If there had to be only one energy type...

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Well?

  • EU!

    Votes: 25 35.7%
  • MV

    Votes: 27 38.6%
  • Why not Blutricity?

    Votes: 14 20.0%
  • I'm insane! Let everyone use Charge!

    Votes: 4 5.7%

  • Total voters
    70

Chocorate

New Member
Jul 29, 2019
1,257
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How quickly we forget the world before Thermal Expansion, when it was not just difficult, but actually impossible to move MJ any significant distance.
Never played before that, I'm talking about what we have in place right now. And yeah, I mean TE's MJ. without TE, I'd prefer factorizations energy.
 

KirinDave

New Member
Jul 29, 2019
3,086
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Never played before that, I'm talking about what we have in place right now. And yeah, I mean TE's MJ. without TE, I'd prefer factorizations energy.

Factorization doesn't get a fair shake ever. NeptunePink should ditch the Exo Armor so the mod doesn't look half broken and call it The Next Big Thing. Because it really is a cool mod.
 
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Chocorate

New Member
Jul 29, 2019
1,257
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Factorization doesn't get a fair shake ever. NeptunePink should ditch the Exo Armor so the mod doesn't look half broken and call it The Next Big Thing. Because it really is a cool mod.
I like factorization because it uses a simpler approach to solar arrays, as well as not cluttering everything with complicated crafting recipes and GUI use. And who doesn't love the crystal actually growing in the crystalizer?
 

Bibble

New Member
Jul 29, 2019
1,089
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I like factorization because it uses a simpler approach to solar arrays, as well as not cluttering everything with complicated crafting recipes and GUI use. And who doesn't love the crystal actually growing in the crystalizer?
I agree with you to the extent that it follows what (one was) is the minecraft principle of simple(ish) rules, and complex systems. In minecraft, there are some fairly standard recipes (for armor, for example), which hold true universally. Most of what you craft can be seen in the recipe (chest is a wood block with a hole for stuff, furnace is a stone block with hole for stuff, etc.). The number of GUIs in vanilla is quite small (crafting, smelting, enchanting, storing, from memory), while a lot of mods go for complex, multi-stage recipes which work on what the item "should be" rather than what it is. Something like the generator would appear to be an efficient furnace below a battery. Buildcraft engines would seem to be plates of varying density, pushed by super-charge pistons, separated by glass. The recipes don't reflect what the item is.

I'm aware that it's not always possible, particularly with the tiers of tech mods, to do this, but factorisation does it well. The big changes are done by assemblies of blocks, rather than by crafting. You build a set of reflectors to power a solar system, which can heat things, or move things. The heater needs to be places near to things to work properly.

The major point is that factorisation (and, to a lesser extent, RedPower) encompass the spirit of minecraft, which is that space is the deciding factor, and the bit that you are constantly vying for. If you want an efficient smelter setup in vanilla, it's possible, but you have to have a ton of furnaces.. You can have neat and organised storage, but you need to have somewhere to store the chests. A lot of the tech mods try to fit large things into smaller spaces at the cost of expensive recipes (the advanced/compact solars is a good example here), which minecraft says that, if you have something complex, you build it yourself.

This is also the reason that I quite like frames as a true multi-block structure. There are a few components, but you build it yourself to your own needs.

Also, I may be slightly inebriated, so feel free to ignore any/all of the above, particularly the typos.

In answer to the OP:

MJ: With the present solutions and compatability

EU: As an potential answer, if the mods were forced to develop for it

RP2: As an idealized answer, if you could ever convince Elo to make something like a useable API for that damn stuff.
 

EternalDensity

New Member
Jul 29, 2019
1,428
2
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Xycraft power... whatever it's called. Though I don't know what it's used for yet.

Seriously though, I'd go with MJ because of TC.

Another fun idea would be for a mod to have all it's machines run on steam and any tools and such to run off steam also...
 

RavynousHunter

New Member
Jul 29, 2019
2,784
-3
1
How quickly we forget the world before Thermal Expansion, when it was not just difficult, but actually impossible to move MJ any significant distance.

How quickly one forgets the old BC item/fluid/energy teleport pipes. Though, those had a nasty habit of disappearing if the chunk they inhabited were ever unloaded, so you would always have to chunk load an area with an old BC teleport pipe.

Xycraft power... whatever it's called. Though I don't know what it's used for yet.

Seriously though, I'd go with MJ because of TC.

Another fun idea would be for a mod to have all it's machines run on steam and any tools and such to run off steam also...

