Is anyone using Steve's Carts 2 for automatic mining?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

jumpfight5

New Member
Jul 29, 2019
1,750
0
1
I guess you could build two, but it's kinda like CC. You have to understand it to truly get it (which, I don't). If I were to make a frame quarry, my circuitry would be a timer.
 

noah_wolfe

New Member
Jul 29, 2019
209
0
0
Fortunately, they are cheap and easy to make, so instead of disabling one in the Overworld to mine sodalite, you just build one in the End to mine sodalite.

True, but some obscure reason (perhaps taste) suggests that I prefer jump's idea of pocketing a galgador cart and plopping it down in the End rather than assembling yet another cheesy block breaker blob. *hurriedly nukes his frameships, nothing to see here*
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
333
Lost as always
I guess you could build two, but it's kinda like CC. You have to understand it to truly get it (which, I don't). If I were to make a frame quarry, my circuitry would be a timer.
That's pretty much what you do, a timer. Use redstone frame tubes so all your block breakers go off simultaneously. The inchworm drive might need a Repeater for the delay, though.

True, but some obscure reason (perhaps taste) suggests that I prefer jump's idea of pocketing a galgador cart and plopping it down in the End rather than assembling yet another cheesy block breaker blob. *hurriedly nukes his frameships, nothing to see here*
And for some obscure reason (perhaps taste) I prefer to not dump the amount of resources that a galgador cart requires for ANYTHING. I mean, come on... even GregTech doesn't use that many resources.

Also for some obscure reason, I see no need to halt my copper generation to mine sodalite. Shutting down a miner in the Overworld means whatever resources it is harvesting isn't coming in anymore. This is counter-productive to my line of thought.
 

noah_wolfe

New Member
Jul 29, 2019
209
0
0
Defensive stuff

Was merely a meta observation, not a dig (I honestly mean that my minmax brain and my creative brain are eternally at war) . As indicated in my last sentence, I am as guilty as anyone else when it comes to those tendencies - it just often reaches a point where I think "well, this is extremely efficient. And as flavorful as frozen pizza".

Jump's suggestion made me feel like ordering out from a respectable restaurant, and "wasting" money that could have otherwise gone to DiGiorno. One leaves a lasting impression. This analogy is making me hungry.
 

jumpfight5

New Member
Jul 29, 2019
1,750
0
1
That's pretty much what you do, a timer. Use redstone frame tubes so all your block breakers go off simultaneously. The inchworm drive might need a Repeater for the delay, though.

And for some obscure reason (perhaps taste) I prefer to not dump the amount of resources that a galgador cart requires for ANYTHING. I mean, come on... even GregTech doesn't use that many resources.

Also for some obscure reason, I see no need to halt my copper generation to mine sodalite. Shutting down a miner in the Overworld means whatever resources it is harvesting isn't coming in anymore. This is counter-productive to my line of thought.

I tend not to mine copper, I'll mine at ruby levels and pick up some redstone and other goodies while I'm down there. I just use the Centrifuge for Copper.

Also, have you seen Mr. Cervelo's thread? He has a great program.
Well, it's not cheap

Code:
Requirements for 1 Galgadorian Drill
 
=== Raw Material Requirements ===
Blaze Rod                      -    1 stack and 49 extra (113)
Diamond                        -    3 stacks and 3 extra (195)
Ender Pearl                    -    2 stacks and 13 extra (45)
Ghast Tear                    -    1 stack and 26 extra (90)
Glowstone Dust                -  45
Iron                          -    1 stack and 4 extra (68)
Mushroom                      -    1 stack and 26 extra (90)
Obsidian                      -    2 stacks and 28 extra (156)
Slime Ball                    -    2 stacks and 52 extra (180)
Spider Eye                    -    1 stack and 26 extra (90)
Sugar Canes                    -    1 stack and 26 extra (90)
 
=== Left Overs ===
Blaze Powder                  -    1
Iron Bars                      -    4
Lump of Galgador              -    1
Stabilized Metal              -    3
 
=== Intermediate Steps ===
Basic Drill                    -    1
Blaze Powder                  -    3 stacks and 34 extra (226)
Diamond Block                  -  17
Enhanced Galgadorian Metal    -    3
Eye of Ender                  -  45
Eye of Galgador                -  45
Fermented Spider Eye          -    1 stack and 26 extra (90)
Galgadorian Metal              -    2
Hardened Drill                -    1
Hardened Mesh                  -  16
Iron Bars                      -    1 stack and 16 extra (80)
Large Lump of Galgador        -    3
Lump of Galgador              -  30
Magma Cream                    -    2 stacks and 52 extra (180)
Raw Hardener                  -    1 stack and 14 extra (78)
Refined Hardener              -    1 stack and 14 extra (78)
Reinforced Metal              -    3
Stabilized Metal              -  35
Sugar                          -    1 stack and 26 extra (90)

I think that the easiest thing in that list is the diamonds...
I haven't found that all too expensive. Especially how you can make everything it costs in an hour of mining or so. Then again, a lot of it's mob based.
Was merely a meta observation, not a dig (I honestly mean that my minmax brain and my creative brain are eternally at war) . As indicated in my last sentence, I am as guilty as anyone else when it comes to those tendencies - it just often reaches a point where I think "well, this is extremely efficient. And as flavorful as frozen pizza".

