Ideas for how to manage pipes and routing.

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unspunreality

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Jul 29, 2019
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Ok. I wasnt sure exactly how to word this topic.

http://i.imgur.com/1ulxkXE.jpg

That is what I have in essence. Ive updated it a bit to include the advanced logistics pipes and use adv. insertion pipes rather then the normal ones so it doesnt spit out items.

The problem is, Im using AE to craft items on my 2 grinder slots. My original problem was that AE doesnt use more than one crafting thingy, so if I wanted say.. 1k iron dust, it'd only use 1 grinder rather than 2, which prompted this set up. But now I have a new problem, using the above set up, AE supplies the items slowly at times, so I'll still end up with 1 grinder getting 1 item at a time, rather than both.

That was fixed with roundrobin pips. Those switch where they output. But now that leads to a problem. I had to scrap the above picture because I dont know exactly how to use a roundrobin pipe and yet also have the excess from both outputs go into a loop until it can be completely emptied.

http://i.imgur.com/DNDQJkt.jpg

Thats what I went to while trying to think of what to do. The only problem I have with this is that I dont know how I could route everything so excess doesnt head back up the pipes. You can see by the arrows I want items to go down. But when they exit it creates a problem because theyre going in opposite directions. Not a problem at all until they start heading back up the pipes they came down and then doing weird loops. I did try iron pipes up top but its the same deal, all it does is just have items hit it, see they cant go up cause iron pipes are put to only output down and then another weird nonsensical loop happens again.

So if anyone has any idea what I can do with this, Id appreciate any ideas. Im still new to pipes so this is driving me crazy.

Edit:

Incase people dont understand what I want.

I want one pipe that delivers items into a round robit pipe that outputs into two machines. I want the excess from those machines to loop the excess items without the items eventually going back up the way they came from and making some weird up down and all around loop.

The problem with my second setup is there is no way to keep items from heading back up the pipes that feed them. So as you can see, the pipe on the left will loop to the pipe on the right and then head back up that pipe to the roundrobin pipe. Which just looks terrible and loops weirdly. I have no idea how to make insertion pipes only accept items from either side but not send them back up aswell. Im doubting it can be done in this set up either cause there are two machines rather than one..

http://i.imgur.com/30RgtwZ.jpg


Essentially this. The white line is what currently happens. If it doesnt stop at the first pipe, it goes to the second, if the second is full then it loops up. Which is what I dont want. Flip it for the right side since both sides get fed evenly.

What I want is the yellow line. Again flip it to mirror the other side. But I want it to enter the second loop without heading back up the original pipes.
 

Grydian2

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Jul 29, 2019
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Man how are you going to deal with overflow? This looks terrible to honest... Not trying to be mean but this wont work if you have a large influx of resources. I would try hoppers at least instead of insertion pipes. But really something like the industrial grinder needs AE to really handle things well. You can reduce the cables you need by giving the grinder water cells... Then you get back empty cells and can use a liquid transposer/aqueous accumulator to refill them automatically. That was you can get rid of the liquiducts. But you really need to use either AE or LP.[DOUBLEPOST=1377099039][/DOUBLEPOST]
You've posted images of a piping network, using a non-standard texture pack, and included no information as to what the machine itself is intended to do.
Its the industrial grinder from gregtech. The machine casings give it away... And I am pretty sure he is using the default texture pack.
 

Bibble

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Jul 29, 2019
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Its the industrial grinder from gregtech. The machine casings give it away... And I am pretty sure he is using the default texture pack.

Apologies, don't use GT, didn't recognize the machine. And, my TP judgement was based on the lava texture in the tank. I will now quietly bow out of the discussion.
 

unspunreality

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Jul 29, 2019
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Man how are you going to deal with overflow? This looks terrible to honest... Not trying to be mean but this wont work if you have a large influx of resources. I would try hoppers at least instead of insertion pipes. But really something like the industrial grinder needs AE to really handle things well. You can reduce the cables you need by giving the grinder water cells... Then you get back empty cells and can use a liquid transposer/aqueous accumulator to refill them automatically. That was you can get rid of the liquiducts. But you really need to use either AE or LP.[DOUBLEPOST=1377099039][/DOUBLEPOST]
Its the industrial grinder from gregtech. The machine casings give it away... And I am pretty sure he is using the default texture pack.

The problem with AE is it wont use more than one grinder at once. Which is what brought the pipes. So when I want to grind 1k items at once, it resorts to only 1 grinder regardless of how many interfaces. I originally had an interface over each grinder and when requesting something it'd use whichever it wanted to first and then grind out 1k ores from only that one. Which is why I am trying out the AE interface into BC pipes so the BC pipes can output into muliple grinders.

Granted if there is a better way to make use of 2 Industrial grinders at once, Im all ears.


Edit: Another idea I had is to just continue this BC set up but instead of trying to fill both at once, I make one square loop with BC piping above 2 grinders and just feed from the AE system into it. When I do a lot of items at once, if one grinder gets filled up then it just automatically needs to head into the second one. I just need to make sure I have an iron pipe being the one to feed into the loop so it just constantly circles around till it all feeds in.

This is both slower and faster. I still need to wait for one grinder to get filled before a second will be used, but atleast a second will be used rather than ignored.
 

unspunreality

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Jul 29, 2019
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Apologies, don't use GT, didn't recognize the machine. And, my TP judgement was based on the lava texture in the tank. I will now quietly bow out of the discussion.

