Internal Circular Lab(ish) Room Design

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qsmithy

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Jul 29, 2019
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I am currently using the Mindcrack Pack.

I am trying to make a design for a room which will hold my bigger industrial machines (such as the industrial grinder, etc.)..., some possible power sources (I already have an iron tank filled with lava in my main room, and plan to move my wheat energy producer next to the farm), as well as whatever might be good in there. However, I don't really like my current design, because I feel that the machines and such as too spread out, and that the room is mostly empty for a room that took a few hours to make. Another problem I have with the room is lighting... I didn't want to use too many wrath lamps, because I have too many already in the main room of my base. But, even with a ton of lights (which I don't partiulary like), the room is still too dark without them it seems. If anyone has some good ideas for an internal design for the room (going by the snapshots below, please post your input.) The only thing which I do not want to change about the room (mostly because it was a pain to get the materials) are the marble brick ceiling (excluding the lights), marble brick walls, and blue warded block floor with glowstone.
eskg2g.jpg
2yoadsj.jpg
 

angelnc

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Jul 29, 2019
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I like to use Inverted Road lights from MFR for lighting. If you have some on each floor of the building the house is perfectly lit up.
 

qsmithy

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Jul 29, 2019
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I
I like to use Inverted Road lights from MFR for lighting. If you have some on each floor of the building the house is perfectly lid up.

It it makes a difference, I am using the Mindcrack Pack, and do not wish to switch (if it's not in there).
 

RedBoss

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Jul 29, 2019
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I like to use Inverted Road lights from MFR for lighting. If you have some on each floor of the building the house is perfectly lid up.
The Mindcrack pack doesn't have MFR.

You could get away with just putting either xycraft lights or more rp2 lamps into the floor. NEI provides a grid that shows possible mob spawn areas. Just hit F7 and you will see the areas in the room that are not well lit. You can then arrange a suitable pattern ithe floor for the lamps or lights.
 

qsmithy

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Jul 29, 2019
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The Mindcrack pack doesn't have MFR.

You could get away with just putting either xycraft lights or more rp2 lamps into the floor. NEI provides a grid that shows possible mob spawn areas. Just hit F7 and you will see the areas in the room that are not well lit. You can then arrange a suitable pattern ithe floor for the lamps or lights.


I would put lights on the floor, but last time I ended up doing such a thing, they were covered up and therefore completely useless. Again, the main issue I have is where to put everything....
 

namiasdf

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Jul 29, 2019
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This is my combined:

- MFR tree farm
- Biomass/Biofuel production facility
- Methane centrifuging producing facility
- GT machines (grinder, furnace & implosion compressor)

This is built outside of my mountain base, you can see the elevated walkway into the mountain base near the top of the photo. I hope this inspires some ideas.

J01bfELh.jpg
 

Runo

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Jul 29, 2019
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here's an idea for you, though it will take away from the circular room feel. most FTBers are obsessed with building open rooms and encircling them in machines. a GREAT way to build houses in minecraft, which can be applied to FTB with proper planning, is just inserting walls into your big ass room in an uneven manner. you can make the walls 2/3 wide if youre inclined to piping through them, but its not necessary. the big thing is making the sub-rooms no wider than 6 blocks and using wall lights, like sticking glowstone in the wall. i did 2-wide walls with conduits and cable running in the wall with glass covers on top of them, and it looked pretty snazzy.

its hard to plan and makes for some trial and error, but it can look pretty nice. it also starts to make your place feel more homely and realistic. you can even dedicate rooms to cetain types of processing. you lose the overall shape of the building when inside and it feels very unique and warming, rather than the cold feel that perfectly shaped rooms tend to take on.

in your room, if i were doing it, I'd inset a T hallway through the middle pointing different directions on the top and bottom floors with a staircase connection somewhere in the vertical T intersection, ensuring my T's werent exactly even with the walls and that they were 3-wide hallways. it'd feel more like a complex with rooms than an open floor factory, but it has its own charm. you can also turn unused rooms into aesthetics like an office or bedroom, etc, and change the decor inside each room individually without comprimising the integrity of the superstructure's outside appearance.
 

qsmithy

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Jul 29, 2019
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Thank you everyone for your input, but I'm still torn on what to do. ...If anyone has anything else to add (such as how you would design it, personally), I would love to hear it.
 

namiasdf

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Jul 29, 2019
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Consider that the machines require an energy input, item input/output and has a certain 3D footprint. Those should all factor into your design considerations.

1. Where are you getting the energy from; where is this energy located in relation to where you're putting the machine. The inconvenient part about cables is that they require a direct route to the machine. Due to this fact, it may be easier to dedicate an entire level to your EU system and have that floor of your factor used to routing EU around. That is what I have done.

2. Item input and output is quite important. What system will you use to automate this, should you choose to do so. What are the limitations of the technology you are choosing to use; why is it the better option. These are vital.

3. The footprint is the more important considerations. This will include where each pipe/wire goes and how you will organize them so they take up the least space/are most efficient.
 

qsmithy

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Jul 29, 2019
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I think I want pipes and diamond-fiber cables to be showing, just in a way which still looks good, such as wrapped around the edges of a walls. As for power, so far I have two MFSU's with power being generated by a wheat farm about 18 levels above the roof. I was going to move the energy production next to the wheat farm, but I can just pump down the wheat, and use some machines to give me infinite water right next to the still and diesel generator. The problem with the dimensions of the machines is that some are 3x4, while others are 3x3... so it looks weird to me when they are next to each other.