Jump's suggestion made me feel like ordering out from a respectable restaurant, and "wasting" money that could have otherwise gone to DiGiorno. One leaves a lasting impression. This analogy is making me hungry.

Okay, so now I'm confused and hungry!
 

KirinDave

New Member
Jul 29, 2019
3,086
0
0
So I set up a hardened drill, standard hull, liquid detecting, coal-engined, auto-railer as a test tonight. No height control, no chunk loader. I just sort of followed along with it as it tore a huge track through the world. Some observations:
  1. I gave it a stack of coal coke and played for a couple of hours. I have 54 pieces left. This mining method is insanely low power compared to a quarry.
  2. It's fast, and the hardened drill exposes a huge sum of blocks.
  3. I though track would be expensive, iron wise. It's actually not in the current railcraft. I was kind of amazed how far my limited iron supplies went. It'd be trivial to tap a tiny fragment of the iron mined, assuming you're constantly refining coal coke, make a massive sum of rails. I had it in my head that rails were expensive, but they are not really so anymore.
  4. Even the 3x3 version would be really valuable as a way to open a branch mining primary tunnel.
  5. The liquid detectors do a lot more work than I thought they did. The drill will selectively avoid mining blocks and sometimes this lets you skim under a lava pool.
  6. It was cool the way it'd just run down the mineshaft then come back. I think if I could get a chunkloader on there it'd be a really solid automatic mining system.
  7. I really want to mess with the other railcraft blocks now. If I could introduce some conditional branches and derailers I think I could do some remarkable things.
I think this will be my method of choice instead of a quarry in the future. The startup costs are a noticably higher, but the result is a really great tool early on for proactive mining and I think a few of them could be amazing late-game miners. In the FTB packs the ore-gen is changed such that horizontal mining is WAY better than vertical mining, and this seems cheaper and more automatable than an arcane bore.
 
  • Like
Reactions: arkangyl

Kocyk

New Member
Jul 29, 2019
113
0
1
Is there a way to get rid of all the cobble that cart will dig up without returning to cart manager to drop it's stuff?
I wish vswe just added some attachment for this. That would make Galgadorian Drill unquestionably woth it's cost.
 

MrZwij

New Member
Jul 29, 2019
452
0
0
Getting back to the original question, I think a Steve's Cart with a mining turtle assistant could be pretty neat. The turtle could have a preprogrammed pattern and drop rails as it goes, and the cart could just be a big dumb resource gatherer that follows along. You could build in error correction (if the turtle encounters lava or water that would screw up the cart, it breaks the rails, sending the cart back). If the pattern was a big circle, the turtle could come around behind the cart and pick up rails too.

Obviously timing would be a concern ... you wouldn't want the cart to catch up and mine the turtle (if that would even happen - no idea).
 

whythisname

New Member
Jul 29, 2019
474
0
0
Doesn't railcraft add wooden rails? Or is it impossible for Steve's carts to use those?

Because they would make for very cheap and renewable rails if you can use them.
 

Guswut

New Member
Jul 29, 2019
2,152
0
0
I think this will be my method of choice instead of a quarry in the future. The startup costs are a noticably higher, but the result is a really great tool early on for proactive mining and I think a few of them could be amazing late-game miners. In the FTB packs the ore-gen is changed such that horizontal mining is WAY better than vertical mining, and this seems cheaper and more automatable than an arcane bore.

Arg! Great, another mod that I need to move from my "someday in the late future" to "someday in the near future", hahah. I should just start up a single player world where I only use TE, bees, Steve's Cart, Thaumcraft, and whatever that last mod was that I meant to use.
 

