Keep of Metal and Gold (in-development mod)

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Loufmier

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i really like wireless transmission to be the best way, however i`ts a bit concerning when cross-mod power conversion comes into a play.
 

RavynousHunter

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Well, once you get there, which I'm thinking should ideally start around mid-game or so, its not like it'll be an one-size-fits-all solution to power transit. Wireless transit won't have distance-based losses, just a flat percentage like TE energy conduits. They'll also be difficult to acquire, requiring the mix of a good deal of both magic and technology with plenty of research required beforehand. It'd be a more tiered version of TE's tesseracts, and each kind will have its own maximum throughput in terms of MCU/tick, thus throttling the potential a single transmitter can achieve, making long-distance transfer and conversion of power more infrastructure-intensive than just having a single transmitter serving an entire multi-dimensional base with as much power as you can possibly make.
 

Loufmier

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Well, once you getthere, which I'm thinking should ideally start around mid-game or so, its not like it'll be an one-size-fits-all solution to power transit. Wireless transit won't have distance-based losses, just a flat percentage like TE energy conduits. They'll also be difficult to acquire, requiring the mix of a good deal of both magic and technology with plenty of research required beforehand. It'd be a more tiered version of TE's tesseracts, and each kind will have its own maximum throughput in terms of MCU/tick, thus throttling the potential a single transmitter can achieve, making long-distance transfer and conversion of power more infrastructure-intensive than just having a single transmitter serving an entire multi-dimensional base with as much power as you can possibly make.
makes sense. i`m interested in transmitter`s visual part. i hope it wont end up being just single block.
it`d make perfect sense for them look similar to tesla coil, and being multiblock with different parts, that would determine throughput, max distance and energy loss.
 

RavynousHunter

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Taking a look at Mekanism's generators, visually speaking, I don't see why I couldn't make something at least a little fancy. It may not end up being as visually impressive as XyCraft or Thaumcraft, but I'd at least like it to look good, lol.
 

Loufmier

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Taking a look at Mekanism's generators, visually speaking, I don't see why I couldn't make something at least a little fancy. It may not end up being as visually impressive as XyCraft or Thaumcraft, but I'd at least like it to look good, lol.
that`s good to hear :) but what about customization? do you plan to make them customizable? by absence of customization i mean there are just "transmitter mk. I", mk. II etc.
 

RavynousHunter

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I'd like for them to be customizable, aye. I'm thinking, in general, of having things be customizable in a similar vein to what you see in MFFS; you've got various modules which can be created and (at times) custom-configured, and loaded into a given machine to alter its behaviour or give it some kind of improvement in performance. This way, you spend less time crafting your shiny, new block (of which there will still be plenty) and worrying about placement and such, and more time making the machines you've already got more efficient and tailoring them to suit whatever purpose you might have for them.
 
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ShneekeyTheLost

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Lost as always
Something very steampunk-ish to include: A lathe.

To create coiled wire, you need a lathe. This can start out hand-cranked, and can later be upgraded with a motor to be hooked up to power. Copper and Gold coils are, of course, necessary to make turbines which are a part of the generators that make power.

Later on, you can use the lathe to machine parts for higher-tiered machine frames and tables/stations.

I also had an idea for a very Tesla-esque wireless transmission of energy, involving arcing sparks flying all over the place, which might be difficult to do, but would look insanely awesome. Something like building your coil for transmission then a rod for reception, with power arcing between them when they are close enough to transmit. This would be ideal for close-quarters energy transmission arcing over your workshop.
 

RavynousHunter

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Hmm...I actually like that idea quite a bit, Shneeky. Sounds similar to RedPower with the coils and such, but the method of making them is fundamentally different, and in a good way.
 

RavynousHunter

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Okay, so I've been thinking a bit on my latest machine idea, the Metallurgic Restructurer. Basically, think of it as an automatable minium stone that works specifically for metal conversion, ie: gold to iron, or iron to Komag aluminium. This way, if you've a surplus of iron, but are at a dearth of aluminium, you're not completely hosed and/or forced to quarry/mine more. Of course, the machine requires power to operate. However, that's far too cheap for what it enables, so I've devised something that I think will be very interesting to work with: liquid elemental essence. In the case of the Restructurer, liquid earth essence to fuel the magical transmutation of metals.

Normally, you can just cram elemental gems (from the various hostile elementals, along with other sources) into machines to fuel their magical needs. However, this is terribly inefficient as a fair amount of the gem's magical potential is wasted when used in such a crude manner. That's where the Elemental Gem Liquifier comes in! Using a bit of MCU, it extracts all the magic from the gems one can reasonably get, which then takes the form of a liquid that can be easily transported just like any other liquid (using the Fluid Registry) and stored. Once you learn how to make the liquid essence, you can also create upgrades for your machines that allow them to accept liquid essence instead of the gems themselves, making them far more efficient.
 

draeath

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Let me know if you'd like some visual inspiration for transmitters/receivers. I've got a radio antenna handbook laying about and some of the antennas would not only look authentic, but look awesome as well.

For example, a 4x array of large helical antennas (won't bore you with the why here)
220px-Traqueur_acquisition.JPG
 

tedyhere

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Let me know if you'd like some visual inspiration for transmitters/receivers. I've got a radio antenna handbook laying about and some of the antennas would not only look authentic, but look awesome as well.

