Is There Something Wrong With the Oil Fab?

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scienceguy8

Active Member
Dec 12, 2012
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So, in the Direwolf20 pack, I built 48 coke ovens: 24 ovens turn sugar to sugar charcoal, and the remaining 24 turn the sugar charcoal into sugar coke. The creosote oil produced in the process was previously used to run a max size high pressure steam boiler. The creosote oil burns too quickly and I'm not producing enough to keep the boiler running full time, so I started supplementing the creosote oil with fuel. This was when I got my "brilliant" idea: use the creosote oil in a reactant dynamo, use the dynamo to power a Minefactory Reloaded Oil Fabricator, and finally use some of the steam from the boiler to power refineries to turn the oil into fuel. According to the figures from the Feed the Beast Wiki, it should take 3 buckets of creosote oil in a reactant dynamo to create a bucket of oil, while a bucket of fuel is 10 times more efficient in a boiler than creosote oil, so I should come out ahead. What I did was come out way ahead. I think the oil fabricator is fabricating 1000 times more oil than it should be. The gauge in the fabricator's GUI says it can hold 1000mB, but I think each mB is being turned into a full bucket once it exits the machine. Can anyone else confirm?
 

Not_Steve

Over-Achiever
Oct 11, 2013
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You said you wanted a summon so... @Padfoote maybe this one should be tested? This seems like a pretty major bug
 

Siigari

Well-Known Member
Aug 27, 2013
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Portland, Oregon
Oil converts to Fuel at a 1:1 mB rate.

1 Bucket of oil, after being refined (which costs power,) is turned into 1 Bucket of Fuel.
 

Siigari

Well-Known Member
Aug 27, 2013
370
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Portland, Oregon
I believe the OP is talking about the oil fabricator making too much oil.
Oh, that's interesting. Yeah I read that but I was unsure as to whether or not he was talking about actual mB = 1 full bucket or 1 mB = more power as fuel.

Anyway, interesting and should probably be checked into. :)
 
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Azzanine

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Jul 29, 2019
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It's kind of sad how fuel is only ever used when the supply becomes infinite. I mean only the most dedicated Buildcraft fans will ever refine oil from a natural source. It's finite nature leads it to be a comparatively worse option for power gen. Most go solid RC steam boiler for their MJ needs (if they are not just powering with RF then it's magma dynamos).
It only started to get really used when fuel's finite nature became not so finite via bees and exploits (that's what we're calling it right?) like what OP found.
 

Drawde

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Jul 29, 2019
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It's kind of sad how fuel is only ever used when the supply becomes infinite. I mean only the most dedicated Buildcraft fans will ever refine oil from a natural source. It's finite nature leads it to be a comparatively worse option for power gen. Most go solid RC steam boiler for their MJ needs (if they are not just powering with RF then it's magma dynamos).
It only started to get really used when fuel's finite nature became not so finite via bees and exploits (that's what we're calling it right?) like what OP found.
Lots of people really don't like having to spend an hour or two getting a new fuel source in the middle of a big project. Nothing like almost finishing something, running out of something like iron, then finding out your quarry stopped working a couple hours ago because your oil well ran dry :p
 

epidemia78

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Jul 29, 2019
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It's kind of sad how fuel is only ever used when the supply becomes infinite. I mean only the most dedicated Buildcraft fans will ever refine oil from a natural source. It's finite nature leads it to be a comparatively worse option for power gen. Most go solid RC steam boiler for their MJ needs (if they are not just powering with RF then it's magma dynamos).
It only started to get really used when fuel's finite nature became not so finite via bees and exploits (that's what we're calling it right?) like what OP found.


Oil is my favorite power gen due to the very fact that its "finite" I like having liquids in tanks, I like seeing the refineries work and sometimes I dive down into the wells to see how much Ive used. Ive never had much difficulty finding it and it seems to me theres a whole lot more down there than it looks like at first glance. I read somewhere that theres a block in the center that spawns oil. I dont know if thats true.
 

Wagon153

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Jul 29, 2019
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Oil is my favorite power gen due to the very fact that its "finite" I like having liquids in tanks, I like seeing the refineries work and sometimes I dive down into the wells to see how much Ive used. Ive never had much difficulty finding it and it seems to me theres a whole lot more down there than it looks like at first glance. I read somewhere that theres a block in the center that spawns oil. I dont know if thats true.
There is a block that spawns oil, but it isn't in every oil spout obviously. It's extremely rare.
 

Bagman817

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Jul 29, 2019
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It's kind of sad how fuel is only ever used when the supply becomes infinite. I mean only the most dedicated Buildcraft fans will ever refine oil from a natural source. It's finite nature leads it to be a comparatively worse option for power gen. Most go solid RC steam boiler for their MJ needs (if they are not just powering with RF then it's magma dynamos).
It only started to get really used when fuel's finite nature became not so finite via bees and exploits (that's what we're calling it right?) like what OP found.
It speaks to (some of) the fundamental problems with Buildcraft power, and is one of the reasons BC has become essentially obsolete.
 

twisto51

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Jul 29, 2019
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Oil isn't even remotely finite in most of the jumbo packs. I like Bee oil as a long term power source and will use oil wells until I get my oil bee production online since most of the infrastructure is reusable.