jumpfight5

New Member
Jul 29, 2019
1,750
0
1
So I set up a hardened drill, standard hull, liquid detecting, coal-engined, auto-railer as a test tonight. No height control, no chunk loader. I just sort of followed along with it as it tore a huge track through the world. Some observations:
  1. I gave it a stack of coal coke and played for a couple of hours. I have 54 pieces left. This mining method is insanely low power compared to a quarry.
  2. It's fast, and the hardened drill exposes a huge sum of blocks.
  3. I though track would be expensive, iron wise. It's actually not in the current railcraft. I was kind of amazed how far my limited iron supplies went. It'd be trivial to tap a tiny fragment of the iron mined, assuming you're constantly refining coal coke, make a massive sum of rails. I had it in my head that rails were expensive, but they are not really so anymore.
  4. Even the 3x3 version would be really valuable as a way to open a branch mining primary tunnel.
  5. The liquid detectors do a lot more work than I thought they did. The drill will selectively avoid mining blocks and sometimes this lets you skim under a lava pool.
  6. It was cool the way it'd just run down the mineshaft then come back. I think if I could get a chunkloader on there it'd be a really solid automatic mining system.
  7. I really want to mess with the other railcraft blocks now. If I could introduce some conditional branches and derailers I think I could do some remarkable things.
I think this will be my method of choice instead of a quarry in the future. The startup costs are a noticably higher, but the result is a really great tool early on for proactive mining and I think a few of them could be amazing late-game miners. In the FTB packs the ore-gen is changed such that horizontal mining is WAY better than vertical mining, and this seems cheaper and more automatable than an arcane bore.



How is vertical mining not as good as horizontal mining? I can see that in Vanilla ores, but with Copper, Tin, and Silver not being at "everything" level, what is your reasoning?
The chunkloader seems bugged for me. I have a Galo Drill, and it's chunkloading doesn't work a lot of the time. I may just put a long sentinel so it can just mine in one chunk for a long time.

Also, what I was thinking I'd do for better horizontal mining is this. I would use my height control module (so useful by the way) and add it to a module toggler so that the cart would go up to copper levels and down to everything levels (I'm not saying Diamond level because I'm not mining just for them anymore, I'm going for things like Rubies, Iron, Lapis, Uranium, Iridium, Redstone, Infused Ore, Ferrous, and all that good stuff).

Oh, and I'd like for it to be made known that my Galagorian Drill has ONE 9x9 internal storage module. And it's terrible.
Don't do that. Please.
 

KirinDave

New Member
Jul 29, 2019
3,086
0
0
How is vertical mining not as good as horizontal mining? I can see that in Vanilla ores, but with Copper, Tin, and Silver not being at "everything" level, what is your reasoning?

If you want to gather a lot of ores you'll need multiple miners, of course. But even with the FTB-style oregen a quarry minimizes its intersection with interesting strata and maximizes the amount of nonsense you go through. With horizontal miners you can maximize your chance of collecting needed materials. A quarry run will never pick up as much copper as a targetted cart run, for example.

The one place where a quarry is better (the bottom levels hunting for diamonds)? Well it has to burrow through a lot of rock to get there.
 

ipodtouchiscool

New Member
Jul 29, 2019
1
0
0
I used haribote aircraft mod and built a ship with many smaller ones in it, one of them carries a iron cart with iron drill height control and railer etc. and a simple one with a track remover so I can mine anywhere with the mining cart and after the rails are used up it comes back to my ship and i can turn it off and send the track remover to recycle the tracks then i can fly to another spot and mine again that how i mine with Steve's carts 2
 

Shakie666

New Member
Jul 29, 2019
768
0
0
While that setup in the video is rather clever, whats the point? The track remover is basically pointless; the drill cart has to have the rails down to dig anyway, so why bother picking them up again? You might as well just leave them there.

One problem I see with SC2 mining is that eventually, the cart will get too far away from the fuel-refilling station to get back before the fuel runs out. Its a shame you can't have a energy tesseract module. An ender chest module would also be much appreciated.
 

twisto51

New Member
Jul 29, 2019
1,443
0
0
While that setup in the video is rather clever, whats the point?.

As somebody already mentioned it conserves track. What it also does is conserve a lot of time. You can manually dig the main line out with a mining laser or similar, lay down one piece of track for each branch, and then just let it run. If you've got your cargo distributors automated, it runs mostly unattended. Well, until the cart gets stuck in one of the few situations it can't figure out. I used to have to put all those turns in by hand, send out and pickup the track remover by hand, etc. With a setup like that all of it is automated.
 

Zaik

New Member
Jul 29, 2019
117
0
0
in my experience, the basic or hardened drill ones would be decent to run at copper/tin level while a liquid proof tunnel bore type system ran at diamond level. They're entirely crippled and useless at diamond level though, no point in even trying to use them there unless there's some way to eliminate underground liquids in mystcraft ages by using an air block page for the ocean modifier or something(if that even exists).
 

KingTriaxx

Forum Addict
Jul 27, 2013
4,266
1,333
184
Michigan
Do SC carts respect RC switch tracks? If so you could set up a single 'manager station' with delayed cart launches to have one cart going down each branch of a single mine. Nothing more complicated than a switch and cart detector and you could have eight or so carts all mining. Track amounts aren't a huge issue because as pointed out, you don't want to go too far, so you'd only need to give each cart say two stacks of tracks. If they haven't found what you're looking for in that distance, you'll have to find it manually. Especially with Galg Drills.