So if LP only crafts one at a time, then it is similar to AE2's, as that can only do one at a time IIRC.
Yep. One recipe per block. (Actually generally 1 recipe per two blocks - pipe and table.) At which point I may as well stick with LP.
Hence me asking if there's anything like AE1's system out there.
And I believe it'd have been a no to the former, but is probably to the latter too, as AE was complex, but wasn't open source, and Algorithm probably hasn't let his new AE2 devs have access to the old AE1 code (and if he has, it's probably been asked that they don't replicate it)
I figured no-one would do a straight port, which is unfortunate but expected. However, looking at AE2's API, it should be possible to make your own. I was wondering if anyone had.
That is a pretty tough standard of truth to meet; I think it's safe to assume that "to the best of my knowledge" is implicit in any response you get.
Ok. It's just that one person's "to the best of my knowledge" isn't the same as another's. (For example: someone who has put in a lot of time making modpacks). And I have no idea where on the spectrum you lie.
To the matter at hand, I'm unaware of a mod that duplicates AE1's autocrafting and whatnot.
That's unfortunate.
However, in a world where ProjectRed and Bluepower exist, I'm sure a straight rip off will come out eventually.
I hope. Although, the only part that actually needs reimplementing is the autocrafter, I believe.
That said, have you actually tried AE2? I was pretty skeptical, and I'm still not down with the meteor RNG nonsense, but once I disabled that, and was forced to try it (since, you know, I have no choice
), I actually prefer it to AE1.
Yes, I have. And I found it tedious and grindy (not to mention RNG-dependant). Not difficult, not complex, just tedious.
And yes, you do indeed have a choice. Namely logistics pipes. (Unless you're playing on a server with no mod input... In which case I question why you are on said server. But that's another matter.)
I agree, if you have all the presses, and enough skystone (which wouldn't annoy me if it broke like stone, not obsidian, when mined with a diamond pick) then it can be fun... apart from the calculation processors needing pure-crystals, which is very cry worthy
No, it's not fun. Not for me at least. LP is fun. AE1 was fun, most of the time. AE2, for me at least (as usual, for subjective things such as this I can only speak for myself) is just tedious.
Well, you could Minetweak the recipes for the presses (and controller/whatever for skystone).
As I said, most of the changes of AE2 can be tweaked away. Unfortunately, the autocrafter cannot be.
The thing is this: In an ideal world, I'd stay away from AE and just use Logistics Pipes. However, that starts causing lag issues when I get larger networks. In particular, from the absurd banks of autocrafters. So... I'm looking for an alternative autocrafting system that doesn't require absurd numbers of tile entities / etc. AE1 fit the bill. Unfortunately, AE1 was replaced by AE2, which doesn't.