Ideas for unattended automated mob essance farm?

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John Freeman

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Jul 29, 2019
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Trying to figure out a way to make a self sustaining non overflow mob essence farm. Originally I though I could use cow breeding or something, but the growup time exceeds the cooldown timer for breeding, so you end up with more babies than grown ups, thus the system overflows after a while.

Can't use vanilla spawning mechanisms because a player has to be next to it at all times, so the end (and due to how many structures there are in the end) and the deep dark are out. Soulshards got removed from RR, and new versions require a player to stand next to it so that's also out.
 

Seraph089

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Jul 29, 2019
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I've used a 2 pen cow/sheep breeding system a few times, and never had overflow problems.

First pen has 1-3 mating pairs of whatever I'm breeding, and then a chronotyper is set to pull babies to the 2nd pen with a grinder. As long as you only have a small number of animals in range of the breeder, the grinder will keep up fine
 

John Freeman

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Jul 29, 2019
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I've used a 2 pen cow/sheep breeding system a few times, and never had overflow problems.

First pen has 1-3 mating pairs of whatever I'm breeding, and then a chronotyper is set to pull babies to the 2nd pen with a grinder. As long as you only have a small number of animals in range of the breeder, the grinder will keep up fine
I'll have to test it. Last time was only with 2 cows and it still overflowed after 1 night.
 

PierceSG

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Jul 29, 2019
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Try using a Slime Enbiggening Syringe on a Slime till it is as large as possible, capture it with a Safari Net (Reusable)(MFR), stick it into an Auto-Spawner (MFR) on exact mode, which consumes 500mb of mob essence per spawn on exact mode iirc.
Run the big ass slime through a series of Iron Spikes (Extra Utilities) till the tiniest ones are left, funnel all those to a Grinder (MFR), you should have a positive gain?
Not tested, it is all on paper so take my advice with a grain of salt. :p

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Wekmor

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Jul 29, 2019
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Try using a Slime Enbiggening Syringe on a Slime till it is as large as possible, capture it with a Safari Net (Reusable)(MFR), stick it into an Auto-Spawner (MFR) on exact mode, which consumes 500mb of mob essence per spawn on exact mode iirc.
Run the big ass slime through a series of Iron Spikes (Extra Utilities) till the tiniest ones are left, funnel all those to a Grinder (MFR), you should have a positive gain?
Not tested, it is all on paper so take my advice with a grain of salt. :p

Sent from my GT-N8020 using Tapatalk
I think it should work without the spikes, atleast in 1.5 the grinder split the slimes into the smaller ones
 

John Freeman

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Jul 29, 2019
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Try using a Slime Enbiggening Syringe on a Slime till it is as large as possible, capture it with a Safari Net (Reusable)(MFR), stick it into an Auto-Spawner (MFR) on exact mode, which consumes 500mb of mob essence per spawn on exact mode iirc.
Run the big ass slime through a series of Iron Spikes (Extra Utilities) till the tiniest ones are left, funnel all those to a Grinder (MFR), you should have a positive gain?
Not tested, it is all on paper so take my advice with a grain of salt. :p

Sent from my GT-N8020 using Tapatalk
Or even heathscar spiders should work, since killing a momma pops out babies.
 

PierceSG

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Jul 29, 2019
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I'm not entirely sure if Grinders will split the slimes or not, I have heard (or rather, read) talks on how it no longer kills the mob, but instead just deletes the affected entity to remove the positive gain effect by just running a giant slime spawned via auto-spawner on exact mode.

That is why I hesitate to recommend either the Ender tots or Heatscar spiders. :/

I'm playing on 1.6.4 though so it might be different on 1.5.

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Seraph089

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Jul 29, 2019
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I'm not entirely sure if Grinders will split the slimes or not
It doesn't, that was considered an exploit and fixed a while back. And I'm fairly sure heatscars or tots wouldn't work either

The spike thing may work, but I haven't tried it. Too much effort compared to breeding livestock
 
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WTFFFS

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Jul 29, 2019
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Vet with growup syringes (either growth or zombie apparently) to speed up the baby>adult cycle?
 

hiroshi42

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Jul 29, 2019
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I personally use a cursed earth darkroom with grinders as my source of mob essence. works really well

With the nifty idea of using Tinkers construct drawbridges to turn it on or off. (I am going to have to do something like this in my own world)

Link is picture heavy.

