I cant add TiC

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PawndDaed

Guest
Title I cant add TiC

Launcher Type Other

Modpack Mage Quest

Modpack version 1.7.10

Have you modified the pack? Yes

Link to log file https://pastebin.com/E45Vmsrs

Details of the issue A friend of mine got into magic mods and also like machines so he added some, I suggested adding Tic cause I want custom weapons, tools and stuffs but when we added it, we encountered this problem. What causes the 2 mods to conflict in the modpack?
 

Henry Link

Forum Addict
Dec 23, 2012
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153
USA - East Coast
So this looks to be a fluid registry problem. It looks like Necromancy is trying to register a fluid and TiC isn't liking it.
  1. java.lang.IllegalArgumentException: value already present: net.minecraftforge.fluids.Fluid@9f0c660
  2. at com.google.common.collect.HashBiMap.put(HashBiMap.java:238)
  3. at com.google.common.collect.HashBiMap.put(HashBiMap.java:215)
  4. at net.minecraftforge.fluids.FluidRegistry.registerFluid(FluidRegistry.java:139)
  5. at com.sirolf2009.necromancy.core.proxy.ClientProxy.init(ClientProxy.java:84)
 
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PawndDaed

Guest
So I ran the game in a vanilla minecraft launcher. here are the results

Necro and TiC = no error
MFR and Necro = no error
TiC MFR = no error
but adding the mods would lead to a crash: https://pastebin.com/kWXa3bgT
 

Henry Link

Forum Addict
Dec 23, 2012
2,601
553
153
USA - East Coast
No clue but it is the same. Something is trying to register a fluid for Necro and it is throwing an error. All I can suggest is removing mods one or two at time until it launches correctly. Then at least you will know which mod specifically is causing the error.
 
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PawndDaed

Guest
I think the liquid the conflicts are the bloods. How do I fix 2 conflicting liquids?
 

Quetzi

Jack of All Trades
Retired Staff
Aug 20, 2012
826
329
100
quetzi.tv
You don't. You would usually report the error to the mod author and pick which mod to keep. In your case you are playing a really old pack so expecting bug fixes is not really an option.
 

jeffjones33

New Member
Jul 29, 2019
2
0
0
In the forge.cfg file change the setting seen here below from true to false
# Set this to true to force a crash if more than one block attempts to link back to the same Fluid. Enabled by default.
B:forceDuplicateFluidBlockCrash=true