Also, there was no lava in the tank. Youre seeing the diamond floor on the otherside of the tank. =p
 

Bibble

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Jul 29, 2019
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Also, there was no lava in the tank. Youre seeing the diamond floor on the otherside of the tank. =p

In the second one, perhaps, but in the first there is a definite lava-looking substance that doesn't have the usual texture.
 

AlanEsh

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Jul 29, 2019
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Um, what is it.

Ah sorry, missed that "grinders" bit in the middle.

MI===>D===>D===v
.^....G....G...v
.^=== <=== <===<

Looking at my lovely artwork, can you just set up (D)iamond pipes with filters arranged to allow Iron Ore to go to the Right or Down, and block the Left filter with an apple or something else random.
The (M)E Interface would include an Ore>>Ingots recipe, and would dump into an Iron pipe with inputs from left and bottom and output to the right.

I've not tried this but it seems like it would work...?
 

VolkovNB

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Jul 29, 2019
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I used item tesseracts. One output from your AE Network, as many Tesseract outputs as I want. Enderchests with a hopper to fill the grinder would probably work as well.

Also, why a ME Interface and not an not an output? Why would you not want to auto-grind and auto-smelt almost everything when you receive it? You can put several ME Outputs on a hopper and repeat on each grinder as well. With all the GT ores and Nether Ores (IF you have it enabled) will cause a lot of unique ores to process, so I like my first meathod.
 

unspunreality

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Jul 29, 2019
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In the second one, perhaps, but in the first there is a definite lava-looking substance that doesn't have the usual texture.

Oh. Didnt see that. Yepyep. Thats lava. Faerielight texture pack. Sorry about that. Everything in the picture is default tho. The pipes and machines. Its understandable people dont use GT though so its fine. Its essentially a better grinder in the form of a multipblock structure. It has 4 places you can imput items into. I want to only use two cause those will grind with water. My problem is, in essence, AE cant use 2 systems at once when crafting items. So I could have 8 furnaces that all smelt iron dust into iron. It will only due one though. Which is why I use an induction furnace cause those have 2 input/output slots so I can get the most there.

In the case of grinders though, they work slow so I want to use 2 at once. Since AE itself cant do that someone had the idea to use AE + pipes. It'll output everything into pipes. Say I want 1k dust, 500 ore will be put out at once. BC pipes can then loop it around to two machienes and get what I want done. My problemc ame in that BC pipes loop weird. =([DOUBLEPOST=1377100428][/DOUBLEPOST]
I used item tesseracts. One output from your AE Network, as many Tesseract outputs as I want. Enderchests with a hopper to fill the grinder would probably work as well.

Also, why a ME Interface and not an not an output? Why would you not want to auto-grind and auto-smelt almost everything when you receive it? You can put several ME Outputs on a hopper and repeat on each grinder as well. With all the GT ores and Nether Ores (IF you have it enabled) will cause a lot of unique ores to process, so I like my first meathod.

I have about 45k of all the ores I want to smelt/grind. Its not exactly feasible to have iron/copper/etc grinding. Id need more industrial grinders for an undertaking like that. Which is why I prefer the system of just requesting what I need as I need it and leaving the rest as ores cause they take less space then grinding them does.

I didnt think of the item tesseract though. But does that work along the same idea of pipes? Will it output from 2 tessaracts that are on the same frequency? Or would I need 1 for every frequency for every item I could possibly grind?

As to AlenEch, that wouldnt work cause I dont only do iron ores. I do redstone, copper, iridium, etc. I would need to see if that works though with every grinding recipe that I use using only water. For stuff using cells I do those manually
 

Grydian2

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Jul 29, 2019
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I am personally in favor of processing all my ores. Its my OCD. I cant have ores I cant use. But then i can plow through resources so fast that waiting on the grinder would drive me nuts. I use the precision export bus on each grinder to make sure all my ores are processed. I have dealt with the tiny dusts by exporting the dusts into an chest that is also being imported. I set the export bus to craft only and add each pattern to my AE crafting system. Of course all my dusts are automatically outputted into an induction furnace. I havent ever needed more then one. And if you really want to save space you could have the system craft them into blocks instead of ingots. Anyways just my thoughts.
 

AlanEsh

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Jul 29, 2019
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Each diamond pipe filter has like 12 slots or something, so you could input several ores at once.
 

VolkovNB

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Jul 29, 2019
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I have about 45k of all the ores I want to smelt/grind. Its not exactly feasible to have iron/copper/etc grinding. Id need more industrial grinders for an undertaking like that. Which is why I prefer the system of just requesting what I need as I need it and leaving the rest as ores cause they take less space then grinding them does.

I am running 4 or 5 ME Precision Export Buses into a Tesseract set to send only. I can have up to 40 different ore types going into that. I then have 3 Tesseracts set to receive only, one on top of each of my 3 grinders. For storage, you have an AE system, that should not be an issue.

I then send the tiny dusts to a gregtech auto-crafter to craft them into full dusts, and then everything that can or should be smelted into induction furnaces or blast furnaces, depending on the material. My system then has all the ingots I need right there, I don't want to imagine how long it would take to craft more advanced items if I had to wait on processing the ore through a grinder. I generally have a lot of my intermediate items pre-crafted to speed things up even further. (Circuits, machine blocks, carbon panels, advanced alloys, steel ingots, etc.)