Sector 1 is complete. If you think insanity FTB is too easy and outdated? Go try this sector now.
First of all, this map is nowhere near complete. I will be releasing it in 5 parts (each part will add a new sector of different style of game play). This map uses DW20 v3 Pack.
Sector null (Overworld):
1st Sector:
2nd Sector:
3nd Sector:
4nd Sector:
5nd Sector:
This is W.I.P. and my first map. So don't judge me too much, but I do like some criticism.
Also post what you would like to see.
Download link:
Patch notes:
P.S. I was thinking on doing a shared map, like a couple map makers come together and make a super map. This was the idea behind all of this, but probably is not possible.
First of all, this map is nowhere near complete. I will be releasing it in 5 parts (each part will add a new sector of different style of game play). This map uses DW20 v3 Pack.
Sector null (Overworld):
You get 300s to get ahead start. Dig up whatever you want accept the MFFS projector and RedPower logic. Good Luck.
P.S. Chunk Resets are bad
You can say it's multiplayer spawn
Pictures:
P.S. Chunk Resets are bad
You can say it's multiplayer spawn
Pictures:
1st Sector:
Classic FTB insanity for MC 1.4.2 (It is harder )
Basic goal - Complete The VM
How to put items:
On the wall (Above each light) there are 2 transposers. Throw items where the item frame is, and yes, you can break those (they aren't really blocks...).
Above (Where the signs are there one more transposer (Rejected items come out of here).
Relay is basically your item reward popper. I could have went with a transposer, but that would take a lot more space .
Features:
Eternal dusk (No mobs spawn directly under the sky, but there could be a power outage...)
Hidden biomes (I am hiding something. Could be something in the Sky, bellow in the fires of the Hell...)
Mercy (No Bees (Saving them for later) )
Huge relying on Thaumcraft 3 (Like EE2 before)
Not forgetting about Vanilla evilness.
Challenges (In case I forget to update them in the map):
Development Pictures:
Pictures:
Basic goal - Complete The VM
How to put items:
On the wall (Above each light) there are 2 transposers. Throw items where the item frame is, and yes, you can break those (they aren't really blocks...).
Above (Where the signs are there one more transposer (Rejected items come out of here).
Relay is basically your item reward popper. I could have went with a transposer, but that would take a lot more space .
Features:
Eternal dusk (No mobs spawn directly under the sky, but there could be a power outage...)
Hidden biomes (I am hiding something. Could be something in the Sky, bellow in the fires of the Hell...)
Mercy (No Bees (Saving them for later) )
Huge relying on Thaumcraft 3 (Like EE2 before)
Not forgetting about Vanilla evilness.
Challenges (In case I forget to update them in the map):
White:
Orange:
Magenta:
Light Blue:
Yellow:
Lime:
Pink:
Gray:
Light Gray:
Cyan:
Purple:
Blue:
Brown:
Green:
Red:
Black:
01x Pocket Crafting Table
32x Jungle Wood
64x Stone
05x Jungle Sapling
01x Gold Ingot
01x Wooden Hoe
01x Bow
16x Arrow
16x Charcoal
32x Jungle Wood
64x Stone
05x Jungle Sapling
01x Gold Ingot
01x Wooden Hoe
01x Bow
16x Arrow
16x Charcoal
64x Red Alloy Ingot
08x Deployer
08x Filter
08x Block Breaker
08x Relay
16x AND Gate
16x Timer
16x State Cell
16x Null Cell
08x Deployer
08x Filter
08x Block Breaker
08x Relay
16x AND Gate
16x Timer
16x State Cell
16x Null Cell
08x Dense Copper Plate
01x Powered Furnace
01x Pulverizer
01x Induction Smelter
01x Liquid Transposer
01x Extractor
