Is MC 1.7 a stinker ?

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Staying on 1.6, or moving to 1.7 ?

  • Staying on MC 1.6

    Votes: 16 36.4%
  • Moving to MC 1.7

    Votes: 24 54.5%
  • Happy with MC 1.5 or previous

    Votes: 1 2.3%
  • Don't care / haven't thought about it

    Votes: 3 6.8%

  • Total voters
    44
  • Poll closed .

MigukNamja

New Member
Jul 29, 2019
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With the major performance issues people are having with 1.7 and Mojang now focused on 1.8 and not likely to fix 1.7, will everyone move from 1.6 to 1.7, or will the community be split until a release that doesn't have major performance issues, like hopefully 1.8 ?

I don't have the speediest client and until I upgrade it, I'll be staying on 1.6.

Am wondering how many people have already moved to 1.7 and will be staying there vs. how many people will be staying on 1.6 .

Hat Tip : @Hambeau for his post. Wanted to make a more formal poll post as a follow-up.
 

netmc

New Member
Jul 29, 2019
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There are a few things I would like to check out on 1.7, but I am still working on my AgS world at the moment.

I am thinking of more adventure based game play rather than base building, so I will likely move to whatever platform I can best do that in. Be it 1.6, or 1.7.
 

dothrom

New Member
Jul 29, 2019
501
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Personally, I haven't decided yet. Presently I'm enjoying my playthough focusing on Rotarycraft. So I won't likely change 'till I've had my fill of that world. As for 1.7.10 itself, I'm torn between performance issues, and mod improvements that I'm looking forward to.
 

Bigpak

New Member
Jul 29, 2019
539
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I will most likely be staying on 1.6 because so far 1.7 doesn't interest me at all really. Their isn't anything exciting about it to me. I might try it out once/if official 1.7 packs come out and some of my favorite mods are updated to it then yes I will try it out then possibly but will almost surely come back to 1.6 until 1.8.

One issue is for me is that even when 1.8 is released, how long is it going to be before most of the mods are updated? Is it going to be in 2014? 2015?

One thing that I absolutely implore mod developers to do is to take their time and not rush just to get their mods updated to please people. I would rather a mod be polished and good than rushed and broken and feel under pressure to get it done.
 
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dothrom

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Jul 29, 2019
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One can hope that the changes from 1.7 to 1.8 aren't as radical (for mod authors) as 1.6 to 1.7. But, imo, it's way to early to tell since we only have 1.8 snapshots, not the actual thing.
 
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SatanicSanta

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Jul 29, 2019
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I've moved on to 1.7 for the most part. The only reason I still use older MC versions is to document stuff that isn't updated (screw you XyCraft and RP2 :p )

The mods I'm playing in 1.7 are very innovative and new, such as Flaxbeard's Steam Power, the new GregTech stuff, and the new Witchery stuff (Emoniph just did his last 1.6.4 port, all the next updates will be 1.7+ only), Twilight Forest Yetis, etc.

1.6.4 was fun, I had a couple good worlds, tried out HQM, did lots of documenting. But now, it's time for me to move on and play with steam and goblins. 1.6.4 has been the modded MC standard for about 8 months now, similar to 1.2.5, and sometimes you just have to update.

If you are having performance issues in 1.7, try installing Player's FastCraft mod, and/or these JVM args (should work in both Java 1.6 and Java 1.7.One of the args is disabled in Java 7, but it shouldn't cause a crash. It does not work with Java 32bit, you'll have to ask @Flipz what he did about that :p ) I've got both of these, and it works awesome. No more lagspikes. In fact, I've been running at like 50fps, which is awesome for me, considering before Fastcraft and my JVM args I was running at about 10-20.

