IC2 Addon [Tools/Armor/Recipes This Update][Functionality Next]

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Would you download this mod?


  • Total voters
    107

ILoveGregTech

New Member
Jul 29, 2019
788
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It wont be easy maybe just another way be cause I am always struggling for chrome and ive used all my rubies
This shows that you probably weren't ready for GregTech..On the server I play on I live with a couple guys and we had like 16 stacks of rubies and that ALMOST made it for chrome...
So yea people want to go straight into GregTech and then find they don't have enough resources and quit or try to get GregTech to make his mod easier...
I'm not bagging on you just saying....
 

Mash

New Member
Jul 29, 2019
892
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0
It wont be easy maybe just another way be cause I am always struggling for chrome and ive used all my rubies

Sounds like you need a quarry, or a few turtles.

I run a 64x64 quarry and I have way more rubies than I'd really ever want. And even if I did need to use all of them, it'd only be a matter of time until I got enough for whatever I'd need to build.
 

un worry

New Member
Jul 29, 2019
384
0
1
I don't think you can get it from UUM
And take that up with Greg that's his thing sorry but I'm not going to make something end game easy to get... Just macerate stacks of ruby and your good

Silk touch (enchant or rockcutter) those RP2 Rubies and Industrial Grinding the ore will yield the ruby plus 6 tiny piles of dust.

That's a bonus 1.5 ruby dust, or a 250% yield for silk touching. If you are running quarries, it pays to regularly scour the surface for those ruby viens

Go Chrome or Go Home!
 

LightKnight

New Member
Jul 29, 2019
184
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0
So I discussed some ideas with ILGT and we think this will be the main concept -
So basically you have a solar array which consists from solar tower ( a multiblock structure ) and heliostats ( or mirrors , how you want to call them)
And the array will be very customizable with alot of tiers for the heliostats and the towers , different amount of eu production so for example ( this is just an example nothing set or decided yet )
You could have 1 low tier solar tower and 20 low tier heliostats producing 15 eu/t
Or you could have 1 low tier solar tower and 5 mid tier heliostats producing the same 15 eu/t
Or you could have 1 high tier solar tower and 500 low tier heliostats producing 375eu/t and it goes on .
Everything is going to be balanced , ( and not too cheap ) but that is going to be some kind of alternative to other solar mods ,
Also i though of some upgrades like for example rotating heliostat which requires some eu when it rotates but is more efficient .

And about other power sources - We haven't touched them yet but we will ( i like the idea of buffing the wind / water power in the way of multiblocks because they are very customizable )
 
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Mash

New Member
Jul 29, 2019
892
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I would love to see a solar tower-esque structure.

The reason I don't like having large walls full of thermal generators or solar panels, or shit like that is not because they take up a lot of space. It's because of the massive, tangled mess of wires and pipes that would inevitably follow a project like that.

Multi-block structures erase that tangled mess and allow for one input, and one output.
 

ILoveGregTech

New Member
Jul 29, 2019
788
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0
As light night said guys we PLAN on having multiblocks for Solars and maybe later down the road we will modify wind/water... For those of you who don't know LightKnight is part of the team and so are a couple others most likely... I will announce their official joining.. So if you want this mod completed show him some support please :)
 

Saice

New Member
Jul 29, 2019
4,020
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So I discussed some ideas with ILGT and we think this will be the main concept -
So basically you have a solar array which consists from solar tower ( a multiblock structure ) and heliostats ( or mirrors , how you want to call them)
And the array will be very customizable with alot of tiers for the heliostats and the towers , different amount of eu production so for example ( this is just an example nothing set or decided yet )
You could have 1 low tier solar tower and 20 low tier heliostats producing 15 eu/t
Or you could have 1 low tier solar tower and 5 mid tier heliostats producing the same 15 eu/t
Or you could have 1 high tier solar tower and 500 low tier heliostats producing 375eu/t and it goes on .
Everything is going to be balanced , ( and not too cheap ) but that is going to be some kind of alternative to other solar mods ,
Also i though of some upgrades like for example rotating heliostat which requires some eu when it rotates but is more efficient .

