I like FTB, but there's just 1 problem with it.

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Saice

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Jul 29, 2019
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Not a fan of EE. But Soul Shards do make the boreing building of huge dark rooms for XP gen so much easyer. The only thing I find that I hope gets changed wtih Soul Shards is the silly Kill 1 of the mob you want now make a hand full more shards and kill 1 chicken for each shard. In an anvil and some little XP you can 'repair' that Mob shard with the chicken shards until you get a teir 5 shard. They really need to make it only repair with Like on Like that would fix a huge issue with the easyness of making shards. That and making the repair system count the souls on the shard isntaed of rounding to nearest teir which it seems to do now.
 

kilteroff

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Jul 29, 2019
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In EE2 you had to "learn" blocks, right? I think that was a big mistake, as is any tier or unlock system. A research system could easily let you get diamonds or obsidian without have to "unlock" them. Like you can go to the nether without getting diamonds and other stuff. And you could get Mycelium by researching mushrooms, seeds, bonemeal, and dirt etc.

Ya know, I'd completely forgotten that aspect because I never used the transmutation tablet for EXACTLY that reason lmao (been a while since 125). So touche. My statement regarding the condenser remains true to me though.
 

Chocorate

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Jul 29, 2019
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Ya know, I'd completely forgotten that aspect because I never used the transmutation tablet for EXACTLY that reason lmao (been a while since 125). So touche. My statement regarding the condenser remains true to me though.

Yeah, the condenser is super cool. Just without super expensive blocks that give you free energy. I mean, I think it should still be possible to get free EMC (wheat farms), just not a tier system thats only purpose is to give you more EMC. And if Ein stars were to come back, I just hope they are reversable. Remember how you'd make one on accident and you'd be stuck with it forever and couldn't transmute it? And it'd be pretty cool to see mobius fuels to come back as well, but they'd basically be like Coke Coal. Just a EMC infused version of coal if you need more power. And of course that power is from other things that you could potentially make the coal with, etc. Same energy, just in different forms.

Overall I'd like to see less an emphasis on numbers and EMC storage, and more of a messy (which you could find way to make clean), simple, quick transmutation system (with chalk and item entities and stuff... :'c).
 
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PeggleFrank

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Jul 29, 2019
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In vanilla, most of the items are open-ended and there's much more to do with them, for the tradeoff of having less items.

With mods, there's a massive overload of items and things to do but often times there isn't too much to do with them. I'm not talking about building a sorting system that uses almost all the mods. I'm talking about coming up with something new, that you can do something really cool with because it has so many functions.
 

eamono

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Jul 29, 2019
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To build creative things in FTB you need to be in a different mind-set, when I play vanilla I try to build the super-cool functional things, like an automated wheat farm, or a mega-awesome 4X4 piston door. In FTB most types of automation can be done withing 1 block and some pipes, when I play FTB I try to make things that nobody has thought of yet, like just last month I finished my epic armada of frame-ships, each ship having a unique purpose, for example:
-one of them is mobile tanker for collecting oil
-a ship is essentially a a mobile quarry complete w/power supply and item sorting
-an "outpost" of sort, has a charging station, and magic mirrors that lead back to my sorting system
-a complete thaumcraft lab so I can do whatever I want without worrying about flux near my house
-I'm build another ship with the sole purpose of flying over other people house's (i'm on a private server with 15-ish people) and messing with them, like trapping it in a forcefield or attaching a bunch of LESU's to steal power

everything that these ships do could easily be done with some kind automation, but IMO it's more fun to take a less advanced or more fun route,
 

Bigglesworth

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Jul 29, 2019
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Because it makes no difference to many if not most.

It wouldn't matter if they had to do it themselves either they'd still pay no attention to who the author of the mod is. Most simply do not care.
That wont stop me correcting them for being wrong.
 

Bigglesworth

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Jul 29, 2019
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Mods like EE or Soul Shards do some things for you (typically the boring things) to allow you to do even bigger and better things than you could do before. Or at least, that's the goal. Balance will always be an issue, but the fundamental concepts are sound. Like you said, they're tools. More powerful tools allow for more elaborate projects.
^ Yepyep. It just removes boring grunt work *shrugs*. You had to have a sample block to transmute... if you got it once you've proven you have the means / wherewithall.. so if I'd rather turn a diamond into obsidian than mining some up... who is that hurting? It's my mass.