My JVM args that work amazing for me, and a few other people that are using them:

-Dforge.forceNoStencil=true -XX:+UseLargePages -XX:+AggressiveOpts -XX:+UseFastAccessorMethods -XX:+OptimizeStringConcat -XX:+UseBiasedLocking -Xincgc -XX:MaxGCPauseMillis=10 -XX:SoftRefLRUPolicyMSPerMB=10000 -XX:+CMSParallelRemarkEnabled -XX:ParallelGCThreads=10 -Djava.net.preferIPv4Stack=true
I am thinking of more adventure based game play rather than base building, so I will likely move to whatever platform I can best do that in. Be it 1.6, or 1.7.
Tip: Better Dungeons is updated to 1.7, it's just not in Chocolatin's OP, you have to find it somewhere in the thread :)
Personally, I haven't decided yet. Presently I'm enjoying my playthough focusing on Rotarycraft. So I won't likely change 'till I've had my fill of that world. As for 1.7.10 itself, I'm torn between performance issues, and mod improvements that I'm looking forward to.
That reminds me, I can't wait till reika fixes whatever issue he's having and finishes up that RotaryCraft port :D
One issue is for me is that even when 1.8 is released, how long is it going to be before most of the mods are updated? Is it going to be in 2014? 2015?
>2014
>3.5 months of 2014 left
>Minecraft 1.8 isn't even out yet

It will be 2015.

EDIT: Removed a "q" from the end of the JVM args, #BlameTeamSpeakPushToTalk
 
Last edited:

Hambeau

Over-Achiever
Jul 24, 2013
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I for one will be moving on to 1.7, if only for the separation of themes in the new mods and some of the nifty new stuff in updated and new mods.

I don't see too much difference between some of the 1.7.10 issues and slowness caused by the seeming hundreds of mods crammed into 1.6 packs, and I'm not emotionally co-dependent on any old worlds.

The one thing I'm not looking forward to is all the wailing and gnashing of teeth when people find out they cannot port their 1.6 worlds to 1.8 because of all the internal changes brought by 1.7, which they opted to skip.
 

Bigpak

New Member
Jul 29, 2019
539
3
1
I really suck at even estimating how many months are left. Only 3.5 months till 2015? Damn, time flies.

I for one will be moving on to 1.7, if only for the separation of themes in the new mods and some of the nifty new stuff in updated and new mods.

I don't see too much difference between some of the 1.7.10 issues and slowness caused by the seeming hundreds of mods crammed into 1.6 packs, and I'm not emotionally co-dependent on any old worlds.

The one thing I'm not looking forward to is all the wailing and gnashing of teeth when people find out they cannot port their 1.6 worlds to 1.8 because of all the internal changes brought by 1.7, which they opted to skip.

I honestly am not attatched to my worlds in any way shape or form. I know that I can start a new one and have just as much fun as the last, if not more and can build new wonderful and exciting things.
 
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FyberOptic

New Member
Jul 29, 2019
524
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One can hope that the changes from 1.7 to 1.8 aren't as radical (for mod authors) as 1.6 to 1.7. But, imo, it's way to early to tell since we only have 1.8 snapshots, not the actual thing.

Internally there are a lot of changes, but I don't know just yet how that's going to directly affect modders. I'm a bit worried about the block states aspect, but that might turn out to be pretty great and reduce tile entity usage, and bring performance up across the board. If I had to guess though, this one is going to be a whopper.

My 1.7.10 game is currently: Advanced Machines, Applied Energistics 2, Bibliocraft, Big Reactors, BuildCraft, Dimensional Anchors, EnderIO, EnderStorage, Extra Utilities, Factorization, Hopper Ducts, IC2 experimental, InventoryTweaks, Iron Chests, JABBA, NEI, Redstone Arsenal, Redstone Paste, Simply Jetpacks, Thermal Expansion, Treecapitator, and WAILA. Oh, and I installed LiteLoader for VoxelMap. Then of course all the dependency mods for these.

I have both FPSPlus and Fastcraft installed in mine, and it seems to have helped smooth the framerate a bit overall I guess, but it runs pretty well even on my older machine.
 

KurShedir

New Member
Jul 29, 2019
78
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I'll stay on my Agrarian Skies world and test new 1.7 mod features until new packs come out. I don't freeze anymore when exploring on 1.7 thanks to FastCraft, I still have bad fps issues but I think it's because my personal modpack is a little bit messy, so I want to try something made by good modpack creators before saying anything. 1.6 was really good but now I'm a bit tired of it and I want something new. I would play Blood N Bones in the meanwhile, but those mobs make me lag like crazy.
 

