I was just told this, and have heard it before. When playing on a server, it handles 'the calculations' that tech mod machines need to do (or vanilla hoppers, etc.). No one can explain it in more depth than this though, so im wondering if someone here knows. The last guy said that a pc 'couldnt handle' all of the calculations done without a server and a SSP player's computer would just grind to a halt.
The theory told to me was that on SMP, the server handles the calculations for power, timers on how long apiece of charcoal burns, etc. the client 'renders' the blocks. If this were true, why do Railcraft boilers make my FPS drop? Shouldnt your FPS be about the same anywhere on an SMP world then, if all my client is doing is rendering the block itself? a boiler, to my client, should take no more resources than a group o oak plank blocks, if the server is handling all of the other work required by a machine, right?
Anyway, does anyone know the answer? How does a SMP world work differently than SSP? Do they just share the load? Or do servers handle 100% of the calculations required by 'active' blocks?
The theory told to me was that on SMP, the server handles the calculations for power, timers on how long apiece of charcoal burns, etc. the client 'renders' the blocks. If this were true, why do Railcraft boilers make my FPS drop? Shouldnt your FPS be about the same anywhere on an SMP world then, if all my client is doing is rendering the block itself? a boiler, to my client, should take no more resources than a group o oak plank blocks, if the server is handling all of the other work required by a machine, right?
Anyway, does anyone know the answer? How does a SMP world work differently than SSP? Do they just share the load? Or do servers handle 100% of the calculations required by 'active' blocks?