1) already fixed this in next patch by disabling the evil doggiesA few questions if you dont mind.
1. Are hell dogs in the nether meant to be unkillable? The mod clearly states that hell dogs can only be killed by iron or gold swords with the sharpness or power enchant. Those swords are not craftable and even if they were hell dogs have at the lowest 200 hp and i have seen 1 have over 900 hp. they have a fast walk speed and a fast attack even with full Kreknorite armor 2 dogs can kill you so quickly that you only get 1 or 2 swings in.
2. I know the storage drawers mod is there for storage but why aren't mods like jabba and iron chest also in? The storage drawers hold so few items(even with upgrades) that they aren't even worth making past finishing the quest. You say this mod encourages you to explore but it seems like i spend more time making storage chests then i do exploring. I like the difficulty of this mod but storage should not be the hardest part.
3. This something thats been bugging me for a while now and i just dont get it. I get that the mineral water is glitched meaning snow should be your main source of water but that makes no sense with flaxbeard. Since the water is glitched i been trying to not use it and find a good way to get water that i could automate so that i could automate flaxbeard but all i'm seeing is that i have to shovel snow and then automate that. 1st off thats not something that can be done from the start it requires doing most of the quests in the book to get that far. Meaning forget exploring i 1st need to sit there for days to get enough water to head out. 2nd off it means that flaxbeard mod although 1 of the 1st few in the quest book its not automatable at all.
Also i few things to make note of.
I have fully enchanted diamond armor for protection i will still get 1 shotted by angry enderman. Maybe the damage threshold is a little offset it should be hard to make it fun but that just makes it impossible.
Villages were already hard enough to set up b4 with mca now with the reduced spawn rate i been exploring for about 5 hours and haven't run into a single villager to set up a village. And just guessing but even if i run into 1 by the time i get down to it the npc will be dead. Which wouldn't have been an issues b4 because there would be 2 or 3 spawned and saving at least 1 would be possible. This is effectively stopping me from getting animals. Not sure if it was meant to be this hard.
I know that was a long list but just a few things that i felt needed to be addressed. Any and all comments on this would be helpful.
Please and thank you
2) Jabba is too common, too simple, same for iron chest. Storage drawer is much more interesting IMO
3) Some players has automated frying pan snow water bottle with drones, by letting the drones do the right clicking... And jeesus christ if you get a snow golem and add that to auto refill your frying pans #ggwpiafk , You subsitute speed of getting water with Quantity of water you get in this pack ( I decreased time required to get water bottles from snow blocks in next update) 1 snow block = 6 water bottle, and when water bottle used in wooden barrel= 6 buckets of water!
Finally it really depends on what enermy you are facing, what enchantment you have! having fire protection 4 on full diamond armor doesnt help against endermans :3
Villagers were NOT meant to be spawned in the first place! you were meant to get it as a end game reward x3... i derped so some lucky few players already got their hands on villagers! To get animals you would need to go to the end, and use HardcoreEnderExpansion to obtain mob spawn eggs from the mob drops of animals!