So setup to this;
Blood Magic Well of Suffering over a 9x9x3 Cursed Earth Spawner, Redstone Lamps around the room to light it and turn it off, EnderIO redstone conduits to the lamps.
First issue I had was that after reloading the world, the lamps weren't connected to the conduits. I reconnected them and set it to a "strong redstone signal" hoping that might keep them connected.
Second issue I had was that I was setting up Teleposers (total of 6) to be used in combination with Jailer Nett'ed Witches so that I could on the push of a button bring more mobs into the area as the Cursed Earth seems to be lacking in terms of its spawn rate (I only ever see like 4 mobs in it). But now I've gone through 2 Witches... Well isn't killing them, they are literally disappearing in front of me. And the teleposers are not setup yet, they have no link so its not like I'm accidentally teleporting them away. I don't think they could be forced despawned due to mob limit but it is a possibility but so unlikely as I added one Witch while the Cursed Earth was turned off and they just disappear within 5-20 seconds.
Third issue is that I am seeing this in the FTB launcher console;
And it just spams and spams that...
I am thinking issue 2 and issue 3 might be connected. And yes all of these areas have been kept chunk loaded since I installed the Well.
If anyone can shed some light on whats going on here I'd appreciate it as I'm... Very unsure. For the mods I'm using the default ones in the most recent DW20 pack except I updated Witchery, Blood Magic, and Thaumcraft and added AM2, Forbidden Magic, and Magical Crops.
Edit:
in regards to issue 2 I have above. Do mobs spawned via Cursed Earth disappear if removed from it? As I plopped down a 3rd Witch and its still here after 20 seconds. And I know out of the 3 Witches one of them was from a wild spawn but two of them were from the Cursed Earth spawn.
Blood Magic Well of Suffering over a 9x9x3 Cursed Earth Spawner, Redstone Lamps around the room to light it and turn it off, EnderIO redstone conduits to the lamps.
First issue I had was that after reloading the world, the lamps weren't connected to the conduits. I reconnected them and set it to a "strong redstone signal" hoping that might keep them connected.
Second issue I had was that I was setting up Teleposers (total of 6) to be used in combination with Jailer Nett'ed Witches so that I could on the push of a button bring more mobs into the area as the Cursed Earth seems to be lacking in terms of its spawn rate (I only ever see like 4 mobs in it). But now I've gone through 2 Witches... Well isn't killing them, they are literally disappearing in front of me. And the teleposers are not setup yet, they have no link so its not like I'm accidentally teleporting them away. I don't think they could be forced despawned due to mob limit but it is a possibility but so unlikely as I added one Witch while the Cursed Earth was turned off and they just disappear within 5-20 seconds.
Third issue is that I am seeing this in the FTB launcher console;
[18:44:24] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.witch.hurt
[18:44:25] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.witch.hurt
[18:44:26] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.witch.hurt
[18:44:28] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.witch.hurt
[18:44:28] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.witch.idle
[18:44:25] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.witch.hurt
[18:44:26] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.witch.hurt
[18:44:28] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.witch.hurt
[18:44:28] [Client thread/WARN]: Unable to play unknown soundEvent: minecraft:mob.witch.idle
I am thinking issue 2 and issue 3 might be connected. And yes all of these areas have been kept chunk loaded since I installed the Well.
If anyone can shed some light on whats going on here I'd appreciate it as I'm... Very unsure. For the mods I'm using the default ones in the most recent DW20 pack except I updated Witchery, Blood Magic, and Thaumcraft and added AM2, Forbidden Magic, and Magical Crops.
Edit:
in regards to issue 2 I have above. Do mobs spawned via Cursed Earth disappear if removed from it? As I plopped down a 3rd Witch and its still here after 20 seconds. And I know out of the 3 Witches one of them was from a wild spawn but two of them were from the Cursed Earth spawn.
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