I love ICBM but I hate Ampz!

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varkarrus

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Jul 29, 2019
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Bleh! The ampz modpack is not a very fun one! Between having to spend bajillions of ores to make electromagnets, and the more expensive bronze, and the boring batboxes, and JUST ABOUT EVERYTHING, ampz modpack is completely inferior to the direwolf20 modpack

except

ICBM! I FUCKING LOVE IT!
Problem is all the recipes require the Ampz modpack... they -say- it's compatible with IC^2, but even though I can use EU, I can't make most recipes...

I'm sorry, I don't actually expect people to make a mod to solve this predicament. I just want to rant.
 

KirinDave

New Member
Jul 29, 2019
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Bleh! The ampz modpack is not a very fun one! Between having to spend bajillions of ores to make electromagnets

You do not need to do this. Build a boiler and make steam that way.

and the more expensive bronze,

Forestry is the only mod that gives cheap Bronze, and if you don't have forestry installed you need a lot less.

and the boring batboxes,

The MFSUs are more exciting? And did you know how amazing Mekanism's Energy Cubes are? They're power converters! The red side can adapt to IC2, Buildcraft, AND UE machines.

and JUST ABOUT EVERYTHING,

Yeah like how lame that missiles mod is right? Griefertown usa.

ampz modpack is completely inferior to the direwolf20 modpack

This, though I agree with. Dw20's pack is more skillfully built than some people might assume. Of course, IC2 is sort of left out of the awesome of the Pack except for gear... If you were to suck out IC2 from DW20 and replace it with the UE suite I think you'd have an even better modpack.

I'm actually alpha testing this modpack for private pack submission. I'm also working on public permissions and configuration issues. Xycraft and Thaumcraft are going to be hard to get permissions for, though. And I guess I will never get RedPower2. :( On the plus side, as soon as Metallurgy updates it'll be 1.5.1 compatible.

ICBM! I FUCKING LOVE IT!

Oh. I am shocked!

I'm sorry, I don't actually expect people to make a mod to solve this predicament. I just want to rant.

I think you are not giving the Universal Electricty pack enough credit. It's a great modpack. It is absolutely true that you need a ton of resources to make the particle accelerator and fusion reactor, but they are also awesome and amazing and one of the most impressive multiblock structures ever created for Minecraft, and the fusion reactor can output a ton of power that can be used with almost any power system we ever encounter: UE, IC2, Factorization and MJ.
 

Lambert2191

New Member
Jul 29, 2019
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In all fairness, it can be a really fun mod.
A lot of silly things can be fun. I'd go as far as to say quite a lot of fun things are fun because they're silly.
I deliberately chose the word silly for this reason, and not another like "shitty" or "idiotic" or anything like that.
 

slay_mithos

New Member
Jul 29, 2019
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The mod itself is nice, but only when used in a regulated environment.

I mean, it demands quite a lot of resources to even get started, and it can be used easily to grief quite hard.

The best use I can see for it is to make a mystcraft age dedicated to the mod, kind of like making a PVP age, but a bit extended.
Of course, it can also be a lot of fun in competitive maps where teams compete for an objective.


But for everyday server use? I doubt many servers would allow it, because it is so easy to destroy once you get the basic setup up and running.
 
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PCPuddin

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Jul 29, 2019
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Maybe if ICBM was used in conjunction with mystcraft it might work on pub. servers
 

slay_mithos

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Jul 29, 2019
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If you only do this, sure, but what about doing it on a separate age, and try to gather everyone from the server you are in at the moment to do an event with that?

You could do 3+ teams, and have quite a lot of fun for a while, and afterwards, everyone returns to the "normal" world to continue doing normal stuff.

Think of it like how the Mindcrack guys do their "ultra hardcore" once in a while.
 

KirinDave

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Jul 29, 2019
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Also: missiles are just not that dangerous. It's really easy to set up immunity to missiles for very large areas. So like... does it matter? Just look at the fun folks are having playing Voltz at Yogz. If everyone on the server is in on the fun, then it's fine.

