There was a thread on this forum that I tried to link to for the original post, but failed to find. It was a poll titled something like "Favorite ore processing in FTB monster", where the Extractor was at about 7% of the vote, whereas the pulverizer was over 50%. This was posted (and I read it), about four to six months ago. If you know where it is, go ahead and provide the link, and I will cite it in my post.
I'd like to add a little bit to this discussion.
When I see a pack that has MFR, Big reactors and anny ore doubler mod I go: GG, easy! The simple reason for this is that ore processing with MFR and big reactors no longer matters...
at all!
Why do I say that? Because of MFR's laser drill in combination with the massive power output of a big reactor. The laser drill produces a massive amount of anny ore while the reactor produces massive amounts of power for very little fuel cost. Alot of reactor designs run fuel positive without reusing the waste product. And almost every reactor runs fuel positive if you do use the waste product. Even if you dont use anny foci to increase the amount of yellorite you get from the laser drill.
Why does this make ore doubling no longer matter? Because you can simply build reactors and laser drills all day and see bigger returns then trying to construct a x4/x5/x10/etc processing plant. Infact, with simplistic nether pumping for lava I would almost say TiC ore processing of nearly a stack at a time takes the cake (also looks cool, having a few rows of big smelteries).
I do agree with you though, this isnt realy a problem with the individual mods. Using lava without a pump/cross dimensional transport is actually quite balanced. A big reactor without an infinite fuel generator can never produce these insane amounts of power, you simply dont have the yellorite to make and fuel that reactor. And MFR does what it entends to do perfectly. Its just the combination thats completly off the charts. But here is where @
Pyure gets it right. The power multipliers in MFR's and Big Reactors configs can balance this out. Reduce the power output of a BR reactor, increase the power cost of the laser drill and tada, you can actually make it balanced. You can push the break even point just far enough that other options become just as viable. (Monster does not do this btw)
Just my 2 cents on ore multiplication, why I think configs can make all the difference in a well made modpack. And why I agree with @
Pyure that if a mod wants the highest rating, they atleast try to provide usefull config settings. If a mod dev wants to provide them is 100% there choice. It might just mean ill never play that mod, but I am perfectly fine with that.