And about other power sources - We haven't touched them yet but we will ( i like the idea of buffing the wind / water power in the way of multiblocks because they are very customizable )

I dig it.

If you have no already look up pit mine recovery solar (like http://www.altenergymag.com/emagazine.php?issue_number=09.02.01&article=gwiazda )check it out. Its a lower temp system that uses a higher efficient build within an existing abandoned open pit mine.

Also if your not totally put off by the idea maybe the option since the tower would be multi block having the option of a EU output block or a Steam output block.
 

ILoveGregTech

New Member
Jul 29, 2019
788
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0
I dig it.

If you have no already look up pit mine recovery solar (like http://www.altenergymag.com/emagazine.php?issue_number=09.02.01&article=gwiazda )check it out. Its a lower temp system that uses a higher efficient build within an existing abandoned open pit mine.

Also if your not totally put off by the idea maybe the option since the tower would be multi block having the option of a EU output block or a Steam output block.
Steam is a no... Because then people could make MJs and then that's X amount more time coding and making MJs come out of my system.... Sorry but maybe someone else can do it I'm surely not...
Oh after more talking I may make it to where the towers act as buffs to the Solars but the Solars will work without the tower
 

Mash

New Member
Jul 29, 2019
892
0
0
Multiblock nukes?

What purpose could that serve other than to fry the processor of any but the most expensive computers?
 

DZCreeper

New Member
Jul 29, 2019
1,469
0
1
Ok, hope this is helpuful, but if your not started yet, let me help you. First go download MCP. That stands for Minecraft Coder Pack. Now go find a guide for decompiling so you have the source code of Minecraft, Forge, and the IC2 api, which is already decompiled, you just add it after. Learn to make a basic block, and give it a texture. Now find out how to make it do something when its day. Make that "something" be emit EU. Now that you just made your first generator, give it a GUI. Nothing fancy, just a simple thing with a charging slot and a indicator for if its raining/night or day.

Congrats, your mod is almost done. Just repeat these steps for each generator you want to add. It will get easier after some practice. Also, people like hearing about this stuff, but love using it even more, so get started.
 
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Phoenix591

New Member
Jul 29, 2019
17
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0
Yeah, real solars the tower is the part that actually makes the power. If you're going to make a tower, make it required; we already have plenty of solars that don't need one.
 

Hydra

New Member
Jul 29, 2019
1,869
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If you make an actual solar tower that has actual sensible space and resource requirements I'm all in favor of adding that INSTEAD of advanced solars to the pack. A solar farm with a high output should be atleast as complex as an HP boiler, not a single block that, once created, just gives craptons of free power day and night.

What you could also do is have mirrors aquire dust over time that gets washed off during rain, and have the energy output scale on how bright it actually is. This means that the mirrors would auto-clean itself in a forest biome but would have less output (less light during storms / rain) and if you'd build in a desert they would have max output but aquire dust over a (long) time.
 

LightKnight

New Member
Jul 29, 2019
184
0
0
You lost me at tower acts as a buff.......

Shoop is sad now.

Well that was his first idea but we decided to go with the Tower - Heliostats build , this addon should be unique and not a copy of something else .
As i said it will be very customizable and can scale from 2 eu/t to 2000 eu/t . I'm really against the idea of single block generating power , and really IC2 misses some multiblock generators .
Really this sphere of solars can be made in a very cool way , of upgrades that add stuff and so on .

If you make an actual solar tower that has actual sensible space and resource requirements I'm all in favor of adding that INSTEAD of advanced solars to the pack. A solar farm with a high output should be atleast as complex as an HP boiler, not a single block that, once created, just gives craptons of free power day and night.

What you could also do is have mirrors aquire dust over time that gets washed off during rain, and have the energy output scale on how bright it actually is. This means that the mirrors would auto-clean itself in a forest biome but would have less output (less light during storms / rain) and if you'd build in a desert they would have max output but aquire dust over a (long) time.

Sounds very nice , but scaling all of this would take quite alot of time to code . But maybe in the future .

About the steam - Maybe a config option for the future . ( but i believe steam trubine is not the right machine so we will think about something else maybe )

Also of course the tower will be the outputting structure so you will basically have 1 output