I'm looking for a subbed video explaining new AE2 cable system

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mbbkraft

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Jul 29, 2019
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Hello here,

I really like AE and the 1.7 version made me more happy again but unfortunately i'm deaf now and before i was learning very nicely by looking all the let's play and tutorial serie and it helped me alot to understand how much thing work.

So since june i'm deaf and i'm trying to learn by myself (or wiki, google etc...), an about the new AE2 cable system i understood that there is channel rule but i also think that i'm missing something i would be able to understand if i would'nt be deaf so what i'm looking for to see if i'm wrong or not is a video (spotlight, let's play, tutorial etc...) with subtitle witch explain and show how it exactly work

Thanks in advance :)
 

Chaka

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I would pove to type out a documentation for you. I will try to get around to it in the morning.

Sent from my flux armor using the tappatalk app from the flux store
 
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mbbkraft

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Jul 29, 2019
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Yes it have but try it and you will understand why i'm not using it :p (the auto-subbing is just horribly bad)
 

madnewmy

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There is a very nice guide on the ftb wiki (the one from this site!)

If you want a quick crash course:
3 types of blocks you need to know: The one taking only power, the one taking a channel and the one who takes a channel but can only connect to small cable.
The ones taking only power are mainly the charger, the inscriber and the seed acceleration. The ones who can only connect to small cable (non-dense) are the ones who look like facades in NEI, like the terminals.

The cables:
non-dense aare 8 channels, dense are 32 channels. That's not quite complicated. Note that a channel will take the shortest way to the controller. If you exceed the amount of alowed channel, the very last item will stop working (WAILA will show device missing channel)

Controllers will allow one dense cable per side. You need it in order to have a dense cable

The small white cable which name I forgot pass over only their power.
 

mbbkraft

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Jul 29, 2019
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Hmm i think i got everything but what i need to see is the channel system in a let's play to understand how i'm supposed to use it now

By example :

If a have a cable where all channel are busy and i want to add some stuff (like bus etc...) i need to connect a new cable from another controller side and then connect my new stuff on it instead on the full one right ? But i also need to place the new cable to not touch the full one still right ? Those 2 details make me wondering if i'm right or not because if i'm right that mean AE2 is alot more expensive/complicated to build and also not alow to scatter everywhere on my base because of the new channel system (like everything need to be near the controller).

I think i understood this but i feel like there is something i miss because it's now more difficult to expand to AE system far away like in previous version, that's why i look for a real gameplay video to watch and compare what i see with what i know.
 

madnewmy

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Look at kingDaddyDMAC when he started with AE2, can give you some good ideas :)

He went into a creative world in attempt to explain it at one point, might want to check that
 

b0bst3r

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In a nutshell:

Each side of a controller can carry 32 channels - from the controller to access 32 channels you must use DENSE cable, then you can branch off the dense cable with any other cable and that "any other cable" can carry 8 channels.

If you take any other cable except DENSE cable from the controller then you will only have 8 channels from that side.

So think of it like a tree, the controller is the main trunk, you branch off the trunk using the thickest branches (Dense cable) then off the dense cable with any other cable.

What I do is use one side of the controller for ME crafting, one side for storage and the others for automation. Unless you go nuts there's not really much point in making multiple controllers.
 

mbbkraft

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Jul 29, 2019
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Hmm i watched an episode of him it's not bad, not perfect but not bad. What i like is when things are done clearly and pretty, of course i never saw a video where there is no "i stop and speak" an it's very frustrating when we ear nothing because it's look like we watch for nothing but i will keep watching some of his videos just to see how he setup this it would help me alot.

@b0bst3r : i understand better now, before i though it was limited to 8 channel per controller so after 8 channel i always crafted a new controller (it's not really logic because sometime even by going over 8 channel it worked (with dense cable ofc) but trust me, you will have a hard time if you are deaf :p) but now it clearer i think i will do it better so thanks :)

Now i'm destroying/rebuilding all my base/system to do it propely :c it will take time but i think i can handle it >_< (of course any new suggestion/video would be greatly appreciated :) )
And thanks for helping me
 

b0bst3r

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A little warning don't use smart cables everywhere off the dense, a lot of cables showing channeling will eventually hit your FPS. Use smart cables sparingly where you need to count the channels remaining, otherwise ordinary cable will do.
 
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Azzanine

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I don't understand this 100% as I haven't properly tooled around with AE2. But what I gleened from DireWolf20 vids you can use a P2P tunnel to send multiple channels via standard cable.
I think you set it up like Controller> Dense cable> P2P tunnel 1 > standard cable> P2P tunnel 2> dense cable> your devices. At least that's how I've seen it done, I don't know if that's the case.
 

madnewmy

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I don't understand this 100% as I haven't properly tooled around with AE2. But what I gleened from DireWolf20 vids you can use a P2P tunnel to send multiple channels via standard cable.
I think you set it up like Controller> Dense cable> P2P tunnel 1 > standard cable> P2P tunnel 2> dense cable> your devices. At least that's how I've seen it done, I don't know if that's the case.
Exactly how it works, a channelseption!

You can get any cable into a p2p (which will need power) and transport it than "reopening" it:

That means 32 channel of a dense cable can be passed through a subnetwork with 2 channels and a regular cable
 

Sawney

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Jul 29, 2019
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I only suggest this because it's how I choose to play and not to persuade you to nerf your experience. You can turn of channels all together in the configs.
 

mbbkraft

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Jul 29, 2019
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Hmm i little question about a theory i have :

I have 1 controller block (so 32 channel x 6 side), i want to regroup the maximum of channel with only one P2P tunnel so i put 5 P2P (one for each side) and i let only one side clean to put a simple quartz cable and i connect it to the 5 P2P tunnel and then i can go as far as i want with this cable because it have 3 channel left and once i'm where i want i put the P2P on the cable and then there would be 32x5=160 channel available by this P2P.

I'm right ?
 
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