When starting on a new map I tend to roam until I find a village, oil spout, and a good "home" biome in close proximity to each other. Gets me away from the crowding around spawn and finds a good place for initial industry.
 

Azzanine

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Jul 29, 2019
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It speaks to (some of) the fundamental problems with Buildcraft power, and is one of the reasons BC has become essentially obsolete.
I don't think it's so much of a problem as it is a quirk of player behavior. The finite nature of the fuel should provide some challenge makeing it potentially more interesting but that appears to not be what most players like.
I guess it's unfair of me to say people don't use fuel, a lot do but they never rely on it a a primary source. Most set up a refiner for lulz like when a player feels compelled to have a tank of every liquid or they use it specifically for a backup burst power supply (but these days there are way better options).
Unfortunately fuel is not a good long term solution unless that infinite oil well source thing someone mentioned is true.
 

Bagman817

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Jul 29, 2019
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I don't think it's so much of a problem as it is a quirk of player behavior. The finite nature of the fuel should provide some challenge makeing it potentially more interesting but that appears to not be what most players like.
I guess it's unfair of me to say people don't use fuel, a lot do but they never rely on it a a primary source. Most set up a refiner for lulz like when a player feels compelled to have a tank of every liquid or they use it specifically for a backup burst power supply (but these days there are way better options).
Unfortunately fuel is not a good long term solution unless that infinite oil well source thing someone mentioned is true.
"People don't use it" is pretty much the defining characteristic of said fundamental problem. Regardless, as there's no reason to generate MJ anymore (outside of 'I like to tinker with needlessly complicated systems', which is fine), and consequently very little reason to even have Buildcraft installed, this debate is not very meaningful.
 

twisto51

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Jul 29, 2019
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Regardless, as there's no reason to generate MJ anymore (outside of 'I like to tinker with needlessly complicated systems', which is fine), and consequently very little reason to even have Buildcraft installed, this debate is not very meaningful.

What? BC Power is the feature of the mod that I used least. There are lots of reasons to have BC installed.

A few influential mod devs don't care for BC's new power implementation and sudden there is very little reason to have Buildcraft installed?

Keep telling yourself that. I'll keep wanting BC Fillers, Quarries, Pumps, Gate Logic, Item Transport, Refineries, etc.

The reality of the situation is that most people stopped using BC for power transport back when conductive pipes exploded whenever you tried to run them across chunks. As soon as conduits came along BC Energy Transport went the way of the dodo. They redid them as Kinesis pipes and that model was/is pretty good and was starting to gain traction.

Don't throw the baby out with the bathwater.
 

Bagman817

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Jul 29, 2019
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What? BC Power is the feature of the mod that I used least. There are lots of reasons to have BC installed.

A few influential mod devs don't care for BC's new power implementation and sudden there is very little reason to have Buildcraft installed?

Keep telling yourself that. I'll keep wanting BC Fillers, Quarries, Pumps, Gate Logic, Item Transport, Refineries, etc.

The reality of the situation is that most people stopped using BC for power transport back when conductive pipes exploded whenever you tried to run them across chunks. As soon as conduits came along BC Energy Transport went the way of the dodo. They redid them as Kinesis pipes and that model was/is pretty good and was starting to gain traction.

Don't throw the baby out with the bathwater.
As I mentioned, if you enjoy tinkering with those systems, more power to you. My point was that for me (and a lot of people), the things you mention now have (arguably) superior replacements. Quarry/Pump replaced by Ender quarry/Ender-thermic pump, conduits replace BC pipes, and have gate logic built in with pneumatic servos, and the refinery is used for fuel, which is replaced by a variety of ways to generate RF. The filler is a pretty awesome block, I'll grant you, but with a builder's wand, it doesn't justify the inclusion of such a large mod, in my mind. I've seen the 1.7 preview of the new/improved Builder, and it looks cool, but frankly I doubt that I'd have much occasion to use it.

Don't get me wrong, Buildcraft is a great mod, but it's allowed itself to become a 'this might be fun to play around with' mod rather than 'I can't imagine a mod pack without it' mod. Which is fine.
 

scienceguy8

Active Member
Dec 12, 2012
32
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Wow. Getting back to this kinda late. Took a bit of a break from Minecraft. Anyway, I took another look at this using the .25 version of the Direwolf20 pack. Seems the problem is with Fluiducts. If you let the Oil Fabricator dump the oil it produces into stone waterproofed pipe from Buildcraft, it works just fine, but if it dumps the oil into a Fluiduct instead, it keeps dumping oil into the Fluiduct even when it should have run out.
 
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