yet another crazy build in my never ending quest for unusual ways to generate tons of energy, I give you the Lava Crystal Reactor: (photo album link) http://s653.photobucket.com/user/MaudDibb/library/lava crystal reactor
so I was using NEI one day to get me a lava bucket...and I noticed the lava crystal. on hovering over this item, a tooltip shows up saying it generates 66k EU at 10EU/t in a generator. i was like..wutwut? an item that lasts over 5 minutes in a generator...HMMMM
So out comes this beast. 20 alvearies with Fiendish queens produce a massive amount of phosphor that gets squeezed into lava. why 20? this machine generates about 3-4 lava crystals per second, feeding over 500 generators, generating 5k EU/t to run a mass fab. to get the other components needed for the crystals, 8 blaze spawners(!), 3 wither spawners, a creeper and a spider spawner run full tilt to get all the other stuff. spiders are needed for string to build untreated frames for the alvearies. why so many blaze spawners? well every crystal needs 6 blaze rods (2 for blaze powder for the 4 fire charges that go into one crystal), so this chews through around 20+ rods per second and blazes dont always drop rods. an mfr tree farm growing sickly twilight oaks provide the sticks needed for alveary frames. theres a MAC in the ae network that handles autocrafting the charges and frames, while 2 cyclic assemblers with routers handle making the crystals.
the fiendish bees are nether bees, but I tweaked them for both2 tolerances, fastest productivity, longest lifespan, flowering on rocks instead of nether, and no aggression. I got lucky on the roll of the dice with my superflat map, it generated a massive desert biome which was perfect for their temp/humidity needs
theres an mfr tree farm growing sickly twilight oaks for the frames getting fed into the alvearies. why sickly twilight oaks? they only get you like 2-5 logs each, but they have an amazing growth rate. when i was planting the saplings, by the time i had 2 rows down, 3 had already grown...they are that fast. no need for fertilizer. just plant them and stand back. and you dont need a lot of wood when your building frames, 1 log + 1 string = 1 frame. i have no shortage of wood on this map with the growth rate of these oaks
the mob traps are a cool design i came up that handles a pretty decent quantity of mobs. there is a iron spike ring over the center of a water pit. above that is a 5x5 platform with conveyors that push the mobs out into the water pit, which will push them into the spikes. the wither trap has spikes on the sides to handle overcrowding, and uses obby pipes with redstone energy cells to suck in any loose drops when mobs land on the side spikes. in the center of the water pit is a mfr collector grabbing drops and sending them off to tesseracts tied to a sorting pipe, which sorts out the drops into DSU's
side note: cyclic assemblers have a cool ability to handle recipes with buckets of fluids, but dont actually need the buckets themselves...if you pump the fluid directly into it, it will use that instead, which made this build possible. I had a pigman spawner so i could collect gold, convert it to iron via EE3 minium stones and build buckets, use a liquid transposer, etc...but cyclic assemblers leave the empty buckets in their inventories, quickly filling up and stalling the machines with empty buckets, with no way to extract them except by hand, which sucked something fierce.
to the TE author: gotta have a way to pull those buckets man...that inventory cant be input only.
so I was using NEI one day to get me a lava bucket...and I noticed the lava crystal. on hovering over this item, a tooltip shows up saying it generates 66k EU at 10EU/t in a generator. i was like..wutwut? an item that lasts over 5 minutes in a generator...HMMMM
So out comes this beast. 20 alvearies with Fiendish queens produce a massive amount of phosphor that gets squeezed into lava. why 20? this machine generates about 3-4 lava crystals per second, feeding over 500 generators, generating 5k EU/t to run a mass fab. to get the other components needed for the crystals, 8 blaze spawners(!), 3 wither spawners, a creeper and a spider spawner run full tilt to get all the other stuff. spiders are needed for string to build untreated frames for the alvearies. why so many blaze spawners? well every crystal needs 6 blaze rods (2 for blaze powder for the 4 fire charges that go into one crystal), so this chews through around 20+ rods per second and blazes dont always drop rods. an mfr tree farm growing sickly twilight oaks provide the sticks needed for alveary frames. theres a MAC in the ae network that handles autocrafting the charges and frames, while 2 cyclic assemblers with routers handle making the crystals.
the fiendish bees are nether bees, but I tweaked them for both2 tolerances, fastest productivity, longest lifespan, flowering on rocks instead of nether, and no aggression. I got lucky on the roll of the dice with my superflat map, it generated a massive desert biome which was perfect for their temp/humidity needs
theres an mfr tree farm growing sickly twilight oaks for the frames getting fed into the alvearies. why sickly twilight oaks? they only get you like 2-5 logs each, but they have an amazing growth rate. when i was planting the saplings, by the time i had 2 rows down, 3 had already grown...they are that fast. no need for fertilizer. just plant them and stand back. and you dont need a lot of wood when your building frames, 1 log + 1 string = 1 frame. i have no shortage of wood on this map with the growth rate of these oaks
the mob traps are a cool design i came up that handles a pretty decent quantity of mobs. there is a iron spike ring over the center of a water pit. above that is a 5x5 platform with conveyors that push the mobs out into the water pit, which will push them into the spikes. the wither trap has spikes on the sides to handle overcrowding, and uses obby pipes with redstone energy cells to suck in any loose drops when mobs land on the side spikes. in the center of the water pit is a mfr collector grabbing drops and sending them off to tesseracts tied to a sorting pipe, which sorts out the drops into DSU's
side note: cyclic assemblers have a cool ability to handle recipes with buckets of fluids, but dont actually need the buckets themselves...if you pump the fluid directly into it, it will use that instead, which made this build possible. I had a pigman spawner so i could collect gold, convert it to iron via EE3 minium stones and build buckets, use a liquid transposer, etc...but cyclic assemblers leave the empty buckets in their inventories, quickly filling up and stalling the machines with empty buckets, with no way to extract them except by hand, which sucked something fierce.
to the TE author: gotta have a way to pull those buckets man...that inventory cant be input only.