Manual lava suckers = IC2 universal fluid cells that stacks to 64 even if filledThaumic energistics should fit the bill. As for me, toggle-buttons, rain-stoppers, manual lava-suckers that hold more than one bucket. And recipes for mo'creatures spawn eggs so I can build a zoo without having my world overrun by noisy critters.
The last one I will do...eventually.
I would like to be able to place multiple Carpenter's Slopes in the same block and then apply different blocks to them. So that I could have diagonal transitions between two materials.I'd also like to be able to make clear glass carpenters wedges
Just a note: I recall hearing Soaryn say in one of DW20's videos a looooong time ago that connected textures tend to cause a lot of lag when implemented on microblocks, because there's a lot of calculations to figure out if two things should be connected. It might be a similar deal with Carpenter's Blocks.I would like to be able to place multiple Carpenter's Slopes in the same block and then apply different blocks to them. So that I could have diagonal transitions between two materials.
And add connected texture support for Carpenter's Blocks.
Yeah pretty sure the calculations on something like a bunch of double layered slopes(slopes on the outside and inside) would be immense and it would in 50+% of the time end up not looking like I wanted it to anyway But it would be so sweet if it did work.Just a note: I recall hearing Soaryn say in one of DW20's videos a looooong time ago that connected textures tend to cause a lot of lag when implemented on microblocks, because there's a lot of calculations to figure out if two things should be connected. It might be a similar deal with Carpenter's Blocks.
Of course, that may have changed, or it's a different deal, plus this whole thread is kind of wishful thinking.
XD This is definitely an "if only" thread.Yeah pretty sure the calculations on something like a bunch of double layered slopes(slopes on the outside and inside) would be immense and it would in 50+% of the time end up not looking like I wanted it to anyway But it would be so sweet if it did work.
That would be nice. However, I'd be just as glad to be able to remove a block from the slope without removing the slope itself. I built a giant pyramid that doesn't look as good as I anticipated, I'd hate to rebuild the structure just because I don't like the decoration.I would like to be able to place multiple Carpenter's Slopes in the same block and then apply different blocks to them. So that I could have diagonal transitions between two materials.
And add connected texture support for Carpenter's Blocks.
Dw20 does this quite nicely in his season 7 LP. Assuming a steady income of life essence, put a number of stone blocks into the adjacent chest, set the extraction filter to the kind of slate you want and go away to do something else for a while. Works perfectly. I don't think I made more than a handful of slates manually in my present world. I had my own automation in Agrarian Skies, but this is more elegant.Automating blood altars is a must, otherwise I get the point where I just can't be arsed to make any more runes or ritual stones.
Shift+left click with the carpenter's hammer to remove blocks from the slope/other carpenter's block to apply another kind.That would be nice. However, I'd be just as glad to be able to remove a block from the slope without removing the slope itself. I built a giant pyramid that doesn't look as good as I anticipated, I'd hate to rebuild the structure just because I don't like the decoration.
There's a mod that does that to some extent. It only lets you wield a sword and a shield at once, though.Oh, one other thing I thought of (again, something I just want integrated into forge): Dual Wield.
Every mod maker says that dual wield is hard because you need to edit the files of Minecraft itself to do that. Isn't that (maybe) what forge does? So, if Forge added it, mod makers would be forced to adapt (which is good in the long run, terrible in the short run). Every mod would then need to have support for Dual Wield. Like I said earlier, I'm ready for Forge to begin implementing very broad features, like ore generation or dual wield or tools.
Yes, I'm familiar with Battlegear 2. The only issue: The compatibility is extraordinarily limited. My point is that - were it in forge - everything would be forced to be compatible, for better or worse.There's a mod that does that to some extent. It only lets you wield a sword and a shield at once, though.
Not sure what it's called, but it's in ME4.
And for my suggestion as to what to add to a mod: Carpenter's Chests, if that's not already a thing. It was already mentioned on the "Suggest Mods for Creation Here" thread at some point.
As I am sure @Primal Demon will tell you, Elemental Fires are the way to go. Your trees will be no more... neither will much else, but that's beside the point. Also, loadsa sand and cakeI'd like a mod that brings back the old fire spread mechanics.
I remember one time way back in beta, there was a forest in the way of my town and I wanted it gone but couldn't be arsed to cut the trees down by hand.
So I set fire to one leaf block and went off to make a cup of tea.
LegacyCraft can do that already.I'd like a mod that brings back the old fire spread mechanics.
I remember one time way back in beta, there was a forest in the way of my town and I wanted it gone but couldn't be arsed to cut the trees down by hand.
So I set fire to one leaf block and went off to make a cup of tea.
As I am sure @Primal Demon will tell you, Elemental Fires are the way to go. Your trees will be no more... neither will much else, but that's beside the point. Also, loadsa sand and cake