Infinity Evolved Quest Book Crash Multiplayer

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B

BetaTMW

Guest
Title Infinity Evolved Quest Book Crash Multiplayer

Launcher Type Twitch Desktop App

Modpack FTB Infinity Evolved

Modpack version 1.7.10

Have you modified the pack? No

Link to log file

Details of the issue Every time on of us uses the quest book on our multiplayer server the game crashes.
 
Last edited by a moderator:

grandrolf

Global moderator
Team Member
Global Moderator
Trusted User
Aug 29, 2014
2,658
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sweden
Details of the issue Every time on of us uses the quest book on our multiplayer server the game crashes.

Thanks for the information - or did you want help as well?

Without anything more to go on (let's say a log file), it's just that - information.

The server log could be good, /logs/fml-server-latest.log
(use paste.feed-the-beast.com and share the link)

If it's just client side crash, follow instructions here to get the log:
http://support.feed-the-beast.com/faq/
 

MrTony

New Member
Jul 29, 2019
10
0
0
Hello everyone. I am experiencing the exact same problem. I will append my FTB-Launcher Log and Server Log (I am using Legacy Launcher).

The Game crashes when rigt-clicking while holding the quest book in hand.
It only crashes in multiplayer, single player works fine.

Crash is only client side, not server side.

I am using no additional mods/texture packts etc.


Client-Side:

http://paste.feed-the-beast.com/view/1a867a6d


Server-Side:
Code:
[23:07:32] [Netty IO #3/ERROR] [FML]: NetworkDispatcher exception
java.io.IOException: Connection reset by peer
at sun.nio.ch.FileDispatcherImpl.read0(Native Method) ~[?:1.8.0_101]
at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:39) ~[?:1.8.0_101]
at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223) ~[?:1.8.0_101]
at sun.nio.ch.IOUtil.read(IOUtil.java:192) ~[?:1.8.0_101]
at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:380) ~[?:1.8.0_101]
at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[UnpooledUnsafeDirectByteBuf.class:?]
at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?]
at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?]
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_101]
[23:07:32] [Server thread/INFO]: DeadMansChest lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: Connection reset by peer], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
[23:07:32] [Server thread/INFO]: DeadMansChest left the game