omg stop i wil hak u. can u not
i will hak u chuck i knu pahumar i saw a pot of hi on fourms and he wikl hak u fur me and bn u!
omg stop i wil hak u. can u not
In EE2 you had to "learn" blocks, right? I think that was a big mistake, as is any tier or unlock system. A research system could easily let you get diamonds or obsidian without have to "unlock" them. Like you can go to the nether without getting diamonds and other stuff. And you could get Mycelium by researching mushrooms, seeds, bonemeal, and dirt etc.
Ya know, I'd completely forgotten that aspect because I never used the transmutation tablet for EXACTLY that reason lmao (been a while since 125). So touche. My statement regarding the condenser remains true to me though.
That wont stop me correcting them for being wrong.Because it makes no difference to many if not most.
It wouldn't matter if they had to do it themselves either they'd still pay no attention to who the author of the mod is. Most simply do not care.
Your correcting them also won't change them.That wont stop me correcting them for being wrong.
Mods like EE or Soul Shards do some things for you (typically the boring things) to allow you to do even bigger and better things than you could do before. Or at least, that's the goal. Balance will always be an issue, but the fundamental concepts are sound. Like you said, they're tools. More powerful tools allow for more elaborate projects.
^ Yepyep. It just removes boring grunt work *shrugs*. You had to have a sample block to transmute... if you got it once you've proven you have the means / wherewithall.. so if I'd rather turn a diamond into obsidian than mining some up... who is that hurting? It's my mass.
Your correcting them also won't change them.
My brother plays vanilla. I was showing him a set-up using an enderchest/quarry to get items into the overworld while working on my bees. He saw that the amount of items I was moving was equivalent to two full inventories. He asked why I didn't just physically move the stuff, two trips back and forth from the nether to the overworld wasn't that big of a deal...
My reply was that it wasn't about doing it the easiest way. It's about doing it the coolest way.
Dude, my current goal is to use some unholy combination of item tesseracts, AE, enderchests, BC fillers, Railcraft track network, and Steve's Carts to build a large pyramid of Octuple Compressed Cobblestone. All powered by steam boilers fed from MFR tree farms using the wood for charcoal to keep the solid-fuel fireboxes running and the saplings converted into ethanol to run the liquid fireboxes. Well, the netherrack from my nether quarries will be used to produce power for the AE network through magmatic engines because it needs to be on a separate grid.
I'm not sure how exactly I'll incorporate IC2 and Gregtech. I might just get a nuclear plant running and use it to power something...like a battery box to charge my TConstruct Manyllyn(however it's spelled) Pickaxe with the Electric modifier.
EE was inherently unbalanced, and removed creativity and complexity. Why? it's in the name. Equivalent Exchange. it converted FTB, with its myriad of different resources, of different rarities and different methods of harvesting, into a single, universal resource, with a single optimal way of harvesting
Why would I build a quarry, or an enderfarm, or a treefarm, or any complex device to gather resources, when I could do all of that much more efficiently with a milk farm? The current implementation even suffers from this, by making a huge number of resources interchangeable. The ONLY way it can be even remotely balanced is if there is a huge loss on any conversion, and the conversions are severely limited. From what little I've seen, pahimar may be taking the mod in this direction, which is a good thing. Otherwise, the mod will only serve to dumb down the game.
Everything you've just argued in favour of EE could also be used to argue in favour of simply giving everyone creative mode. Just sayin'.