To go along with IC² crops, GregTech has a machine that can harvest them automatically (equivalent to right-clicking them once they are fully grown and collecting the items), and adds a crop for an oredict-compatible blue dye.
To speed up the leaf decay you could use a group of autonomous activators as all the trees are 5x5? so you could cover the varying heights (or force only growth of set height trees by capping the spot at that height), with 4-12 activators that have sickles\scythes in them.It's the leaves decaying too slowly that's a problem. I suppose I could create a fully contained area with vacuum hoppers to collect the saplings before they despawn.
I'll take a look at Magic Crops, IC2 crops and DyeTrees, but I've had problems adding mods to RR before.
I assume he'll lower it to a 12.5% chance and make it a gain-less* system and in the case of white wool, remove the bonemeal chance altogether?
And I hope that by "will be patched soon" he means that you'll only get two or three strings back, thus invalidating this whole infinite bone meal "exploit" (because wasting power to get something so amazingly useful is clearly extremely OP).Wouldn't it be easier just to make a shearing machine for blue sheep? You'd get 100% profit instead of using dyes to recraft the wool.
Lemming is also aware of this and will be patched soon.
RR EXP already has Magical CropsIt's the leaves decaying too slowly that's a problem. I suppose I could create a fully contained area with vacuum hoppers to collect the saplings before they despawn.
I'll take a look at Magic Crops, IC2 crops and DyeTrees, but I've had problems adding mods to RR before.
Being at the mercy of randomness is not a bad thing. If I won blackjack 7/8 times you'd expect me to be at that table every day. As for the bonemeal: yeah not such a good use of it.That is both unreliable as you're completely at the mercy of the RNG and it's a heavy drain on bonemeal.