For example, a 4x array of large helical antennas (won't bore you with the why here)
220px-Traqueur_acquisition.JPG

While a nice picture..it looks far to modern to me... But this isn't my mod...I would think something along the lines of Tesla-esque coils and globes for transmission and reception of power...which he was actually working on. Wireless power transmission was Tesla's goal and some say he achieved it but it was very unstable and potentially deadly.
 

RavynousHunter

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If I remember correctly, Tesla's wireless power transmission designs are largely accurate and, while they might not work on a colossal scale, they'd still be applicable for, say, transmitting power wirelessly thru your home.

I don't think there's much of a difference, really, between something like a truly wireless phone charger and WiFi; its just a matter of how much power you're putting thru the air.
 
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RavynousHunter

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Whelp, development for 1.6.2 is underway! First up, a little something I've been personally wanting for a long time, a Chunk Reset Module!



As of right now, its not functioning...I still have yet to figure out HOW to force a chunk to reset, but I'm working on it. The texture is, more than likely, a placeholder until someone, probably my brother, can come along and make something a bit snazzier.

But, what's it do? Exactly what it says on the tin: whatever chunk its in, it'll reset. Like vanilla TNT, you need to trigger it using a flint and steel, this is to prevent accidental and/or premature triggerings. Its fuse is also exactly twice as long as standard TNT, to give you time to get the hell outta Dodge, because I honestly can't tell you what might happen to you if you're caught in a chunk reset...because I don't know. Now, I fully intend for it to be op-only; no regular players will be able to craft it or access it without either being in SSP with cheats/creative mode, if the server is creative itself (might fix that, somehow), or hacking it in, which more than likely a banning offense in the first place.

What's it for? Well, say you install a mod with worldgen, let's use Mekanism for an example, but you don't want to start your world anew, AND you don't want to travel hundreds, maybe even thousands of blocks away to get new chunks. With this, that problem should be fixed. Once the chunk is reset, all the ores will regenerate, including that ever-nifty Mekanism osmium ore. Again, this is theoretical, and I'm only going to test it once I make sure that the thing not only doesn't cause a crash, but actually works in the first place, lol.

WARNING: Do not use this near any established houses/bases/workshops/whatever. If they're in the chunk when its reset, anything inside will be sent into nigh-permanent oblivion; completely permanent if there's no backup of the map you're on. Its best used with NEI, so you can use F9 to see chunk boundaries. Use only as directed by your physician, and stop using if you notice any severe side effects.
 

eric167

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ICBM has a similar block, called the rejuvinating explosives, which resets the chunk back to what it was like in the original generation. adding ore generation for mods added after world startup would be interesting.
 

DrEinsteinium

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This is an interesting mod idea. I think the community could use a step backward when it comes to "technology" and go for the good ol' steampunk style. I'd certainly love to see some steampunky machines in my house. If they look like what I'm envisioning them to look like, they'd look awesome with some Thaumcraft.

One thing about machine maintenance though; I think that would be a turnoff to most players that would play in a modpack. Unless your machines do something worthwhile that someone else doesn't do, most players would pick the low maintenance solutions. Perhaps there could be a higher tier of machinery that could eliminate the need for maintenance.

Just a thought though :) +1.
 

RavynousHunter

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Jul 29, 2019
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That's one of the things a VAO can be used for: automated maintenance. Just bind him to an inventory with spare parts, and he'll keep everything in a certain radius (which can be increased with perception upgrades) in top-notch shape. Though, I do plan on allowing it to be automated with other mods, like the TE cyclic assemblers and maybe even Applied Energistics.

Scrap metal, as I'm referring to it here, will be an actual item that you can make early-game with a very simple, no-power machine. Depending on what kind of metal you put in there, you'll get a varying amount of scrap metal out of it: iron, for example, might yield only 2 scrap metal per ingot whereas gold would yield 4 scrap metal per ingot.
 

Loufmier

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Scrap metal, as I'm referring to it here, will be an actual item that you can make early-game with a very simple, no-power machine. Depending on what kind of metal you put in there, you'll get a varying amount of scrap metal out of it: iron, for example, might yield only 2 scrap metal per ingot whereas gold would yield 4 scrap metal per ingot.
an what are applications for scrap metal?
 

Pokefenn

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Jul 29, 2019
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Sorry to say this, but i suggest that you should look into doing classes for init()'s.
It kinda would get crowded late game to have all the block init's in the base class.
Its kinda simple, just look at ee3 :3

Just had to, my ocd.
Apart from that im still quite interested in this mod ;D
Excited to see what you can bring!
 

RavynousHunter

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Jul 29, 2019
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Sorry to say this, but i suggest that you should look into doing classes for init()'s.
It kinda would get crowded late game to have all the block init's in the base class.
Its kinda simple, just look at ee3 :3

Just had to, my ocd.
Apart from that im still quite interested in this mod ;D
Excited to see what you can bring!
Hmm...I'll give that a look, thankee! I do like making things efficient.

an what are applications for scrap metal?
Primarily, it can be used for repairs. However, I plan on having it be used in some machines, as a fuel or item to be processed. I'm hammering it out as we speak.
 
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