Unleashed was for 1.5.X, as a reminder, and he's asking for a "per player basis" on this, which I really have no idea if this was made.There is a vanilla command:
/gamerule keepInventory true
Again, Unleashed is from 1.5.X, and as a reminder to everyone...You could either enable the gameruke mentioned above, or you could set up a station where people can grab Golden Charms Of Keeping, either for free or with a small cost if ya want. (That's actually quite a nice Idea, pay a diamond for keeping your inventory once )
You could either enable the gameruke mentioned above, or you could set up a station where people can grab Golden Charms Of Keeping, either for free or with a small cost if ya want. (That's actually quite a nice Idea, pay a diamond for keeping your inventory once )
According to the Minecraft wiki, this is the syntax for the /gameRule command.If you want to give each player an option to choose between losing and not losing I think you can place 2 command blocks.
One with the gamerule true and one with false. And make the command so it only affects the closest player. If you just type in the gamerule it will set it the same for everyone.
Oh wow, guess that's what I get from not using them hahaAccording to the Minecraft wiki, this is the syntax for the /gameRule command.
gamerule <rulename> [(true | false)]
No player name section defined, so I'd assume it only works on everyone or no-one, since most game rules are a all or nothing effect anyway.