Eh
BC - 4/10, randomness, dropping stuff, engines to power engines to power engines, hard timing, gates, low cost, good for simple small setups, autocraftingbench, hoppers(wish they collected from the top, like a hungry chest, would be great for water based systems same as the hopper in better than wolves)
RP - 7/10 laggy, hate timers, hate forth, love relays, love the logical way the items move, great sorting, wish there was a multi-output rellay
RC - 6/10 sound spam, large footprint, stuff comes in batches, need buffering, some more complicated machinery is very VERY hard to do. Lovely logical item flow, precise control, real messy in larger systems, costly too, great for medium closed loop systems
Factoryzation - 7/10 Love routers, magnificent amazing powerful routers, tiniest footprint ever, useless without rellays/tubes/pipes, learning curve, high cost, pretty much useless w/o machine filter a/o item filter = 1 diamond each, great for MASSIVE SYSTEMS WITH MASSIVE ITEMS FLOWS, neat but flawed sorting, needs a sorter to filter out the stuff you DON'T want sorted into barrels, packager, barrels
Gtech - didn't play much with this yet, nice with other IC machinery, cost
Thaumcraft - 6,5/10 limited use, golems get into each others way, very high cost, vastly superior item collection, +points for style. Golems + rellays = love
CC - 2/10 - inefficient for transport/collection, learning curve, superior for everything else, however, question was transport
TE - 9/10 amazing compact systems, liquiducts, tesseracts, balanced cost, larger systems require tubes/pipes/routers, relays/hoppers are also a must
EnderStorage - 6/10 useless standalone, tesseracts are imo better(sorry mate), enderpouch = love though
It's best to use 'em all together. Despite the scoring, there is no clear winner for me and I would hate to lose any of 'em.
I'm playing a modpack for a damn good reason.