How to prevent oak trees from destroying nearby blocks?

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dlord

New Member
Jul 29, 2019
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I've been trying to get info about this, but am having a hard time. Might as well ask it here.

I play Unleashed, and I have a MFR oak tree farm, which I use to power my entire base. Now, my processing facility (made out of stone bricks) is about 3 blocks away from the borders of the tree farm.

Every now and then, a large oak tree would grow, and it would destroy a portion of the wall of my processing facility. There were instances wherein it even broke some of the piping. Very frustrating.

Is there any way to prevent this from happening?
 

Spikednate12

Active Member
Nov 14, 2012
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Personally I would just run all lines underneath and expand the building to accommodate the full size of a large tree.
 

Neirin

New Member
Jul 29, 2019
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Leaves occasionally destroying blocks is a known bug and has been for a while. Why not move your farm a few blocks further away?
 
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dlord

New Member
Jul 29, 2019
147
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Leaves occasionally destroying blocks is a known bug and has been for a while. Why not move your farm a few blocks further away?
I could do that, but for practical reasons, the farm is too big and too complex to move.

I'm already thinking of using MFFS. Or maybe warded blocks. Would those work?
 

dlord

New Member
Jul 29, 2019
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You could just pull that old vanilla trick of putting blocks like 8(?) blocks above the saplings so only the smaller oaks grow.
I'll try that, though they might get broken by adjacent oak trees. I don't want to limit the height of the entire farm. It'll reduce sapling yields.
 

MrD3cisive

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Jul 29, 2019
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What method of pipes are you using? I mean I would suggest finding a new location for the farm, is it already powering a boiler or something? cause I can understand not wanting to move if a huge boiler/power plant was setup. Anyway, I'd just try and wire everything / keep everything under and or next to the farm. or just do what Hoff said.
 

dlord

New Member
Jul 29, 2019
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What method of pipes are you using? I mean I would suggest finding a new location for the farm, is it already powering a boiler or something? cause I can understand not wanting to move if a huge boiler/power plant was setup. Anyway, I'd just try and wire everything / keep everything under and or next to the farm. or just do what Hoff said.
As much as I want to provide a screenshot, I don't have access to my machine.

The processing facility has 2 floors, and is quite big due to 6 36HP boilers running the whole thing (not to mention that they follow the terrain). That facility is beside 4 15x15 MFR farms.

My first build was mostly underground, but got sick and tired of living in a hole. LOL

As for piping, there are BC and Logistics pipes running along the wall from the first floor to the second floor.

It's a huge build, and tearing it down just to move it a couple of blocks away is a pain. The structures flow with the terrain, making it much more difficult to move it. I thought of using MFFS to move everything, but that means I have to destroy the landscape.
 

khorozm

New Member
Jul 29, 2019
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I think there is a related config in CodeChickenCir

Ore, don't know what it really does but you might want to try
 

Yusunoha

New Member
Jul 29, 2019
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as mentioned, you could either move your farm a bit further away from the walls, or make your farm a bit smaller. putting blocks above the trees will cause the trees to only grow to a certain height, but that also means that the large trees won't grow and thus might decrease the output from a farm a bit. as long as you place a block above each tree, you don't have to worry about an adjacent tree breaking those blocks, because none of the trees can grow so high to be able to do that
 

Bickers

New Member
Jul 29, 2019
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you can stop it replaceing blocks in codechickencore.cfg on bottom line

Code:
#If set to false, leaves will only replace air when growing
    softLeafReplace=false
 

OlexaKid64

New Member
Jul 29, 2019
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The most logical thing to do would be to use the vanilla trick or just move the tree farm. You can run the piping underground. I know RedPower covers used to sometimes prevent pipes from being broken but I'm not sure Forge MultiPart will do the trick on that..