What I am using right now on RR is a slime island that is in my basement to provide a fairly small but constant amount of essence.
 

ToLazyToThink

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Jul 29, 2019
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It doesn't, that was considered an exploit and fixed a while back. And I'm fairly sure heatscars or tots wouldn't work either

The spike thing may work, but I haven't tried it. Too much effort compared to breeding livestock

I didn't do spikes, but I did a drowning trap using the extra utilities conveyer to push the small slimes through a 1 block gap once they'd split enough. Worked perfectly, very positive on mob essence, but my god the noise. I rigged up a switch so it only turned on when my mob essence tanks dropped below 60%.
 

Adonis0

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Jul 29, 2019
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With the nifty idea of using Tinkers construct drawbridges to turn it on or off. (I am going to have to do something like this in my own world)

Link is picture heavy.

What I am using right now on RR is a slime island that is in my basement to provide a fairly small but constant amount of essence.
Yeah ^^
I've seen and commented on that particular posting, the shoop dun good with that build
 

WTFFFS

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Jul 29, 2019
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I'm using a cursed earth spawn room with drawbridges that drops the mobs down onto extra utilities conveyors which take them to the mfr grinders, works fairly well. The drawbridges are timed with project red logic circuits I'm just working on what the optimum time is before dropping the mobs.
 

PierceSG

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Jul 29, 2019
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I would love to do the cursed esrth method but alas the rng hates me and I'm without a sigil.

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rhn

Too Much Free Time
Nov 11, 2013
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I've used a 2 pen cow/sheep breeding system a few times, and never had overflow problems.

First pen has 1-3 mating pairs of whatever I'm breeding, and then a chronotyper is set to pull babies to the 2nd pen with a grinder. As long as you only have a small number of animals in range of the breeder, the grinder will keep up fine
I tried doing this aswell earlier, but one problem just ruined it all. When the chronotyper moves the babies into the new pen, the babies will desperately and continuously try and get back. Once there is enough baby animals in the pen(pen not full or anything) all the baby animals will push each other toward the breeding pen and start glitching into the wall. When one of the baby animals then grow up while being glitched into the wall it will warp out into the breeding pen. So after a while running it would completely fill the breeding pen with mature animals and then spiral out of control. Any way of solving this issue?
 

twisto51

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Jul 29, 2019
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I'd go with large green slime in an autospawner with two grinders. Should have a net gain in mob essence from that.

It produces more essence than it uses, last I tried it.
 

Adonis0

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Jul 29, 2019
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I tried doing this aswell earlier, but one problem just ruined it all. When the chronotyper moves the babies into the new pen, the babies will desperately and continuously try and get back. Once there is enough baby animals in the pen(pen not full or anything) all the baby animals will push each other toward the breeding pen and start glitching into the wall. When one of the baby animals then grow up while being glitched into the wall it will warp out into the breeding pen. So after a while running it would completely fill the breeding pen with mature animals and then spiral out of control. Any way of solving this issue?
Perhaps either decrease your number of breeding pairs or have two chronotypers set to pull the babies away, that way there's a bit of a buffer pen in the case of glitching. If that pen starts filling up with adult animals, then add a second chronotyper set to pull adults from that buffer pen.
 

rhn

Too Much Free Time
Nov 11, 2013
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Perhaps either decrease your number of breeding pairs or have two chronotypers set to pull the babies away, that way there's a bit of a buffer pen in the case of glitching. If that pen starts filling up with adult animals, then add a second chronotyper set to pull adults from that buffer pen.
Yeah might work, but would indeed require double chronotypers and a lot of space.

Conveyor belts pointing inwards?
Tried that along with 2 blocks thick walls. Still they found a way of glitching through. I didnt want to have them all constantly on conveyor belts as I would think that would cause a lot of required processing.

I might try making the babies drop down a couple blocks so they cant move horizontally towards the breeding pen. Maybe then the pathing AI would stop them from trying to get back. Else maybe drop them into a portal and spawn them somewhere else. Hopefully that would reset the pathing AI from trying to get back.