Hmm...you know, I could download Eclipse. Thanks to helping my girlfriend with her Java class, I've become a bit familiar with it, and I am MORE than familiar with programming as a whole.

I really like the idea of a steampunk-themed mod where every engine is a steam engine. I know, we've got Railcraft steam, but that's...well, that's considered a liquid. I'm thinking of something more along the lines of what ya see in the Thief universe. Plenty of gauges, pipes, hissing boilers, maybe even some nice particle effects. Though, I'd need an artist for that, because I blow chunks when it comes to CAD.
 
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Whovian

New Member
Jul 29, 2019
1,181
0
1
Redstone.

Oh wait. A modded power system? Since no one's going that way, I'll say ... Factorization. Since, if it ever reaches its full potential, it will probably leave all other tech mods in the dust.

EDIT: Oh, Chocorate beat me to it. How about the Chocolate transportation system? Use a Chocolate Maker to turn Sugar, Milk, and Cocoa Beans into Milk Chocolate or Sugar and Cocoa Beans into Dark Chocolate. Pipe/Tube/Assembly Line Conveyor Belt/MFRL Conveyor Belt/whatever them into other machines, which burn the calories out of the Chocolate and function from that!
 

EternalDensity

New Member
Jul 29, 2019
1,428
2
0
I remember playing Nandonalt's collection of mods way back, which included chocolate. And it even had inter-mod interopability: you could wrap your bars of chocolate in plastic wrap from PlasticCraft.
 

xSINZx

New Member
Jul 29, 2019
305
0
0
Hydro power needs an Upgrade! Some of us are thinking of the World we live in....

Ducks for cover!
Dam Miners!
 

whythisname

New Member
Jul 29, 2019
474
0
0
If I have to pick 1 I'd go with BC MJ, because that simply has the most fun ways of producing power.

BT only has quite weak power sources and the strong ones I don't like for aesthetic reasons (yeah, I don't like windmills). Not to mention it's a lot more complicated to set up properly and then there is still barely anything you can do with it (a sorting system doesn't need a lot of power and the BT BC engine is so inefficient you can't base an entire production line on it).

EU does have a lot of uses and ways to generate, but the easiest and best ways all generate power from nothing or over abundant/infinite resources. And I generally have a dislike towards the arbitrary mechanics of IC2 in general. I know BC also has arbitrary mechanics, but I don't think there are any I really disagree with, unlike with IC2 where almost every weird mechanic makes me dislike IC2 more and more. Too bad GT still has machines I like, if they would run on BC MJs it would be perfect.
 

Mash

New Member
Jul 29, 2019
892
0
0
EU.

I like the big numbers, but I also like the variety of energy generation it allows. Some of them are complicated, sure, but I find simplicity is only fun when it's not exclusively simple. I like to challenge my brain every once in a while.

That being said, I could ramble on for hours how IC2 resembles a big slice of swiss cheese from all the power-generating holes that currently exist in it. I imagine this will get paved over as the various mods become updated.
 

immibis

New Member
Jul 29, 2019
884
0
0
He said all machines would use this one power type. That includes generators/engines/solar turbines, so don't choose based on which one has the best generators...

Also I'd choose EU.
 

ApSciLiara

New Member
Jul 29, 2019
1,216
0
0
Vis power for all the machines! :D
Think about it, though. It's everywhere, it's self-rejuvinating, and it's just generally cool.

Seriously, I'mma have to say UE power, because it seems fitting to have the only energy type come from a mod called Universal[/] Electricity. It's the entire purpose of the mod, after all.
 

Freakscar

New Member
Jul 29, 2019
575
0
1
For now, as the packs are, I'd go with MJ. It's feeling more accessible than EU (though I like the Bbox, MFE, MFSU system from IC2). Only thing I miss are bigger RE-Cells. And for that matter, a way to use a RE-Conduit with one input and one output face at the same time.
BT scares me (a bit), because math. Don't come at me with "but eeet eeees so eeezeeee math" - I hated math in school, I hate it nowadays. I avoid it wherever I can irl - if I play a game, I do not want to grab my calculator just to power some fancy machinery. ;) Thus you better never look at my RP2 machinery with efficiency in mind, because I don't care heck if I loose whatever amount of power from my Windmill to my alloy furnace. It's gotta work first and it's gotta look good second. Efficiency is somewhere around.. fourtyseventh. ^^

For future: Xynergy (fancy neologism, Exedra) because "lazorballs".