Stop waiting! 1.10 is full of things to do!
I got an update email this morning about Botania being updated. It looks like Vazkii has finally taken it back over, and he's adding and removing things like crazy from it. Azanor is diligently working on bringing Thaumcraft up, but from what I read, he may not have it ready before 1.11 hits and I think that's what he's aiming at. Ender IO, IC2, and Immersive Engineering are all up and running in 1.10.
What I'm more excited about, though, are the new mods for 1.10+. There's an absolutely fantastic magic/nature mod called
Roots by Elucent that is just amazing. You can also check out his
Trello planning page. He's got a very in-depth "future changelog" I guess you'd call it so that you can see what he's working on adding to the mod. I think it'll eventually be as fleshed out as Botania the way he's going. Aidan C. Brady is making strides with
Mekanism and it's even currently included in the alpha build of FTB Infinity 1.10. I've seen it in the videos by
Kryllyk and
Gaming On Caffeine. I know, I know, Mekanism isn't new, but it hasn't been in anything FTB-related since like 1.6 days I think, which is way before I started playing Minecraft.
Cooking for Blockheads has to be hands down the single best mod out there if you're adding
Pam's Harvestcraft to your world.
I also love the changes to XU and how it's become
ExtraUtils2 now. Instead of being a piecemeal mod, it's more of a full-fledged mod that's filling in the gaps left in the chasm where Thermal Energistics used to be.
Forestry is a lot more dangerous to you now if you're not paying attention as the bees actively attack you from any hive you approach. I don't know why it doesn't get more love...I love the bees and all of the things you can do with them. NEI and it's associated mods disappeared and then were replaced by JEI. WAILA and WAWLA made the jump from 1.7 to 1.10+.
With just the developers, Vazkii has unleashed a slew of new mods for 1.10, like Quark and Psi. McJty, the creator of RFTools, has split his mod into several pieces and also released other mods that are really cool to play with.
It really seems that the holdup has been due to the modpack makers, and with the 2 defacto progression mods, HQM and Progression. Neither has been properly updated and released for 1.10+ yet, although they both have workable versions. (The bug reports and interface errors I keep reading about are keeping me from trying either yet.) Without either of those two mods, it's hard to make a story-driven modpack for 1.10, so we don't have a Crash Landing or Regrowth that will draw out thousands upon thousands of players yet.
Personally, I have a few ideas for a story-driven modpack, but I'm waiting on one of those 2 mods to release something less buggy before I try my hand at pack creation. Until then, I'm just kinda doing my own thing here on the forums with this build journal.