01x Macerator
01x Compressor
01x Powered Furnace
01x Pulverizer
01x Induction Smelter
01x Liquid Transposer
01x Extractor
01x Macerator
01x Compressor
01x Solar Panel 611:3
01x LV Solar Array
01x MV Solar Array
01x Water Mill
01x Solar Turbine
16x Reflective Mirror
01x Solar Panel 765
01x Wooden Wind Turbine
01x Wind Mill
01x LV Solar Array
01x MV Solar Array
01x Water Mill
01x Solar Turbine
16x Reflective Mirror
01x Solar Panel 765
01x Wooden Wind Turbine
01x Wind Mill
They are all dye cans (liquid form)
64x White
64x Magenta
64x Light Blue
64x Yellow
64x Green
64x Red
64x Black
64x Purple
64x Cyan
64x White
64x Magenta
64x Light Blue
64x Yellow
64x Green
64x Red
64x Black
64x Purple
64x Cyan
16x Wooden Golem
16x Straw Golem
16x Tallow Golem
08x Intelligence Core
08x Strength Core
08x Perception Core
08x Speed Core
16x Clay Golem
16x Stone Golem
16x Straw Golem
16x Tallow Golem
08x Intelligence Core
08x Strength Core
08x Perception Core
08x Speed Core
16x Clay Golem
16x Stone Golem
32x Gate
32x Iron AND Gate
32x Gold AND Gate
32x Diamond AND Gate
32x Autharchic Gate
32x Autharchic Iron OR Gate
32x Autharchic Gold OR Gate
32x Autharchic Diamond OR Gate
16x Gate Reader
32x Iron AND Gate
32x Gold AND Gate
32x Diamond AND Gate
32x Autharchic Gate
32x Autharchic Iron OR Gate
32x Autharchic Gold OR Gate
32x Autharchic Diamond OR Gate
16x Gate Reader
01x Mailbox
01x Trade Station
01x Trade-O-Mat
01x Personal Safe
01x MFFS Defense Station
01x MFFS Security Station
01x MFFS Projector Upgrade <Defense Station>
01x MFFS Projector Upgrade <Forcefield Jammer>
01x Sentry Turret
01x Trade Station
01x Trade-O-Mat
01x Personal Safe
01x MFFS Defense Station
01x MFFS Security Station
01x MFFS Projector Upgrade <Defense Station>
01x MFFS Projector Upgrade <Forcefield Jammer>
01x Sentry Turret
01x Wand of Cooling
01x Wand of The Adept
01x Wand of Fire
01x Wand of Lightning
01x Wand of Equal Trade
01x Wand of Excavation
01x Goggles of Revealing
01x Advances Diamond Drill
01x Advances Chainsaw
01x Wand of The Adept
01x Wand of Fire
01x Wand of Lightning
01x Wand of Equal Trade
01x Wand of Excavation
01x Goggles of Revealing
01x Advances Diamond Drill
01x Advances Chainsaw
In my opinion, THE MOST EVIL OF THEM ALL. (In future I think I'll tone this down to 2-4 wispy essences)
Wispy essence types:
04x Animus
04x Malum
04x Praecantatio
04x Purus
04x Alienis
04x Sano
04x Bestia
04x Sonus
04x Fabrico
Wispy essence types:
04x Animus
04x Malum
04x Praecantatio
04x Purus
04x Alienis
04x Sano
04x Bestia
04x Sonus
04x Fabrico
01x Standard Hull
01x Reinforced Hull
01x Firework Display
01x Freezer
01x Compact Solar Engine
01x Divine Shield
01x Fertilizer
01x Liquid Sensors
01x Large Hydrator
01x Reinforced Hull
01x Firework Display
01x Freezer
01x Compact Solar Engine
01x Divine Shield
01x Fertilizer
01x Liquid Sensors
01x Large Hydrator
32x Block of Emerald
16x Knowledge Fragment
64x Glowstone
01x Saddle
64x Bottle o' Enchanting
01x Chain Helm
01x Chain Chestplate
01x Chain Leggings
01x Chain Boots
16x Knowledge Fragment
64x Glowstone
01x Saddle
64x Bottle o' Enchanting
01x Chain Helm
01x Chain Chestplate
01x Chain Leggings
01x Chain Boots
01x Skeleton Skull
01x Wither Skeleton Skull
01x Zombie Head
01x Creeper Head
01x Diamond Cutting Head
01x Diamond Bore Head
01x Dispenser
01x Accessory: Top Hat
01x Pumpkin
01x Wither Skeleton Skull
01x Zombie Head
01x Creeper Head
01x Diamond Cutting Head
01x Diamond Bore Head
01x Dispenser
01x Accessory: Top Hat
01x Pumpkin
They do NOT use refractory capsules!!!
