Was wondering if anyone had any advice on how to slow down the rate at which the game progresses. Here is my dilemma:
I am playing ultimate. Some things id like to change:
I made a cow farm for mob essence and a tree farm for power, MFR with quartz upgrade. I have 5 boilers going and still have excess charcoal and saplings. Once I got the cow farm running I thought 'hey ill centrifuge the beef for some more power' and... it added not even 16 EU/t on top of my 5 boilers. I was going to milk the cows with ranchers and make biogas engines, but again, it would be a few engines at1 mj/t each, it seems pointless (to me anyway) when I have 5 boilers going already.
I like utilizing all my resources and making things more efficient. So for example I set up blulectric furnaces and solar panels to smelt all the charcoal from the farm. Its fun for me to think that I made the system more efficient. An induction furnace would use some of the charcoal from the farm while my redpower setup does not... but its already so much power, it doesn't seem to be too useful. There isn't much satisfaction from it, as the tree farm boosted me so far up the Progression Ladder that going up one more rung using Redpower isn't noticable, and so for me, not too satisfying.
I also got cracked sand from the sludge boiler, so I thought Id centrifuge it into fuel cans to put in generators. Except even with AE you cant input and remove the cans (AFAIK) so it has to be done by hand. It would be fun to set up multiple generators and log on, toss fuel into each generator and do a little manual work to feel i was subsidizing my power... but it just seems pointless as it is a drop in the bucket compared to the power the boilers are putting out.
Is there a way to change the game (configs?) so that things slow down? I have some friends who just got into the game , and they are using mining wells and one guy is using a single mining turtle, with the default scripts (read: slow). To them, getting some biogas engines from milk would be a big boost, maybe the solution is to just eliminate quarries and only allow mining wells and ic2 miners? Unfortunately without quarries, gregtech is really impossible, I think, or a 6 month project, which is too long for me.
This is how I enjoy the game, anyone out there feel the same way and found ways to make things slower? or have suggestions on what to change? Id like to have some sort of mining assistance, but also not have it so you have so many resources that you just ignore almost all resources you see when walking around. Id like to see some copper on the surface and actually think 'oh cool gotta grab that'.
id also like to make the changes restrictive, not just say 'dont use MFR farms'. Id like to have to look at the items available in NEI and enjoy figuring out how to get the most out of each block or system, and not have to judge in my head if I should use an item or not. If necessary, id just remove MFR altogether. IF its the harvester that is so strong (multifarms might be slower?) If I cut back on automated mining, MFR systems are cheap to make, I end up with tons of power and nothing to do with it. If i cut out tree farms and nether lava... well would that be the right change? (Ive actually never used nether lava) Are tree farms the real culprit here?
I am playing ultimate. Some things id like to change:
I made a cow farm for mob essence and a tree farm for power, MFR with quartz upgrade. I have 5 boilers going and still have excess charcoal and saplings. Once I got the cow farm running I thought 'hey ill centrifuge the beef for some more power' and... it added not even 16 EU/t on top of my 5 boilers. I was going to milk the cows with ranchers and make biogas engines, but again, it would be a few engines at1 mj/t each, it seems pointless (to me anyway) when I have 5 boilers going already.
I like utilizing all my resources and making things more efficient. So for example I set up blulectric furnaces and solar panels to smelt all the charcoal from the farm. Its fun for me to think that I made the system more efficient. An induction furnace would use some of the charcoal from the farm while my redpower setup does not... but its already so much power, it doesn't seem to be too useful. There isn't much satisfaction from it, as the tree farm boosted me so far up the Progression Ladder that going up one more rung using Redpower isn't noticable, and so for me, not too satisfying.
I also got cracked sand from the sludge boiler, so I thought Id centrifuge it into fuel cans to put in generators. Except even with AE you cant input and remove the cans (AFAIK) so it has to be done by hand. It would be fun to set up multiple generators and log on, toss fuel into each generator and do a little manual work to feel i was subsidizing my power... but it just seems pointless as it is a drop in the bucket compared to the power the boilers are putting out.
Is there a way to change the game (configs?) so that things slow down? I have some friends who just got into the game , and they are using mining wells and one guy is using a single mining turtle, with the default scripts (read: slow). To them, getting some biogas engines from milk would be a big boost, maybe the solution is to just eliminate quarries and only allow mining wells and ic2 miners? Unfortunately without quarries, gregtech is really impossible, I think, or a 6 month project, which is too long for me.
This is how I enjoy the game, anyone out there feel the same way and found ways to make things slower? or have suggestions on what to change? Id like to have some sort of mining assistance, but also not have it so you have so many resources that you just ignore almost all resources you see when walking around. Id like to see some copper on the surface and actually think 'oh cool gotta grab that'.
id also like to make the changes restrictive, not just say 'dont use MFR farms'. Id like to have to look at the items available in NEI and enjoy figuring out how to get the most out of each block or system, and not have to judge in my head if I should use an item or not. If necessary, id just remove MFR altogether. IF its the harvester that is so strong (multifarms might be slower?) If I cut back on automated mining, MFR systems are cheap to make, I end up with tons of power and nothing to do with it. If i cut out tree farms and nether lava... well would that be the right change? (Ive actually never used nether lava) Are tree farms the real culprit here?