I guess you could build two, but it's kinda like CC. You have to understand it to truly get it (which, I don't). If I were to make a frame quarry, my circuitry would be a timer.
Fortunately, they are cheap and easy to make, so instead of disabling one in the Overworld to mine sodalite, you just build one in the End to mine sodalite.
That's pretty much what you do, a timer. Use redstone frame tubes so all your block breakers go off simultaneously. The inchworm drive might need a Repeater for the delay, though.I guess you could build two, but it's kinda like CC. You have to understand it to truly get it (which, I don't). If I were to make a frame quarry, my circuitry would be a timer.
And for some obscure reason (perhaps taste) I prefer to not dump the amount of resources that a galgador cart requires for ANYTHING. I mean, come on... even GregTech doesn't use that many resources.True, but some obscure reason (perhaps taste) suggests that I prefer jump's idea of pocketing a galgador cart and plopping it down in the End rather than assembling yet another cheesy block breaker blob. *hurriedly nukes his frameships, nothing to see here*
Defensive stuff
That's pretty much what you do, a timer. Use redstone frame tubes so all your block breakers go off simultaneously. The inchworm drive might need a Repeater for the delay, though.
And for some obscure reason (perhaps taste) I prefer to not dump the amount of resources that a galgador cart requires for ANYTHING. I mean, come on... even GregTech doesn't use that many resources.
Also for some obscure reason, I see no need to halt my copper generation to mine sodalite. Shutting down a miner in the Overworld means whatever resources it is harvesting isn't coming in anymore. This is counter-productive to my line of thought.
I haven't found that all too expensive. Especially how you can make everything it costs in an hour of mining or so. Then again, a lot of it's mob based.Well, it's not cheap
Code:Requirements for 1 Galgadorian Drill === Raw Material Requirements === Blaze Rod - 1 stack and 49 extra (113) Diamond - 3 stacks and 3 extra (195) Ender Pearl - 2 stacks and 13 extra (45) Ghast Tear - 1 stack and 26 extra (90) Glowstone Dust - 45 Iron - 1 stack and 4 extra (68) Mushroom - 1 stack and 26 extra (90) Obsidian - 2 stacks and 28 extra (156) Slime Ball - 2 stacks and 52 extra (180) Spider Eye - 1 stack and 26 extra (90) Sugar Canes - 1 stack and 26 extra (90) === Left Overs === Blaze Powder - 1 Iron Bars - 4 Lump of Galgador - 1 Stabilized Metal - 3 === Intermediate Steps === Basic Drill - 1 Blaze Powder - 3 stacks and 34 extra (226) Diamond Block - 17 Enhanced Galgadorian Metal - 3 Eye of Ender - 45 Eye of Galgador - 45 Fermented Spider Eye - 1 stack and 26 extra (90) Galgadorian Metal - 2 Hardened Drill - 1 Hardened Mesh - 16 Iron Bars - 1 stack and 16 extra (80) Large Lump of Galgador - 3 Lump of Galgador - 30 Magma Cream - 2 stacks and 52 extra (180) Raw Hardener - 1 stack and 14 extra (78) Refined Hardener - 1 stack and 14 extra (78) Reinforced Metal - 3 Stabilized Metal - 35 Sugar - 1 stack and 26 extra (90)
I think that the easiest thing in that list is the diamonds...
Was merely a meta observation, not a dig (I honestly mean that my minmax brain and my creative brain are eternally at war) . As indicated in my last sentence, I am as guilty as anyone else when it comes to those tendencies - it just often reaches a point where I think "well, this is extremely efficient. And as flavorful as frozen pizza".
Jump's suggestion made me feel like ordering out from a respectable restaurant, and "wasting" money that could have otherwise gone to DiGiorno. One leaves a lasting impression. This analogy is making me hungry.
I think this will be my method of choice instead of a quarry in the future. The startup costs are a noticably higher, but the result is a really great tool early on for proactive mining and I think a few of them could be amazing late-game miners. In the FTB packs the ore-gen is changed such that horizontal mining is WAY better than vertical mining, and this seems cheaper and more automatable than an arcane bore.
So I set up a hardened drill, standard hull, liquid detecting, coal-engined, auto-railer as a test tonight. No height control, no chunk loader. I just sort of followed along with it as it tore a huge track through the world. Some observations:
I think this will be my method of choice instead of a quarry in the future. The startup costs are a noticably higher, but the result is a really great tool early on for proactive mining and I think a few of them could be amazing late-game miners. In the FTB packs the ore-gen is changed such that horizontal mining is WAY better than vertical mining, and this seems cheaper and more automatable than an arcane bore.
- I gave it a stack of coal coke and played for a couple of hours. I have 54 pieces left. This mining method is insanely low power compared to a quarry.
- It's fast, and the hardened drill exposes a huge sum of blocks.
- I though track would be expensive, iron wise. It's actually not in the current railcraft. I was kind of amazed how far my limited iron supplies went. It'd be trivial to tap a tiny fragment of the iron mined, assuming you're constantly refining coal coke, make a massive sum of rails. I had it in my head that rails were expensive, but they are not really so anymore.
- Even the 3x3 version would be really valuable as a way to open a branch mining primary tunnel.
- The liquid detectors do a lot more work than I thought they did. The drill will selectively avoid mining blocks and sometimes this lets you skim under a lava pool.
- It was cool the way it'd just run down the mineshaft then come back. I think if I could get a chunkloader on there it'd be a really solid automatic mining system.
- I really want to mess with the other railcraft blocks now. If I could introduce some conditional branches and derailers I think I could do some remarkable things.
How is vertical mining not as good as horizontal mining? I can see that in Vanilla ores, but with Copper, Tin, and Silver not being at "everything" level, what is your reasoning?
While that setup in the video is rather clever, whats the point? The track remover is basically pointless; the drill cart has to have the rails down to dig anyway, so why bother picking them up again? You might as well just leave them there.
While that setup in the video is rather clever, whats the point?.