64x Creosote
64x Biomass
64x Biofuel
64x Oil
64x Fuel
64x Lava (This one USES Refractory capsules)
64x Ice
64x Juice
64x Iodine (This one uses cans)
64x Creosote
64x Biomass
64x Biofuel
64x Oil
64x Fuel
64x Lava (This one USES Refractory capsules)
64x Ice
64x Juice
64x Iodine (This one uses cans)
03x Track Relayer Cart
01x Trackman's goggles
32x Iridium Plate
64x Heating Cell
64x Overclocker Upgrade
02x Very damaged anvil
32x Chunk Loader
32x RTG Module
64x Flux Filter(If you run out of Silverwood saplings, give yourself some logs(64 - how many you have when you chop down your last infertile tree)
01x Trackman's goggles
32x Iridium Plate
64x Heating Cell
64x Overclocker Upgrade
02x Very damaged anvil
32x Chunk Loader
32x RTG Module
64x Flux Filter(If you run out of Silverwood saplings, give yourself some logs(64 - how many you have when you chop down your last infertile tree)
01x GraviChestPlate
01x Galgadorian Drill
01x Vajra
01x Portal Gun
01x Boots of The Traveler
01x Wand of The Taumaturge
01x QuantumSuit Boots
01x QuantumSuit Leggings
01x QuantumSuit Helmet
01x Galgadorian Drill
01x Vajra
01x Portal Gun
01x Boots of The Traveler
01x Wand of The Taumaturge
01x QuantumSuit Boots
01x QuantumSuit Leggings
01x QuantumSuit Helmet
Development Pictures:
Pictures:
2nd Sector:
It will be a an Adventure sector. Be patient
3nd Sector:
Probbibly a small Super Hosltile type sector
4nd Sector:
No spoilers yet
5nd Sector:
Absolutly evil
This is W.I.P. and my first map. So don't judge me too much, but I do like some criticism.
Also post what you would like to see.
Download link:
Beta:
Release:
v0.05:
To be expected bugs [Impossible to complete (Everything is mushroom biome)]
https://www.dropbox.com/s/hadye062thskz9n/SuperAwersomeness.zip
https://www.dropbox.com/s/hadye062thskz9n/SuperAwersomeness.zip
v1.3 [Sector 1 Finished, Bug testing required. Couple of the bugs were fixed]
https://www.dropbox.com/s/qb13vdz6nnk01uz/Volcanium v1.3.rar
https://www.dropbox.com/s/qb13vdz6nnk01uz/Volcanium v1.3.rar
Patch notes:
v1.3:
Made a light at the start to indicate if you have really passed 300s timer (damn glitches)
Improved shop (now contains uranium) Price: 12 Diamond blocks = 4 Uranium ore
Improved rewards
Reduced quantity needed for some items (Golem cores, wispy essences)
Fixed portal room. Now works!
Added debug chest with items you can bind to a NEI slot (just in case of a bug...)
Improved shop (now contains uranium) Price: 12 Diamond blocks = 4 Uranium ore
Improved rewards
Reduced quantity needed for some items (Golem cores, wispy essences)
Fixed portal room. Now works!
Added debug chest with items you can bind to a NEI slot (just in case of a bug...)
P.S. I was thinking on doing a shared map, like a couple map makers come together and make a super map. This was the idea behind all of this, but probably is not possible.