Here's one that was presented to me today by another player on my server.
Challenge: How would you duplicate the effect of a cyclic assembler paired with a manager tube for auto crafting? (If unfamiliar with either, cyclic assembler is an auto-crafter, and a manager tube from the Tubes! mod will retrieve exact numbers of specific items from the reachable item network, to populate the auto-crafter with its recipe). No molecular assemblers allowed, but you can use process crafting patterns. The subsystem should not take more items from the network than it needs to complete its job. Oh, and you can't use the terminal to request the job. The system needs to request it on its own, either on a timer or when the output is empty.
An exporter on its own will simply fill up the attached inventory or drain your ME network of the specific item. I'm thinking you might be able to do something with crafting cards, but I only understand how they work in level emitters - not in interfaces or export buses.[DOUBLEPOST=1414308193][/DOUBLEPOST]And here's part of my AE2 setup -- the machine room for automating all AE2 crystal/processor production.
The crystal purification design is copied from: http://imgur.com/a/NhLB9.
The processor crafting design is copied from: http://imgur.com/a/2o8PC#Phm72yx
The rest (fluix crystal formation, certus charging, crafting seeds and silicon) I just sort of pieced together. With all that out of the way, AE2 is much less tedious to play with. And it looks damn cool.
Challenge: How would you duplicate the effect of a cyclic assembler paired with a manager tube for auto crafting? (If unfamiliar with either, cyclic assembler is an auto-crafter, and a manager tube from the Tubes! mod will retrieve exact numbers of specific items from the reachable item network, to populate the auto-crafter with its recipe). No molecular assemblers allowed, but you can use process crafting patterns. The subsystem should not take more items from the network than it needs to complete its job. Oh, and you can't use the terminal to request the job. The system needs to request it on its own, either on a timer or when the output is empty.
An exporter on its own will simply fill up the attached inventory or drain your ME network of the specific item. I'm thinking you might be able to do something with crafting cards, but I only understand how they work in level emitters - not in interfaces or export buses.[DOUBLEPOST=1414308193][/DOUBLEPOST]And here's part of my AE2 setup -- the machine room for automating all AE2 crystal/processor production.
The crystal purification design is copied from: http://imgur.com/a/NhLB9.
The processor crafting design is copied from: http://imgur.com/a/2o8PC#Phm72yx
The rest (fluix crystal formation, certus charging, crafting seeds and silicon) I just sort of pieced together. With all that out of the way, AE2 is much less tedious to play with. And it looks damn cool.
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