EE maybe when balanced right (it wasnt last I checked, but i want that mod to be good). Soul shards; just no. It is literally just gruntwork followed by infinite supply of just about anything a mob can drop with zero thought put into it.[DOUBLEPOST=1369538049][/DOUBLEPOST]
Your correcting them also won't change them.

Then they can be ignorant? What exactly is your point here? Dont correct people because they choose to be ignorant? That would be lame of me. Also, not everyone is so ready to disregard reason as you think.
By the same logic, why post in this thread if its just going to be reset back to 1? Because why the fuck not? ;)
 
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kenken244

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Jul 29, 2019
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EE was inherently unbalanced, and removed creativity and complexity. Why? it's in the name. Equivalent Exchange. it converted FTB, with its myriad of different resources, of different rarities and different methods of harvesting, into a single, universal resource, with a single optimal way of harvesting. Why would I build a quarry, or an enderfarm, or a treefarm, or any complex device to gather resources, when I could do all of that much more efficiently with a milk farm? The current implementation even suffers from this, by making a huge number of resources interchangeable. The ONLY way it can be even remotely balanced is if there is a huge loss on any conversion, and the conversions are severely limited. From what little I've seen, pahimar may be taking the mod in this direction, which is a good thing. Otherwise, the mod will only serve to dumb down the game.
 
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Technician

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Jul 29, 2019
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You know what'd be interesting? Since transfiguring something requires changing it's chemical makeup, changing certain things too much (mass making an item..) makes the universe be lieeek "lol no." and makes it more expensive.
 

rymmie1981

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Jul 29, 2019
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My brother plays vanilla. I was showing him a set-up using an enderchest/quarry to get items into the overworld while working on my bees. He saw that the amount of items I was moving was equivalent to two full inventories. He asked why I didn't just physically move the stuff, two trips back and forth from the nether to the overworld wasn't that big of a deal...

My reply was that it wasn't about doing it the easiest way. It's about doing it the coolest way.
 

Technician

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Jul 29, 2019
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My brother plays vanilla. I was showing him a set-up using an enderchest/quarry to get items into the overworld while working on my bees. He saw that the amount of items I was moving was equivalent to two full inventories. He asked why I didn't just physically move the stuff, two trips back and forth from the nether to the overworld wasn't that big of a deal...

My reply was that it wasn't about doing it the easiest way. It's about doing it the coolest way.


He probably was like "lol, noob."
 

rymmie1981

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Jul 29, 2019
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Dude, my current goal is to use some unholy combination of item tesseracts, AE, enderchests, BC fillers, Railcraft track network, and Steve's Carts to build a large pyramid of Octuple Compressed Cobblestone. All powered by steam boilers fed from MFR tree farms using the wood for charcoal to keep the solid-fuel fireboxes running and the saplings converted into ethanol to run the liquid fireboxes. Well, the netherrack from my nether quarries will be used to produce power for the AE network through magmatic engines because it needs to be on a separate grid.

I'm not sure how exactly I'll incorporate IC2 and Gregtech. I might just get a nuclear plant running and use it to power something...like a battery box to charge my TConstruct Manyllyn(however it's spelled) Pickaxe with the Electric modifier.
 

Technician

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Jul 29, 2019
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Dude, my current goal is to use some unholy combination of item tesseracts, AE, enderchests, BC fillers, Railcraft track network, and Steve's Carts to build a large pyramid of Octuple Compressed Cobblestone. All powered by steam boilers fed from MFR tree farms using the wood for charcoal to keep the solid-fuel fireboxes running and the saplings converted into ethanol to run the liquid fireboxes. Well, the netherrack from my nether quarries will be used to produce power for the AE network through magmatic engines because it needs to be on a separate grid.

I'm not sure how exactly I'll incorporate IC2 and Gregtech. I might just get a nuclear plant running and use it to power something...like a battery box to charge my TConstruct Manyllyn(however it's spelled) Pickaxe with the Electric modifier.


