So I guess this next GT based pack will be for 1.7 and it will be like Resonant Rise with every fricking mod, but instead of it being that simple you must progress through my said tech line which will be highly based around mods like GT, IC2, Mekanism, RoC, and some others. This modpack should also include magic mods but they will be specially formatted for me to fit into the pack. If anyone who plays GT or is good a MineTweaker script would like to help please PM me.
*Glances at @
Queue and others who are playing my modpack right now
<snip>. I would personally prefer very few mods, a very minimalistic GT And Thaumcraft modpack. However I realize a lot of people like to experiment with other mods too, so many would love an InfiTech/TPPI or whatever pack based around Gregtech but made much easier and more expansive with other mods. I say you do a vote. Also, sorry I cannot help with minetweaker as I have never used it. Ask invultri, probably. Also when I get back to my PC I can show you my other ideas.
I too have started leaning towards minimalism when it involves our dear friend, greg. Thaumcraft seems to be everywhere to the point where even Greg has resigned himself to provide support for it. OTOH, having seen your approach towards pack composition, I would reserve further opinion and judgement and see what pans out with your vision. Just another FYI, the elephant in the room that no one wants to discuss, is Reika and his mods. He goes out of his way to ensure no other mod can alter his recipes (and no exhaustive configs like Greg to alter the way his mod and recipes works either). He is also distinctly non-amenable to discussion in this matter. And it's bizarre how much dirt gets piled at greg's door, considering greg is infinitely more flexible as a modder, in how he allows his mod to be tweaked. If you want to configure the hell out of your pack based on your GT theme, adding Reika will disrupt your progression idea, as there is no way to go about it.
Similarly Mekanism (and a few other mods) uses the Vanilla crafting API instead of using the FML GameRegistry handler (as it should, good coding practice, people!), so it is slightly difficult for other mods to pull its recipe data in-game (XACT, easy crafting, etc). So far, Minetweaker has been good at capturing all recipes from all mods, as it uses reflection (I think). All in all, fingers crossed for your venture.
Just an FYI to Queue, InfiTech is actually under 80 mods or so, and a fairly lean pack (play with it, I think it is a lovely pack as well). On FTB launcher, TPPI and AMP are the "monster" packs with GT in them, designed to overwhelm you with mod choices.