How to stop "pipe looping"?

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Torigoma

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Jul 29, 2019
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So while building some of my automatic facotries, I've found something intresting. Some items make items faster than others can use them, or the items travel through the pipes faster than the item can use them. Thus, I've hit a bit of a problem, I'm forced to loop the items back to the chest to be redistributed, and this cuts efficiency down. Does anyone know how to get around this "Pipe looping" problem? I'm, running Minecrack by the way.

example of what I am dealing with:
 

Mikey_R

New Member
Jul 29, 2019
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If you make more of the receiving machine so you can effectively process the items twice as fast, that should solve it.
 

Hoff

Tech Support
Oct 30, 2012
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Not use BC pipes for the job? They're not all that great for this stuff.

Hoppers will help though.
 

Neirin

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Jul 29, 2019
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Option 1: Red Power.

Option 2: More machines (or, depending on throughput, just add some hoppers on to existing machines)

Option 3: Faster Machines. I love me some TE, but an overclocked IC2 machine or the advanced variant of said machine will blow through materials like nobody's business.

Option 4: Applied Energistics. I put this at #4 because a lot of people find AE daunting, but this is really the ideal solution. Huge storage, easy automation, and no rendering of things in pipes ever.
 
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Bigglesworth

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Jul 29, 2019
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Use gates and wires to pump only when there is room.

OH but then you get an issue where it pumps too many at once becuse BS pipes/logic is fucking stupid so youll still get the same issue. To solve this; punch the computer in its stupid face or just use Redpower like a sir.
 
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Torigoma

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Jul 29, 2019
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Iron pipes still push them out there is no room in the machine, and there is no point to a Automated system if it is not continuous

Option 1: Red Power.

Option 2: More machines (or, depending on throughput, just add some hoppers on to existing machines)

Option 3: Faster Machines. I love me some TE, but an overclocked IC2 machine or the advanced variant of said machine will blow through materials like nobody's business.

Option 4: Applied Energistics. I put this at #4 because a lot of people find AE daunting, but this is really the ideal solution. Huge storage, easy automation, and no rendering of things in pipes ever.

Since I'm running Mindcrack, Applied Energistics is out. So what in Red Power specifically should I be using? I've never fiddled with it much other than Solar panels and some sorters.
.
 

Whovian

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Jul 29, 2019
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Since I'm running Mindcrack, Applied Energistics is out. So what in Red Power specifically should I be using? I've never fiddled with it much other than Solar panels and some sorters.
.

Pneumatic Tubing. They're sorta like intelligent Pipes.
 

ThemsAllTook

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Jul 29, 2019
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Iron pipes still push them out there is no room in the machine

Depends. An iron pipe will bounce items back if there's no room, provided that your items aren't too close together. If an item has passed the halfway point in the iron pipe (or maybe just entered it? Not sure exactly) when the inventory becomes full, it'll pop out. However, if you're pumping out items at autarchic gate speed, two gold pipes prior to the iron pipe will space them out enough that everything will bounce back correctly.

Diamond pipes can be used similarly without having to speed up/space out your items. As long as there's an unfiltered direction items can go (other than the one they came from), all items that can't fit into an inventory connected to their preferred route will continue along it. This and the iron pipe would still have your stuff looping back into the chest, but it's better than nothing. Pneumatic tubes have similar problems; they'll check if there's space for an item before allowing it to pass through the tube, but they ignore items inside the tube that are already bound for the same destination, so they still end up pulling out more than the system can handle in some cases.
 

Neirin

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Jul 29, 2019
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Deleted my reply, did some testing. Those are two autarchic gates, one on a structure pipe. The machine has a blue input on top AND the back so the gate can read the inventory. The gate on the structure pipe is set to Inventory Empty = Redstone Signal. The gate on the wooden pipe is Redstone Signal = Energy Pulser. This isn't perfect and I'm sure someone else can find something better, since it only deposits so many items depending on length of the pipe.
Slightly more expensive, I suppose, but if you upgrade to at least Iron Gates you can use pipe wires to shrink the build considerably. Just chest -> wooden pipe -> cobble pipe -> machine. Cobble pipe has an iron gate that says Inventory Empty = Red Pipe Signal, wooden pipe has autarchic iron gate that says Red Pipe Signal = Energy Pulsar. I can't remember off the top of my head and can't really test atm, but I want to say a setup like that manages to fill about 8 items before getting shut off.

EDIT: I assume because you put a space between them that gates can't output redstone signals to each other directly? If they can, then you could do the same thing as the pipe wires, just make sure you've set your machine to ignore redstone.