So, since I have seen over 5 threads in the past hour or two about this, I decided I would attempt to clear up the confusion. Everyone seems to be wondering how to add mods to modpacks. It is quite simple. Download the correct version of the mod for that version of Minecraft. In the FTB Launcher find the modpack you wish to add X mod to, click Edit Mod Pack. In the edit window determine if it is a Jar Mod (a mod that goes in the minecraft.jar in your bin), a core mod (a mod that goes in the coremods folder after Forge is installed), or a mods mod (a mod that goes in the mods folder after Forge is installed). When you find the correct directory, click add mod. Find your mod (I recommend having a folder where you keep your FTB stuff just for added mods, but it's optional, obviously). Add it to the pack. You can also Enable/Disable certain mods in this window.
Edit: About ID conflicts, there a few ways to go about fixing this.
Step 1: Read your crash log and figure out which ID and mods are not compatible. It should be at the very top of the crash report.
Step 2: Disable the mod you are adding.
Step 3: Launch FTB
Step 4: Perform an ID dump in NEI. This shows which IDs are free.
Step 5: Close FTB completely.
Step 6: Change the IDs in your mods config to the free ones shown by NEI.
Step 6: Play FTB.
Now can we all stop posting pointless threads about how to add mods to a modpack? Thanks,
Santa.
Edit: About ID conflicts, there a few ways to go about fixing this.
Step 1: Read your crash log and figure out which ID and mods are not compatible. It should be at the very top of the crash report.
Step 2: Disable the mod you are adding.
Step 3: Launch FTB
Step 4: Perform an ID dump in NEI. This shows which IDs are free.
Step 5: Close FTB completely.
Step 6: Change the IDs in your mods config to the free ones shown by NEI.
Step 6: Play FTB.
Now can we all stop posting pointless threads about how to add mods to a modpack? Thanks,
Santa.