Immersive Engineering Biodiesel Plant

Discussion in 'Community Showcase' started by CompassRose, Feb 24, 2017.

  1. CompassRose

    CompassRose Well-Known Member

    I've really wanted to get deep into this mod for a while and make a build project centered around it. Recently on a Hermitpack server I got my chance.

    My goal was to make a Biodiesel setup sufficient enough to run all the factory machines I had in the main IE building. Chief among them was the Arc Furnace. That beast would draw 6100+ RF/t if it had all 12 bays full of ore to process.

    With 4 Biodiesel generators going I could crank out 16000+ RF/t, which gave me plenty of power to work with.

    Big shout out to BluSunrize for making a fantasic mod that was certainly a lot of fun.

    Biodiesel Plant

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    Water Wheel setup for lower-tier power generation and for the outside lanterns / inside floodlights

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    Main Factory Building

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  2. MrCowle

    MrCowle Active Member

    Wow, impressive! How long did this take?
     
  3. CompassRose

    CompassRose Well-Known Member

    Took about 3 weeks. It's a survival server so most of week one was spent on resource gathering and not a lot of building.
     
  4. KingTriaxx

    KingTriaxx Forum Addict

    That's incredibly epic. And here I thought my Stirling Engine powerplant was awesome. Those EnderIO farming stations?
     
  5. CompassRose

    CompassRose Well-Known Member

    Yes, KingTriaxx. Those are EnderIO farming stations with a Tinker's Mattock as the tool. The crop tiles are actually fertilized dirt from Random Things.
     
    Hurst_Quayzar and JaRyCu like this.
  6. KingTriaxx

    KingTriaxx Forum Addict

    Sweet. I've learned something interesting. Turns out in 1.7.10, the farming station could use Forestry Fertilizer, just like bone meal. If you're playing with it and find you've got Apatite, could be a useful way to get rid of it.
     
    JaRyCu likes this.
  7. MrMonsterGuy18

    MrMonsterGuy18 Well-Known Member

    That is 1000 times better than whatever I could build. Good job!
     
  8. eloquentJane

    eloquentJane New Member

    This is pretty incredible. You make some excellent design choices.

    Also, I didn't know that IE belts could travel vertically. Is this from a recent update?
     
  9. KingTriaxx

    KingTriaxx Forum Addict

    1.10 version added them I think.
     
  10. Hurst_Quayzar

    Hurst_Quayzar Well-Known Member

    Awesome build! Simply Awesome...
     
  11. GamerwithnoGame

    GamerwithnoGame Forum Addict

    This is AWESOME! :) I absolutely love the aesthetic - you've really made the best of what Immersive Engineering has to offer - great work!
     
  12. Pyure

    Pyure Not Totally Useless

    @CompassRose, nice build. How are you hydrating your crops?
     
  13. CompassRose

    CompassRose Well-Known Member

    I used fertilized dirt from the random things mod. However you have to till the soil manually before the ender io station recognizes it as valid farmland. After that it works. There's also greenhouse glass from extra utils that will have the same effect, and they stack bonuses.

    The Tinker's Mattocks in the farming stations also had fortune applied to them, just in case the increased yield effect would be recognized as well.

    I think in future packs this will get even easier, as I see Agricraft is slated to be included in Beyond. The 10/10/10 seeds are going to make a huge difference.
     
    Pyure likes this.
  14. Ron12345

    Ron12345 New Member

    Would have been better if you have access to railcraft smokerr ;);)
     
  15. MikW

    MikW Active Member

    Awesome build! I hope I can build something like this when I get more resources.
     
  16. APEX_gaming

    APEX_gaming Active Member

    Achievement get: Overkill
     
  17. bas_de_draak

    bas_de_draak Active Member

    From what mod are the yellowish bricks?
     
  18. Witt_S

    Witt_S Active Member

    nice dude
     

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