days was the combo with BC pipes and spilling items on the ground once an inventory was filled up. What I'd be interested in is whether that has been resolved in the new LP?

Cheers,
Bel*.

Not in my experience. Crafting pipes bounce items back if the target inventory is full. This can make for some interesting times, though, if every inventory on the network is full.

No, I'm SSP.
So what does it do if the target inventory fills up before the item gets there? And if the source inventory also fills up before it gets back? Unlikely, I know, but it is possible so it has to do something.

I maintain that there are only three solutions to item transfer problems: 1) spit it out, 2) back stuff it infinitely, 3) transfer it instantaneously. BuildCraft uses 1, RedPower uses 2, AE uses 3. Which does LP do? It can't be 2 or 3 so it must be 1. *edit* there is a 4th, "destroy the item", and I think BuildCraft also does that if a pipe contains too many items. Or at least I heard it used to.
Bounce the item back and forth until it gets room. Or alternatively, use the crafting pipe Mk III, which has an internal buffer.

I will be using logistics pipes over AE because of the material cost/intensity. I feel that AE is not that expensive, but it requires so many more steps and so many more materials to get the stuff you want.
And also it confuses me :rolleyes:
But I just saw DW20's spotlight on latest LP, and with the intergration with AE I will probably use both :p
Bigger issue with me is that there is no good way to get the large quantities of certus quartz without stripmining.
Am I the only one here who likes to see high energy usage in ae?
I certainly don't like the energy use.
 
  • Like
Reactions: niklasswe42

Samueldmm

New Member
Jul 29, 2019
44
0
0
I use both. I used Logistics Pipes for all the sorting and smelting and accessing from anywhere all my stuff. I plan to use AE for autocrafting machines and engines and complicated things that take more than 2 recipes for big projects I intend to do. Simply because the AE autocrafting is quicker than LP. but I use the LP autocrafting for simple stuff (Sticks, gears) and such.
 

Slye

New Member
Jul 29, 2019
5
0
0
So, my thoughts on the subject.

In compactness, AE wins, period.

In power use, LP wins, as it doesn't require power except when you're actively moving items. This means that you can (ex) leave your system on in a partially chunkloaded area without issues. You can also access your items without power manually, which can be useful.

In convenience, LP wins. It is a lot easier and faster to use an ender chest + remote requester, and you don't need to worry about where you are to use it.

In flexibility, LP wins. Satellite pipes and provider pipes in particular are cumbersome and expensive to imitate with AE.

All in all? I'm trying an AE network now, but as soon as I get slightly more established I'm ripping it out and replacing it with a LP system. In particular the "access items and craft from anywhere" I cannot live without.

I really don't get this thread. As an extensive user of both systems (admittedly I have not used the newest builds since AE came out) I think AE "wins" hands down for most automation needs. Please help me understand why everyone appears to like LP better?

In convenience and flexibility, LP does not win. In LP last I looked:

  • If you wanted to autocraft a non-stackable item, you had to put a chest full of those next to the autocrafting table. That meant you had to fill the chest with enough of the non-stackable item (e.g. lapotronic crystals) so you could autocraft whatever you were trying to autocraft. This was certainly a pain.
  • Railcraft's rolling machine among others required you to use dirty "chest next to machine" tricks like the above to get it to work at all. Sometimes these things would hang your entire system, requiring you to break the pipe and reinstall it.
  • In order to store a lot of items, you have to have a lot of chests or barrels. Have you ever tried to store everything you get? This is either a ton of diamond chests or a couple long lines of barrels...which only allow you to enter and exit mats at predefined sides.
  • You do not need satellite pipes with AE. AE "just works" when you hook import/export busses up to every machine I've tried to use with it.
  • You do not provider pipes. Between the level emitter and the export bus, you can pretty much handle most situations where you need to provide mats to a machine or inventory.
In short, AE is dead simple to use and provides more flexibility than anything else when it comes to autocrafting, auto-processing, and item maintenance. I'm wondering what I'm missing here.
 
  • Like
Reactions: TaintedHorizon

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218

For one you seem to be mostly relying on 1.2.5 knowledge of LP. For two you seem to have, and I mean no offense by this, a very limited knowledge of LP's item manipulation capabilities in comparison to AE. AE is black and white in terms of item manipulation; i.e. one way or the other no in-between. LP on the other hand is a rainbow in this regard. Storage is clearly a win on AE's side though there are advantages to LP's method such as not needing power to access your items. Some also simply prefer it and feel that a "magic box" shouldn't be able to contain whole planets within it(Not to bag on anyone that likes it, it is simply an opposing view). Autocrafting AE again wins in most situations but LP's crafting may feel more balanced to many(They have implemented their own crafting table specifically for autocrafting which properly handles the item types you describe). It also does not have the rather large power draw that AE's might. There's also remotely requesting items from anywhere with LP. The largest downside to LP is the lack of documentation and the few people who know what most modules do these days. LP also works exceptionally well with LP because IIRC one module is able to specifically decide the side to place into and pull out of inventories.

Of course in the end it all comes down to preference and the feel you want to get from the game.
 

GPuzzle

New Member
Jul 29, 2019
1,315
0
0
Besides, are you able to have an RP2-manager-like system in your AE network?
I THINK NOT.