I cant add TiC

  • Thread starter Thread starter PawndDaed
  • Start date Start date
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PawndDaed

Guest
Title I cant add TiC

Launcher Type Other

Modpack Mage Quest

Modpack version 1.7.10

Have you modified the pack? Yes

Link to log file https://pastebin.com/E45Vmsrs

Details of the issue A friend of mine got into magic mods and also like machines so he added some, I suggested adding Tic cause I want custom weapons, tools and stuffs but when we added it, we encountered this problem. What causes the 2 mods to conflict in the modpack?
 
So this looks to be a fluid registry problem. It looks like Necromancy is trying to register a fluid and TiC isn't liking it.
  1. java.lang.IllegalArgumentException: value already present: net.minecraftforge.fluids.Fluid@9f0c660
  2. at com.google.common.collect.HashBiMap.put(HashBiMap.java:238)
  3. at com.google.common.collect.HashBiMap.put(HashBiMap.java:215)
  4. at net.minecraftforge.fluids.FluidRegistry.registerFluid(FluidRegistry.java:139)
  5. at com.sirolf2009.necromancy.core.proxy.ClientProxy.init(ClientProxy.java:84)
 
So I ran the game in a vanilla minecraft launcher. here are the results

Necro and TiC = no error
MFR and Necro = no error
TiC MFR = no error
but adding the mods would lead to a crash: https://pastebin.com/kWXa3bgT
 
No clue but it is the same. Something is trying to register a fluid for Necro and it is throwing an error. All I can suggest is removing mods one or two at time until it launches correctly. Then at least you will know which mod specifically is causing the error.
 
I think the liquid the conflicts are the bloods. How do I fix 2 conflicting liquids?
 
You don't. You would usually report the error to the mod author and pick which mod to keep. In your case you are playing a really old pack so expecting bug fixes is not really an option.
 
In the forge.cfg file change the setting seen here below from true to false
# Set this to true to force a crash if more than one block attempts to link back to the same Fluid. Enabled by default.
B:forceDuplicateFluidBlockCrash=true