'A couple things to note
Mekanism is no longer a part of UE
Ic2's crop system hasn't been matched by any mod and is still in a class of its own
Ic2 has superior addons to UE because UE is simply not stable enough to use as an api
IC2 has lost some popularity is it's ever changing api because it's currently undergoing an overhaul which means that it is also unfriendly to addons
All that said I feel that a majority of ic2 has been covered in a more server friendly and easy to understand way by other mods. IC2's dev team has not even responded to multiple reports of server destroying bugs and no one else can fix it because it's closed source. IC2 is a classic mod and as such is the predecessor to many of today's mods. I no longer have ic2 in my world and I haven't since 1.2.5 mostly because I wanted to challenge myself to use small mods. So I don't know if ic2 is worse or better but it isn't as server efficient which is a serious issue on a low end system like mine
Well. by ue i meant the mods that were part of it, let me reprhase with: Ic2 or Calclavia? Done.
Second: O yeah.. crop system, lets install a large industrial mod so we can have one block.
Third: If Mekanism is no longer Ue, then why does this matter?
It has NOT been a year since experimental changes. It has been changing RAPIDLY since mid 2013. New machines, new power system(in development) new blocks and items, the entire MOD is being overhauled. Even the API is ever changing! It is NOT the same mod from 1.2.5. (i have no idea why I get worked up over the smallest things)
No. Check the changelog. CHanging rapidly? There has been TWEAKS, not changes, not experimental changes, one new machine, the new power system is in development since i can remember.. New blocks and items? Where? No, its not the same mod from 1.2.5, its the same concept with some tweaks, more info here:
http://wiki.industrial-craft.net/index.php?title=Updates
Because wynaut?
Oveclockers sre the main reason
And some people do still like it, while it is outdated, there is no denying some still use it. And it is a classic.
So we have a full industrial mod to have some rapid machines that we can also have with mekanism? Again, please, first check mekanism before hating, mekanism has a ton of options that people didnt try yet. Also, you defend Ic2 saying its changing rapidly in your other post but now you say its outdated, please, decide No, there is no denying some still use it, but its a minority and its only for things that are easily done by other means, which means, ic2 (as of now) is not that convenient for the pack... And please, DO NO USE "It is a classic" AS AN EXCUSE, vanilla minecraft is a classic, yet here we are going forward with mods.
UE has no addons, but the number of mods it has using it is greater than IC2. And IC2 has one (arguably two) worthwhile addons and neither of them are included in FTB packs. I would much prefer Calclavia's mods, Modular Powersuits, MPSA, Galacticaft and Mekanism than have an IC2 exclusive world. I still haven't check out a few UE mods (MineChem, Mad Science).
To the OP, UE mods are better but are simply too unstable. There's more to do with theUE mods. IC2 needs new direction. Maybe remove all the machines, hand them over to Greg, and make the mod just crops, I might use it then.
What you mean with unstable? I've yet to encounter a crash because of them except in 1.4 in which there was a minor problem with forge that got solved..
Only irreplaceable concept is the crop system
Mekanism can process faster when fully upgraded
This.. Overclockers are not that much of a problem to replace Still.. Crop.. but hey, who the hell uses it anyway? And if someone uses it, is it worth to have a big mod like UE only for that? :S