What about a modpack or a ruleset together with modpack that focuses on giving players a certain role/expertise on a server. Each player would only have access to one or a few mods only, and that would be their "profession". They would have to cooperate somehow with other players to get to other tech.
For example: one guy who is specialized in project Red, and only he can access that mods stuff, so people would either have to acquire cables and wires and such from him through trading something, or maybe give him the raw materials for it and he could craft it for you.
This would encourage some sort of cooperation:
The modpack could be tweaked a lot. There could be a base set of mods that everyone has access to from the start so you at least could get going.
The problem of having to play together could partly be solved by some sort of trading/store mod where you can sell/trade your specialized products even when offline.
There's a lot to think about before it would work smoothly and make it fun to specialize in a mod and not just feel too restricted because you can't access anything you need, but I just came up with the general idea of it and felt it could be worth exploring.
I haven't searched too much for something like this that already exists (but it feels like someone out there must have already tried something of the sort), so if you know about anything like it, let me know.
TLDR: Modpack where people can access only one/a few mod(s) each and has to cooperate to progress, either through trading, or just working together.
Edit: I don't know if this would could as a "Mod Suggestion" since I feel it's more vague and serves a bigger purpose than that, but sorry if I didn't post it in that forum
For example: one guy who is specialized in project Red, and only he can access that mods stuff, so people would either have to acquire cables and wires and such from him through trading something, or maybe give him the raw materials for it and he could craft it for you.
This would encourage some sort of cooperation:
- People would build bases together and be responsible for creating/building certain parts
- People would build bases separately, but had to do some sort of trading to gain progress
- A combination of both where you have maybe 3 people building together but still need something from an other group of players.
- Trading hubs could appear where people set up their shops and supply it with goods from their factories
- You'd have to play at the same time. Basically you need better organization of when to play so that you can access the mods you need.
- Some stuff might get very frustrating because you can't access something tiny from a different mod.
The modpack could be tweaked a lot. There could be a base set of mods that everyone has access to from the start so you at least could get going.
The problem of having to play together could partly be solved by some sort of trading/store mod where you can sell/trade your specialized products even when offline.
There's a lot to think about before it would work smoothly and make it fun to specialize in a mod and not just feel too restricted because you can't access anything you need, but I just came up with the general idea of it and felt it could be worth exploring.
I haven't searched too much for something like this that already exists (but it feels like someone out there must have already tried something of the sort), so if you know about anything like it, let me know.
TLDR: Modpack where people can access only one/a few mod(s) each and has to cooperate to progress, either through trading, or just working together.
Edit: I don't know if this would could as a "Mod Suggestion" since I feel it's more vague and serves a bigger purpose than that, but sorry if I didn't post it in that forum
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