In general minecraft PvP does't make a ton of sense to me. But of all the PvP types the battleship-style combat of ICBM makes the most sense. "Can you build a base that can take a hit from an antimatter missile?" is a pretty interesting challenge. MFFS will actually stop them last time I tested, but you'd need like a fusion reactor to keep up with the power drain.

I mean, how is this any different from the kind of grief that people can cause with Thaumcraft (unintentionally, even!)? Or Ars Magica? Or Flan's Mod?
 

Moezso

New Member
Jul 29, 2019
312
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Also: missiles are just not that dangerous. It's really easy to set up immunity to missiles for very large areas. So like... does it matter? Just look at the fun folks are having playing Voltz at Yogz. If everyone on the server is in on the fun, then it's fine.

In general minecraft PvP does't make a ton of sense to me. But of all the PvP types the battleship-style combat of ICBM makes the most sense. "Can you build a base that can take a hit from an antimatter missile?" is a pretty interesting challenge. MFFS will actually stop them last time I tested, but you'd need like a fusion reactor to keep up with the power drain.

I mean, how is this any different from the kind of grief that people can cause with Thaumcraft (unintentionally, even!)? Or Ars Magica? Or Flan's Mod?
I could totally picture some uninformed person draining a node without realizing it, and causing their spawn town to become full of angry zombies and floating tazer-balls(Or simply burnt down by lightning). Imagine the carnage a dedicated griefer could cause with a bunch of arcane bores. Destruction of bases and TC mobs everywhere. Luckily it takes a lot of research to get that stuff, and griefers tend to be the "instant-gratification" type.
 

steelblueskies

New Member
Jul 29, 2019
141
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I could totally picture some uninformed person draining a node without realizing it, and causing their spawn town to become full of angry zombies and floating tazer-balls(Or simply burnt down by lightning). Imagine the carnage a dedicated griefer could cause with a bunch of arcane bores. Destruction of bases and TC mobs everywhere. Luckily it takes a lot of research to get that stuff, and griefers tend to be the "instant-gratification" type.
lazy extra stupid griefers yes.
real serious type griefers write their own client mods. research tree? pfft i haz the equivalent of worldedits worst plus creative when it comes to ruining the universe. then again if your server doesn't have multiple backups and instead re-overwrites the same backup each time, or worse has no backups, your server is run by a lemming with drain bramage anyway.

backups. frequent independent backups. they cure cancer, viruses,turn griefer visits into nothing more than service hiccups and more, but most people will not take the time.

furthermore as one of the fun hacky tricks involves hijacking the session of someone who is afk and idling for an extended period, the hijacker/griefer would have access to whatever that user had access to research wise even aside modded client gobbledygook.

this is actually one of the more amusing things one can do. icbm and simply port premade maps over mystcraft ages for the battles. later simply overwrite the age folders with clean copies. actually i think i've come to the conclusion that map porting functionality is the most amazingly useful thing in the universe added by mystcraft.


as to other issues isn't warded stone/glass still immune to pretty much all the icbm missiles? can't recall if the redmatter missile had an effect or not.

combo mffs and tc3 and yes your base can be immune to external access afaik. just leaves worrying about twilight forest and nether portal spawning access to the inside from the alternate dimensions. build in the same places in those dimensions to prevent this.

lastly if you know of a way to remove tc3 warded stone aside from wand turtles, please pm me. i know pulsed block breaker mffs fields layered on the warded stone can eat turtles and frame machines and pistons that may attempt warded stone interaction but leave the stone intact.
 