I like how dark Octuple Compressed is

Also it;s manyullum I think.
 

Hoff

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Oct 30, 2012
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EE was inherently unbalanced, and removed creativity and complexity. Why? it's in the name. Equivalent Exchange. it converted FTB, with its myriad of different resources, of different rarities and different methods of harvesting, into a single, universal resource, with a single optimal way of harvesting

Balance as an argument is a cop-out. It does not exist on a standard, arguable level. EE may be a mod that was imbalanced for you but that doesn't really mean jack to anyone else. Just as my opinion that it wasn't might not mean jack to most. I will however offer it as a different point of view.

It did no such thing. There is always an optimal way to gather certain resources. None of them are hard and most aren't creative. In 1.4.7 was a Steve's tree farm creative? Not really. Was it impressive? Not after you saw your first one. Are quarries hard or impressive? See Steve's tree farm. Frame bore? Same.

What EE did was make it so those that didn't see resource gathering and all the intricacies therein to be something of an achievement or expression of their creativity; which is perfectly fine. Not everyone enjoys resource gathering and may prefer building. Some may just enjoy exploring or just toying around with the items from different mods. EE let them do this.

Why would I build a quarry, or an enderfarm, or a treefarm, or any complex device to gather resources, when I could do all of that much more efficiently with a milk farm? The current implementation even suffers from this, by making a huge number of resources interchangeable. The ONLY way it can be even remotely balanced is if there is a huge loss on any conversion, and the conversions are severely limited. From what little I've seen, pahimar may be taking the mod in this direction, which is a good thing. Otherwise, the mod will only serve to dumb down the game.

Why not both? Why not all of them? If all you care about is efficiency then EE should be the best mod for you. You obviously don't though so why would you care if you build a tree farm or anything else? Did you watch the FTB team and friends play insanity? Did you see the auto RP2 tree farm? Ingenious. The mob trap I made in my world made over 20000 mob items an hour. You can take a guess how nice it was for EMC. I still could have made it bigger and better.

The only way there could be a valid "balance" is options given, though configs, that allow each person to designate their level of gameplay. Oh and resource gathering doesn't have to be the core of the game. EE doesn't dumb the game down it changes the meta. If you don't like that don't bash the mod just don't use it.
 

Bomb Bloke

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Jul 29, 2019
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Everything you've just argued in favour of EE could also be used to argue in favour of simply giving everyone creative mode. Just sayin'.
 

Jess887cp

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Jul 29, 2019
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My stance on EE is "meh." Balance is needed between mods, but that is a forced progression mindset. I don't mind that, but sometimes it can be annoying as hell.

The thing is, I've never truly considered something OP. If something allows you to get more resources, then just find a way to use them all up. I have tons of storage for junk, but there is a reason I never have a pneumatic-tube based sorting system; it's always empty. I always find a way to use everything. Surplus of metal? Make blocks and plave them in my vault! Surplus of cobble? Time for a new huge base-like structure. I often up and make new bases in my singleplayer world.

I still want to have a floating cloud base primarily as a jetpack/frameship factory. And spaceships in the end. And grand central terminal. Loads of things.

On the OP's question of huge redstone contraptions; the biggest disadvantage of vanilla redstone is it's size. Redstone is utilitarian. If it wasn't for FTB's systems, I could never build a 2x2 button-toggle piston door with 5x5x1 wiring.
 

Hoff

Tech Support
Oct 30, 2012
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Everything you've just argued in favour of EE could also be used to argue in favour of simply giving everyone creative mode. Just sayin'.

That's mostly because people tend to use creative mode as a hyperbole. "You're not playing it on the same level of difficulty as me? Might as well play creative." Survival with mods is just an extended version of creative mode if you wanna use hyperboles. "You can get infinite resources and fly around? Might as well play creative." There are differences. Creative you have no reason to build anything even if you can. Survival you must do certain things to attain certain things. This is where most people find their drive. Not all do and that is obvious by those who do play creative.
 

ryanjh5521

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Jul 29, 2019
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Of course everything has its ups and downs. For example, You have 3 billion dollars. Now what bank is going to take all that in one deposit!
 
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