How to create add/mix texturepacks to FTB?

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Jul 29, 2019
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I was wondering if there was a way to combine texture packs and add them to FTB? Because I would want to use the Sphax PureBDCraft Texture pack, but i dont think it will cover all the mods in FTB Ultimate, so is there any way i could add more textures to make myself a kind of custom pack? and how do i add texture packs to FTB?
 

b0bst3r

New Member
Jul 29, 2019
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You can if you have a real good look make a Sphax TP that is almost complete. I'm not on about the "official" packs either they are sorry to say woeful and poorly maintained.

I think the only mod I'm missing from my Sphax pack is Steve Carts 2.
 
Jul 29, 2019
309
0
0
You can if you have a real good look make a Sphax TP that is almost complete. I'm not on about the "official" packs either they are sorry to say woeful and poorly maintained.

I think the only mod I'm missing from my Sphax pack is Steve Carts 2.
I dont quite understand what you said...
could i use your pack?
if not, where did find the textures and how did u put them together? (just dump them all in the same file?)
 

xSINZx

New Member
Jul 29, 2019
305
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If you install a couple of different packs then look inside those packs you will notice that the names inside the pack are the same just the Name of the pack is different. And of course the textures. Make a zip file with whatever name you want to call it and mix and match those names with the textures you want. Try to stick with all the same size IE: 64bit.
Example: I have Sphax and Soartex. Inside both of those packs is a folder called IC2 (textures for Industrial Craft 2). Both with a different texture set.
If you don't have a texture for a specific MOD then the textures will bypass the texture pack and load what is inside the MOD itself.
 

b0bst3r

New Member
Jul 29, 2019
2,195
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I only distribute my pack privately, however my point was that you could make one a lot better than the released ones with a bit of care.

Take the default vanilla Sphax pack - http://bdcraft.net/download-bdcraft-texturepacks from here.

Then go to the Sphax forums and get the add on patches from this thread - http://bdcraft.net/forum/all-sphax-addon-project-textures

From there visit the WIP forum and grab as many WIP (Work In Progress) patches that are not available from the above thread.

Once you have all the zip files, download 7zip and install it (it's a freeby zip program).

Take the first zip file and open it with 7zip and leave it open, then open each downloaded mod texture pack with 7zip also and drag the contents of that into the first zip file. Once you've done that there maybe some adjusting to do, I have preferences on certain textures which I altered (like the thaumcraft angry zombie).

There are also some packs with errors that they still haven't fixed (especially if you are using 64x packs - like Factorization).
 
Jul 29, 2019
309
0
0
If you install a couple of different packs then look inside those packs you will notice that the names inside the pack are the same just the Name of the pack is different. And of course the textures. Make a zip file with whatever name you want to call it and mix and match those names with the textures you want. Try to stick with all the same size IE: 64bit.
Example: I have Sphax and Soartex. Inside both of those packs is a folder called IC2 (textures for Industrial Craft 2). Both with a different texture set.
If you don't have a texture for a specific MOD then the textures will bypass the texture pack and load what is inside the MOD itself.

So could i mix and match any texture packs together? could i seperately download a texture for each mod and the put them all in the same zip? and do the names of the folders where i put mod texture have to be anything specific?
 
Jul 29, 2019
309
0
0
I only distribute my pack privately, however my point was that you could make one a lot better than the released ones with a bit of care.

Take the default vanilla Sphax pack - http://bdcraft.net/download-bdcraft-texturepacks from here.

Then go to the Sphax forums and get the add on patches from this thread - http://bdcraft.net/forum/all-sphax-addon-project-textures

From there visit the WIP forum and grab as many WIP (Work In Progress) patches that are not available from the above thread.

Once you have all the zip files, download 7zip and install it (it's a freeby zip program).

Take the first zip file and open it with 7zip and leave it open, then open each downloaded mod texture pack with 7zip also and drag the contents of that into the first zip file. Once you've done that there maybe some adjusting to do, I have preferences on certain textures which I altered (like the thaumcraft angry zombie).

There are also some packs with errors that they still haven't fixed (especially if you are using 64x packs - like Factorization).
Cool stuff, thanks for this
 

xSINZx

New Member
Jul 29, 2019
305
0
0
So could i mix and match any texture packs together? could i seperately download a texture for each mod and the put them all in the same zip? and do the names of the folders where i put mod texture have to be anything specific?

Yes. You can make one big texture pack, using a whole bunch of different packs. Yes. The names inside the Packs have to "match up" to what is inside the MOD itself. When you open Minecraft It first looks at your texture pack folder. If you don't have a texture pack Installed it then looks for the Textures supplied with the MOD itself. So inside every MOD you have a specific "named" folder that will match up with what is inside the Texture Pack you Install.
Inside the MOD RedPower (named redpowercore.zip) there is a folder called "eloramm". This folder name and the textures supplied by a "Texture Pack" will be named the same. So when you open Minecraft It looks at your Texture Pack Folder and If you have a Pack in that folder which has eloramm and texture files in it. The game will load from the Texture Pack and ignore the MOD textures.

Can be a lot of fiddling around and when MOD authors change the postion of an object within a texture file, it can throw out how it displays ingame. Hence the constant changes in Texture Packs.