I've done AE as a mod to rule them all. And while it's interesting at first, after a while the realization that I'm sat at a glowing screen, playing a character staring at a glowing screen is not lost on me. That's why my latest base has my ender chest sitting at the bottom of the ocean running goods up to the surface via mine cart to a processing area, then to another minecart to my actual base. I do have an AE system in my processing facility, I do have in my main base. I could have just run cable, and connected them across an interface. I didn't because it'd be boring.
RP2 had it's good and bad points. It could do a lot of unique things that no other mod had done, or even tried to do before. The things it tried to do however, often ended up being excessively and needlessly complicated. It was at its best when it took the complex things like those huge vanilla redstone builds and made them simple. A 10x10 timer compressed to one block? Fantastic. A sorting system of putting ores in one chest, and plants into another chest, turned into a 30x30 build of sorting machines, tubes and power lines? Not so much.
All in all, I'm glad it existed, because it had to exist. If not Redpower 2, then something else. It had to exist because that's what modded Minecraft needed. It needed this huge, crazily ambitious mod, that's the sort of thing dreamt up by someone with huge vision, to exist so that others could look at it and say, I want to do this part my way. Ultimately the original fades away somewhat beneath the newer and ' better' ones that take it's place, but at the same time there's always the feeling that it came first. That the other things are simply refinements or reflections of that original whole.
RP2 had it's good and bad points. It could do a lot of unique things that no other mod had done, or even tried to do before. The things it tried to do however, often ended up being excessively and needlessly complicated. It was at its best when it took the complex things like those huge vanilla redstone builds and made them simple. A 10x10 timer compressed to one block? Fantastic. A sorting system of putting ores in one chest, and plants into another chest, turned into a 30x30 build of sorting machines, tubes and power lines? Not so much.
All in all, I'm glad it existed, because it had to exist. If not Redpower 2, then something else. It had to exist because that's what modded Minecraft needed. It needed this huge, crazily ambitious mod, that's the sort of thing dreamt up by someone with huge vision, to exist so that others could look at it and say, I want to do this part my way. Ultimately the original fades away somewhat beneath the newer and ' better' ones that take it's place, but at the same time there's always the feeling that it came first. That the other things are simply refinements or reflections of that original whole.