EnderIO's capacitor banks can also drain power from items, believe.A couple of notes: Shneekey is right about the Mekanism power storage being worse than other options, with one exception. Energy Cubes can drain power from items. The others all rely on generation, but if you need to provide a bit of power to kick start a set of generators, even the basic energy cube can draw it from whatever you've got with power in it, and feed it into the system. So firing up the Vats from EnderIO, or the Ethylene production setup from Mekanism, can be done just by plonking down an empty cube and draining power from your Tinker's tool, or Flux Capacitor.
Yea, but the only thing you can do with LP that you can't with TD is the auto-crafting, and that's what AE2 is for. After all, you have to actually install BC to run LP, because it's a hardcoded dependency even if you use TD with it.Speaking of Logistic's Pipes, there was an option at one point to use Thermal Dynamics ducts in place of BC pipes, it's gotta be turned on in the configs I believe, and was still experimental, but should work.
The Diesel Generator runs around 4k RF/t, and runs on consumables. You'd have to go a very long way to find a better generator than that. And water mills can be ganged up three to a dynamo, so it can produce roughly 70RF/t per three water mills. Which is pretty solid for passive RF generation.If your pack has Immersive Engineering, another storage option is Zetta Industries, which adds a huge fluid based battery.
Speaking of, Immersive Engineering is another excellent option for power generation. It's got Watermills early on that generate a small, but continuous stream of power. Windmills are basically the same as those from Mekanism, though they don't produce quite as much power, and have to be spread out a bit or they stop working entirely. Then you get to move up to the Diesel Generator, which runs on biodiesel, produced from growables, meaning it's totally renewable.
Never played with AG before. May have to check that out.Blowing them all out of the water though, is Advanced Generators. It runs on either steam produced from other mods or itself, or basically any fuel you've generated through other mods. BC Oil, BC Fuel, IE Biodiesel, even EnderIO rocket fuel I believe. But it's also customizable. You can build iron or bronze turbines early, produce just a couple hundred RF/t, or later on move to Enderium Turbines producing 500RF/t, for every block, and it can have up to 50 of them per generator multi-block structure. There's also no fixed shape for it. As long as they share a face, it'll count as part of the structure.
Refined Storage now does the floodgate thing.Buildcraft isn't completely obsolete. It does have some cool features that other mods struggle to duplicate. The floodgate for filling areas with fluids, which has been done a couple times, but I can't name any that are current. The auto-workbench is slow yes, but it also doesn't require power to run, which most of the other auto crafting options do. And the BC chute is extremely fast at dumping items into inventories, which makes for a good buffer no matter what system you're using to dump the items into it.
I also prefer the slow and steady look of the BC quarry to the crazy fast, but visually less interesting EnderQuarry, but that's personal preference.
Also, running a BR Turbine off of 5x MFR Boilers which themselves are powered by five Lava Crystals from Blood Magic... running an entire base on a Well of Suffering. Now that's fun.