Logistic pipes forgetting what has been ordered?

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Monkey_Tastic

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Jul 29, 2019
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Got a basic logistic system that has been set up, set it up exactly the same way as ive done before... just with barrels instead of chests... but if i request... just say 256 iron ingots... i will only recieve 87 of them... Ive got 4K of iron in the system that can be used... happens to every request i do that is over 64... Also if anything is ordered, and something else gets ordered after, the first order will stop...

Didnt the system use to remember what has been ordered and if the macerator or furnace is filled bounces back and tries again until the order has been fulfilled...

Image below is all my seperate crafting tables all signed up...
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Image below is my barrels all links up with normal logistic pipes at the top, sorting my materials... and under the bottom barrel is a provider one to take items from the barrels/hopper barrels.
ot2nib.png
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Image below is every ore with its own furnace, and macerator...
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All the machines are linked up with logistics, no breaks in the line or long ways for the materials to travel...

Any ideas of why the logistics are forgetting, previous versions they never forgot the orders and was perfect...

FTB 1.6.4 Direwolf20 pack latest update.
 

budge

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Jul 29, 2019
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I have two (and a half) ideas. The first is that you may have an intersection or an inventory connected to a non-routing Buildcraft pipe. Make a request and try to follow items from the source to see where the problem may be.

Second, and this is a lot of work, but when this happens I usually find that a crafting pipe is the cause, and the only way to solve it is to find the table that has been filling with the materials you're losing. I think what happens is you request a recipe craft, and a crafting pipe (for whatever reason) doesn't get/doesn't realize it's gotten all of its materials, and then begins passively requesting more. When you request ANYTHING else that causes that item to enter the pipe network (even as another crafting reagent), it gets redirected to the first messed up pipe. Now two or three other crafting pipes have missed a couple reagents as they were stolen by the first errant crafting pipe, and they'll start the same behavior with more items, and the whole mess keeps getting worse. Only way to fix it is to request that first pipe's desired item until it is "satisfied", and continue for all the others in the domino line.

Secondly and a half, make sure all of your crafting pipes and tables are programmed correctly. If a recipe gives 4 items output, and your network says it should get 8, it's going to lead to #2.
 

ScottulusMaximus

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Jul 29, 2019
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In descending order of likeliness:-

Are you using a chassis pipe with a provider module or a passive supplier pipe under the barrels? A supplier pipe won't work...

Check all intersections to make sure it has a Logistics Pipe...

Not sure as I use a texture pack but are those vanilla or the logistics crafting tables? You need the logistics tables for autocrafting...

Make sure you have a default route then anything that goes missing should end up there...

Also not sure about that void pipe, no idea how the routing would work around that maybe get rid of it and see what happens...

Also not sure about the hopping barrels they could confuse the pipes depending how the pipes are coded, try with the ore in a normal barrel and see if you can request normally...
 

Monkey_Tastic

New Member
Jul 29, 2019
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In descending order of likeliness:-

Are you using a chassis pipe with a provider module or a passive supplier pipe under the barrels? A supplier pipe won't work...

Check all intersections to make sure it has a Logistics Pipe...

Not sure as I use a texture pack but are those vanilla or the logistics crafting tables? You need the logistics tables for autocrafting...

Make sure you have a default route then anything that goes missing should end up there...

Also not sure about that void pipe, no idea how the routing would work around that maybe get rid of it and see what happens...

Also not sure about the hopping barrels they could confuse the pipes depending how the pipes are coded, try with the ore in a normal barrel and see if you can request normally...
Just here to help;)

The crafting system shouldnt be affecting the problem as it was happening before the crafting system was added... i did previously have a router with upgrades sorting the materials, but thought due to it going from one type of pipes and routers to another I got rid of that and opted for a slower way... crafting system should be fine... the logistic pipes ontop of the barrels shouldnt be a problem either as it was happening before then...

removed any crafting pipes over machines that are not in use, removed the obsidian transport pipe out the system aswell

All pipes in the system are logistics, and right at the end of the system there is a chest which is set to default for any items that do not get sorted... No void pipe is in the system, thats done the quarry side with a trash can. trying to stress test the system again with 60 barrels and 120 copper ingots..


Also a note... Logistic pipes under the barrels are provider pipes telling it to leave 1 item in the barrel... and a normal logistic pipe at the top saying to sort the items
 

ScottulusMaximus

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Jul 29, 2019
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I've never heard of a 'provider pipe', although I'm still on 1.5 so they may have added one... I've always used a chassis pipe with a provider module and never had any problems... Only other thing I can think of is as mentioned above that you're recipes on the crafting pipes are off, make sure you set that a macerator gives two dusts.

Also why don't you just auto process the ores into ingots with item sinks and extractor modules?

Also a thought, are there extractor upgrades in the IC2 machines, because if a crafting pipe doesn't pull the item out then it's not registered as having been crafted...

Just seen that it's only a problem with over 64, could be that the LP system is giving up once the machine's input slot is full... Although this bug was fixed a while back and I haven't had the problem since.
 

Monkey_Tastic

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Jul 29, 2019
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I've never heard of a 'provider pipe', although I'm still on 1.5 so they may have added one... I've always used a chassis pipe with a provider module and never had any problems... Only other thing I can think of is as mentioned above that you're recipes on the crafting pipes are off, make sure you set that a macerator gives two dusts.

Also why don't you just auto process the ores into ingots with item sinks and extractor modules?

Also a thought, are there extractor upgrades in the IC2 machines, because if a crafting pipe doesn't pull the item out then it's not registered as having been crafted...

Just seen that it's only a problem with over 64, could be that the LP system is giving up once the machine's input slot is full... Although this bug was fixed a while back and I haven't had the problem since.

