Yup.... Nothing like a creeping Jumping on your bee farm and taking about 3 of them out with the bees... That you worked all night trying to get started.......thrill of the chase is all well and good until one blows up something expensive.
/gamerule mobGrief false
turns off creeper explosions, turns off endermen theft, turns off wither explosions, turns off ghast explosions.
So I just type this in game or do I have to change a file or something?
I would really not mind playing in higher difficulties as much with this, excuse me if I'm not "pro" enough to completely creper-proof my base, be on guards 24/7 and not make any mistakes ever.
Plus I just don't like how Withers/ Crepers destroy the landscape, even if not near my base, having to re-fill up the mini craters they leave is a bit of a pain.
Light up your roof/use materials mobs cant spawn on
I completely agree with that. I can be careful with creepers around my machinery, but I can't trust everyone else on the server to be. It's just a shame that it disables Withers too, as fighting one becomes trivial when you can just trap it in a glass cage. I wish Withers were not affected by the rule, or at least configurable separately. (Anyone knows of a mod that allows this?)Generally I leave the blasts on in SSP- if a creeper gets in your house and blows himself its your fault for not building it properly in the first place.
I usually get several creepers in my starting cave- next to my first machines/engines- just walk outside and they follow you.(don't think I've ever been caught out in my main room before)SMP is a whole different story- usually because there's some idiot trying to kill creepers a stone sword. (Yeah thats annoying- come back out and find your apiaries reduced to a smoking crater and said idiot still alive. Shame PvP was off)
Personally, turning off creeper explosions is cheating more than turning GregTech to "easy mode".thrill of the chase is all well and good until one blows up something expensive.
I play the DW20 packPersonally, turning off creeper explosions is cheating more than turning GregTech to "easy mode".
Don't like creepers? Build fences and torches.
Yeah, I was mostly saying you should design for creepers.I play the DW20 pack
Yeah, I was mostly saying you should design for creepers.
Personally, my base consists of glass domes, with creeper-proof construction foam floors (works great for embedding glass fiber cable and having "clean" wiring). And the 1st three layers of my domes are ThermalExpansion hardened glass (Nuke proof). Gives a use for the large amount of lead I get (or waste it on factorization batteries or transmute with TC3).
Further, my glass domes are lit by Wrath Lamps. And the entire area is chunk loaded. I've _never_ had any problems with creepers spawning inside my dome. Every once in a while they spawn outside (in spite of my attempt to cover the area with torches).
But I have 0 fear of my base or stuff being blown up. Craters, yes, they are a nuisance. I usually end up filling them in.
But yeah, there are tons of ways to defend against creepers with the mods in FTB, both passive (using blast resistant stone / marble brick / xycraft) and active (portal turrets, MFFS, aerial faith plates, etc). I think people severely limit the creativeness by turning their destruction off.