With school getting out soon (yay!), I've been thinking it would be fun to make a HQM modpack.
Before I actually start making it, I figured I should first see if anyone would actually be interested in playing it.
The concept is essentially: You are on a vanilla-style superflat, with a dirt world, and villages. Your goal is then to slowly work your way up the "tech" ladder of vanilla/mods--
Scavenging from villages -> Agricraft (with weeds off) & vanilla-style resource gathering (tree farm, cobble gen, trading)-> Botania + Blood Magic -> Flaxbeard's -> [Tech mods... TE, enderio, mekanism, etc... Probably some ExtraUtilities stuff as well] -> Minechem -> AE2--With some Progressive Automation throughout (It's a very rough outline of core mod progression; note that some of the magic mods' late-game items will be gated behind some tech stuff). Obviously recipes would be heavily tweaked in order to fit in line with the progression tree.
The main challenge would be increasing your ore production... Starting with oreberry bushes (for which a recipe will be added), then working your way up to an Orechid, then to an ex nihilo sieve (which, yes, will be late-ish game, and require tech), and finally to an MFR laser drill.
At this point, I'd think it would be entertaining to play, but it's just a bunch of ideas running through my head and I thought I may as well see if anyone would actually be interested in playing something like this before I start seriously thinking about putting it together.
Thoughts? Would you play something like this?
Edit: If you said "no," I'd appreciate a post explaining why, so I know it isn't just a "hey look, a poll. Let's vote no because it's an anonymous poll"
Before I actually start making it, I figured I should first see if anyone would actually be interested in playing it.
The concept is essentially: You are on a vanilla-style superflat, with a dirt world, and villages. Your goal is then to slowly work your way up the "tech" ladder of vanilla/mods--
Scavenging from villages -> Agricraft (with weeds off) & vanilla-style resource gathering (tree farm, cobble gen, trading)-> Botania + Blood Magic -> Flaxbeard's -> [Tech mods... TE, enderio, mekanism, etc... Probably some ExtraUtilities stuff as well] -> Minechem -> AE2--With some Progressive Automation throughout (It's a very rough outline of core mod progression; note that some of the magic mods' late-game items will be gated behind some tech stuff). Obviously recipes would be heavily tweaked in order to fit in line with the progression tree.
The main challenge would be increasing your ore production... Starting with oreberry bushes (for which a recipe will be added), then working your way up to an Orechid, then to an ex nihilo sieve (which, yes, will be late-ish game, and require tech), and finally to an MFR laser drill.
At this point, I'd think it would be entertaining to play, but it's just a bunch of ideas running through my head and I thought I may as well see if anyone would actually be interested in playing something like this before I start seriously thinking about putting it together.
Thoughts? Would you play something like this?
Edit: If you said "no," I'd appreciate a post explaining why, so I know it isn't just a "hey look, a poll. Let's vote no because it's an anonymous poll"
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