Humus Automation

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namiasdf

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Jul 29, 2019
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I'd like to hear your guy's ideas.

You don't have to worry about "making" dirt. I know plant balls were nerfed. I was just wondering if any of you guys have strategies to manage multiple arboretums humus count.

I know multi-farms/MFR > arboretums, but meh. If it really comes down to it, I'll go MFR. I still have a few ideas and would like to hear what you guys have in mind as well ^^.
 

RedBoss

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Jul 29, 2019
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Arboretums are "Obsolete Content". So its not so much about multifarms being better than the old system, its that at any moment the old content will disappear or become non-functional. Sengir has stated this on multiple occasions.

If MFR is you're only choice outside of the multi-farms, then go ahead and use them. I personally would recommend MFR anyways.

Or golems! ;)
 

Harvest88

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Jul 29, 2019
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Hate mining just to run farms but love the mulitfarms? Now you can with Plugins for Forestry! It's have a recipe to swap out MFR fertilizer for the nonrenewable Forestry fertilizer. Finally I'll actually use those farms now since I hated them from the start. Makes no senses that it's nonrenewable one option only. It's should really take some form of renewable fertilizer like compost and/or mulch and make it not last as long so mined appetites still have an advantage.
 

namiasdf

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Jul 29, 2019
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How much power do multifarms need?

It has to be self sufficient, cause I was stupid in the way I designed my base. Aesthetics man, architectural aesthetics. Ruination of engineering efficiency.
 

Harvest88

New Member
Jul 29, 2019
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Like 2mj/t or something for a medium sized one but idk how much they really suck in. Do a test run in creative if you really want to.
 

namiasdf

New Member
Jul 29, 2019
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Hmm, that's easy then. Electrical engine run off of the wood produced from the farm should be enough.

Do most people go saplings for biomass? I was thinking later of doing seed oil and crap. For now I'm using water.
 

Harvest88

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Jul 29, 2019
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Actually a bioreactor beat fermenters+still. 4 saplings in a bioreactor net 320mb of biofuel or a still with 4 saplings of mass is only 300mb of ethanol. Use the reactor and pump the bio to a biogenerator to output just the right mj/t needed for the farm via conduits. It's works just like GT or a geothermal generator, that'll only consume bio when there power needed.
 

immibis

New Member
Jul 29, 2019
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Arboretums are "Obsolete Content". So its not so much about multifarms being better than the old system, its that at any moment the old content will disappear or become non-functional. Sengir has stated this on multiple occasions.

If MFR is you're only choice outside of the multi-farms, then go ahead and use them. I personally would recommend MFR anyways.

Or golems! ;)
They've been removed since 1.5 came out - they're not "going to be removed", they have been removed.
 

namiasdf

New Member
Jul 29, 2019
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So.. Does this mean I no longer worry about biomass? I just directly create biofuel?

Are loggers also obsolete? I have a lot of changing to do, mother f---
 

Harvest88

New Member
Jul 29, 2019
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Yep and yep.. All old farms are gone but hey free biofuel gotta be pretty cool! (one bioreactor can do 2 HPs at full size and heat since every one only need 0.5mb per tick at full heat)
 

BlackFire

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Jul 29, 2019
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Does humas still turn to bog earth naturally (or is it the bog earth> humas? You know what I mean)? If so you can have another workaround using blockbreakers, turtles, or buildcraft filters.
 

namiasdf

New Member
Jul 29, 2019
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Well I had two ideas:

1. Computer timer, since I've gone through so many cycles. I know about how much humus should be outputted in a given time interval. Using an AE system to make sure I have x amount of humus created at all times.

2. Use the AE system to count the number of sand that comes through. A simpler solution might be to send out one humus per sand, but I'd like a more robust system since my tree farms are not connected in series and I'd like to have a centralized system in terms of item/power organization for them. (i.e. send out 64 when 64 sand is counted.)