Moezso

New Member
Jul 29, 2019
312
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lazy extra stupid griefers yes.
real serious type griefers write their own client mods. research tree? pfft i haz the equivalent of worldedits worst plus creative when it comes to ruining the universe. then again if your server doesn't have multiple backups and instead re-overwrites the same backup each time, or worse has no backups, your server is run by a lemming with drain bramage anyway.

backups. frequent independent backups. they cure cancer, viruses,turn griefer visits into nothing more than service hiccups and more, but most people will not take the time.

furthermore as one of the fun hacky tricks involves hijacking the session of someone who is afk and idling for an extended period, the hijacker/griefer would have access to whatever that user had access to research wise even aside modded client gobbledygook.

this is actually one of the more amusing things one can do. icbm and simply port premade maps over mystcraft ages for the battles. later simply overwrite the age folders with clean copies. actually i think i've come to the conclusion that map porting functionality is the most amazingly useful thing in the universe added by mystcraft.


as to other issues isn't warded stone/glass still immune to pretty much all the icbm missiles? can't recall if the redmatter missile had an effect or not.

combo mffs and tc3 and yes your base can be immune to external access afaik. just leaves worrying about twilight forest and nether portal spawning access to the inside from the alternate dimensions. build in the same places in those dimensions to prevent this.

lastly if you know of a way to remove tc3 warded stone aside from wand turtles, please pm me. i know pulsed block breaker mffs fields layered on the warded stone can eat turtles and frame machines and pistons that may attempt warded stone interaction but leave the stone intact.
Shows how much I know about griefing. I mostly SSP. On topic, I played around with ICBM a little, made a tunnelers dream world, and dug a huge empty column down to bedrock with anti-matter bombs. Made a cool base, with glass floors in between levels. Then started playing with missles, and blew everything up, due to not knowing what some of the crazier things did.
 

steelblueskies

New Member
Jul 29, 2019
141
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0
heh, i backup on the slightly insane side considering i almost exclusively ssp(with or without a local server). it can be great to simply blow the hell out of the region you've been working in every once in a while then restore from the backup you took just prior. you'd think it'd get old, but when you realize you've just built 1 block off on the alignment of a structure a few dozen chunks by a few dozen chunks and will have to relay all the machinery even if worldedit can move the shell slightly... yeah.

also, some of them make very very efficient earth removers, and there are those times you want to give the landscape that war cratered look. it's debatably faster than worldedit to simply hop into creative and launch a few off..
 

budge

New Member
Jul 29, 2019
273
0
0
I just wanted to mention a bit of a snag I noticed with MFFS and warded stone defenses. The MPS power tool's teleport ability can warp you through both with no difficulty. You would either need very thick warded walls, very thick forcefields, or defense stations covering your internal areas to have true protection.
 

WatcherInTheShadows

New Member
Jul 29, 2019
162
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0
lazy extra stupid griefers yes.
real serious type griefers write their own client mods. research tree? pfft i haz the equivalent of worldedits worst plus creative when it comes to ruining the universe. then again if your server doesn't have multiple backups and instead re-overwrites the same backup each time, or worse has no backups, your server is run by a lemming with drain bramage anyway.

backups. frequent independent backups. they cure cancer, viruses,turn griefer visits into nothing more than service hiccups and more, but most people will not take the time.

furthermore as one of the fun hacky tricks involves hijacking the session of someone who is afk and idling for an extended period, the hijacker/griefer would have access to whatever that user had access to research wise even aside modded client gobbledygook.

this is actually one of the more amusing things one can do. icbm and simply port premade maps over mystcraft ages for the battles. later simply overwrite the age folders with clean copies. actually i think i've come to the conclusion that map porting functionality is the most amazingly useful thing in the universe added by mystcraft.


as to other issues isn't warded stone/glass still immune to pretty much all the icbm missiles? can't recall if the redmatter missile had an effect or not.

combo mffs and tc3 and yes your base can be immune to external access afaik. just leaves worrying about twilight forest and nether portal spawning access to the inside from the alternate dimensions. build in the same places in those dimensions to prevent this.

lastly if you know of a way to remove tc3 warded stone aside from wand turtles, please pm me. i know pulsed block breaker mffs fields layered on the warded stone can eat turtles and frame machines and pistons that may attempt warded stone interaction but leave the stone intact.

I use linking books for nether and twilight acess with my bases.
No portals no backdoor.