Provider logistic pipes (Item ID 7132) they pull my items out, i did try MK2 versions but still did the same thing. thing is hopper barrels dont show my full inventory as only one barrel has a provider pipe connected.. only shows me 4K instead of 24K of cobble...

Checked all my machines for any recipe errors, but none there. for the auto process i know this sounds a bit stupid (many of my friends do) I have to go big or go home... so i like having a tonne of machines all macerating away using thousands of MJ's per second when i request something... so i like having everything i raw form just for that reason.. also no upgrades in anything at the moment as im early in my save...

and i know the problem was fixed as it jsut used to throw everything on the floor if the machines were full.. previous versions it would bounce back into the system and start all over again...
 

ScottulusMaximus

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Jul 29, 2019
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Oh, thats a useful addition!!! Ya the system won't be able to read the other barrels. I'm still wondering if it's the hopping barrel, maybe try with your ores in just a normal barrel and see what happens, could be the instant refilling of the barrel confusing the LP somehow.

Haha that's fair enough but I've seen other people who all seem to have watched some YouTube clip showing only this setup and not knowing about item sinks and stuff so was just checking...

Thinking about it I'm sure having the ores put back into a different inventory to the one that's providing them is causing the issue as these items are essentially dissapearing from the logistics system ie:- once you reach overflow the ores are bouncing back but being put into the top barrel and then dropping down where the LP system can't see them and because the bottom barrel is full the system is not registering that the ores have gone back there.
 

Monkey_Tastic

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Jul 29, 2019
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Oh, thats a useful addition!!! Ya the system won't be able to read the other barrels. I'm still wondering if it's the hopping barrel, maybe try with your ores in just a normal barrel and see what happens, could be the instant refilling of the barrel confusing the LP somehow.

Haha that's fair enough but I've seen other people who all seem to have watched some YouTube clip showing only this setup and not knowing about item sinks and stuff so was just checking...

Thinking about it I'm sure having the ores put back into a different inventory to the one that's providing them is causing the issue as these items are essentially dissapearing from the logistics system ie:- once you reach overflow the ores are bouncing back but being put into the top barrel and then dropping down where the LP system can't see them and because the bottom barrel is full the system is not registering that the ores have gone back there.


just built 128 pipes to connect all barrels, (hopper barrels might and might not be issue though) first time before i had hoppers it did the same thing... trying to do all recipes in crafting pipes that i didnt finish ( just in case its them) i know in previous versions it didnt cause the crafting error if crafting logistics were not pre set... just gotta wait and see i guess when i put a big order through...
 

ScottulusMaximus

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Jul 29, 2019
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Before you do the request check the number of ores you have before and after to see if the stuff is dissapearing or if it's just not being processed...

I KNOW barrels work if you have an MK2 chassis pipe with an item sink and a provider(it's setting doesn't matter) module. Pipe must be connected to the top to put items in but provider can pull out of any side, you can use a 'Sneaky UP' upgrade if you want the pipe on another face...

I've been trying to find what version is in the pack but for the life of me I can't find a mod list for the various packs, having gone through the MCF, jenkins and github for LP I can't see anything with someone else having the same problem or an implemented fix so it leads me to believe something in your setup is amiss rather than a bug....
 

Monkey_Tastic

New Member
Jul 29, 2019
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Before you do the request check the number of ores you have before and after to see if the stuff is dissapearing or if it's just not being processed...

I KNOW barrels work if you have an MK2 chassis pipe with an item sink and a provider(it's setting doesn't matter) module. Pipe must be connected to the top to put items in but provider can pull out of any side, you can use a 'Sneaky UP' upgrade if you want the pipe on another face...

I've been trying to find what version is in the pack but for the life of me I can't find a mod list for the various packs, having gone through the MCF, jenkins and github for LP I can't see anything with someone else having the same problem or an implemented fix so it leads me to believe something in your setup is amiss rather than a bug....

From what ive been able to see is that (with and without hopper barrels) the items get sent to the macerator, some bounce back, the pattern will repeat x amount of times, and it will think its provided everything.. stop providing the macerator with the items and the logistic pipes still sparkle saying items are coming.. which they are not... just annoying as ive used this setup since 1.2.5 and never had problems.


---Update---
having empty logistic crafting pipes not set up may have been causing the problem, Hopper barrels still allow the items to be used, for logistic system to see all items each barrel needs a provider pipe, but not 100% sure if that was causing the problem aswell.. Now all crafting logistics have a recipe in them, or have been removed.

Logistics stress test...
I've done a stack of 64 of cyclic assemblers (64 chests, 128 copper, 128 redstone, 128 gold, 512 sticks, 512 cobble, 512 tin, 256 glass, 256 iron) and so far... its errored.... and not given me all my tin, glass,

59 glass short
126 tin short
 
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ScottulusMaximus

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Jul 29, 2019
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Ok I'm out of ideas, we've traced all issues I can think of and it's still happening...

For a last test maybe jump into creative with a simple set up of a barrel of sand, with the same pipe setup u got and a furnace with a crafting pipe and request a bunch of glass and see what happens. If things are still going missing get the latest version of LP here:- http://ci.thezorro266.com/job/LogisticsPipes-Dev/80/... Just delete the old LP in your mods folder and dump this in.

If it's STILL doesn't work then report the bug here:- http://www.minecraftforum.net/topic/1831791-16xbuildcraft-logistics-pipes/

As a possible work around, keep a barrel full of ingots/glass with a supplier pipe set to 'infinite' on the top and a provider at the bottom, you'll be able to mass request and the system will still go mad trying to refill everything when you do...

IMPORTANT EDIT:- The Direwolf pack has the latest LP version for Buildcraft 4.1 DO NOT update past that!!!
 
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