SatanicSanta

New Member
Jul 29, 2019
4,849
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Wow...awesome info, Santa, and many thanks for sharing. Perhaps FastCraft and these java args is all I need.
I've just documented those args: http://pastebin.com/aL8zwnK2

Also, it appears I have a "q" at the end of the JVMs, I'll edit my post now, and my args in my instance settings of course. Stupid TS PTT!
(It's also in my siggy)
ew
My 1.7.10 game is currently: Advanced Machines, Applied Energistics 2, Bibliocraft, Big Reactors, BuildCraft, Dimensional Anchors, EnderIO, EnderStorage, Extra Utilities, Factorization, Hopper Ducts, IC2 experimental, InventoryTweaks, Iron Chests, JABBA, NEI, Redstone Arsenal, Redstone Paste, Simply Jetpacks, Thermal Expansion, Treecapitator, and WAILA. Oh, and I installed LiteLoader for VoxelMap. Then of course all the dependency mods for these.
Well, if we're comparing instances:
Antique Atlas, Applied Energistics 2, Archimedes Schips, BetterStorage, Blood Magic, Botania, BuildCraft, Better World Generation 4 (for Skylands), Carpenter's Blocks, Chisel, ComputerCraft, EiraIRC, Ender IO, Extra Carts, Extra Utilities, Fastcraft, Flaxbeard's Steam Power, Forestry, InvTweaks, Mekanism (all modules), MineTweaker and ModTweaker, NEI, Railcraft, Redstone Arsenal, RockDigger, Santa's Decor, Santa's Toys, Steve's Carts, Tinkers Construct, Thermal Expansion, Ti C Tooltips, Twilight Forest, and Witchery

I doubt I could run this SSP, but it's working great in MP.
 
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midi_sec

New Member
Jul 29, 2019
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I for one will be moving on to 1.7, if only for the separation of themes in the new mods and some of the nifty new stuff in updated and new mods.

I don't see too much difference between some of the 1.7.10 issues and slowness caused by the seeming hundreds of mods crammed into 1.6 packs, and I'm not emotionally co-dependent on any old worlds.

The one thing I'm not looking forward to is all the wailing and gnashing of teeth when people find out they cannot port their 1.6 worlds to 1.8 because of all the internal changes brought by 1.7, which they opted to skip.

It's a different kind of slowness in 1.7, my experience with it thus far; Chunks stop loading if your render distance is too high and you decide to move away from spawn. If you turn down the render distance slightly, they will load as long as you are not moving very fast. At 6 chunk render distance I was able to achieve something I'd consider playable. About a week ago I upgraded my main hdd to a ssd, which allowed me to turn my render distance up to...wait for it...8

I can deal with the too-much-mods lagginess because, well, you can always uninstall a mod or ten. This lag is different in that there's almost nothing you can do about it, aside employing some kind of hacky solution such as Fastcraft.
 

FyberOptic

New Member
Jul 29, 2019
524
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Is there something about FPSPlus that I don't know?

I pulled it apart before, it replaces some of the math libraries with supposedly more efficient ones and uses some precomputed tables it looked like. I don't know if it's actually just snake oil or not but it doesn't seem to hurt so I left it in.

Didn't realize that Railcraft was 1.7.10 yet. I probably should be keeping up!
 

SatanicSanta

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Jul 29, 2019
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Is there something about FPSPlus that I don't know?

I pulled it apart before, it replaces some of the math libraries with supposedly more efficient ones and uses some precomputed tables it looked like. I don't know if it's actually just snake oil or not but it doesn't seem to hurt so I left it in.
It can cause the same rendering bugs as OptiFine. It also has never done anything for me, apart from reduce main-screen lag, which I don't even care about, because 1. I don't have that any more as of 1.6, and 2. I'm on the main screen for a few seconds per-load.