I was wondering exactly how resource intensive shaders are and if there is a trick to using them.
I have a loptop built for gaming with an i7 processor and a nividia gtx 770 and 16 gigs of ram.
I can usually play monster with my 128x sphax texturepack and get around 80 fps flying around and loading chunks in creative mode. Sometimes even over 100.
When I try to use the Unbelievable Shaders in vanilla with the same texturepack, I get around 12-17 fps, even with the lite version. If I turn off shaders, I get around 100 fps. I just think something shouldn't drop my fps by 90, even if it is really resource intensive.
Since I have never had fps problems with minecraft on this computer before, I tried installing optifine. It didn't make things better or worse. Everything just stayed the same no matter what settings I messed with.
So in short, I was just wondering if there was any way to make shaders fun a decent fps, because lets face it; they look freaking amazing. I would love to have shaders in a build world with all kinds of aesthetic mods.
I have a loptop built for gaming with an i7 processor and a nividia gtx 770 and 16 gigs of ram.
I can usually play monster with my 128x sphax texturepack and get around 80 fps flying around and loading chunks in creative mode. Sometimes even over 100.
When I try to use the Unbelievable Shaders in vanilla with the same texturepack, I get around 12-17 fps, even with the lite version. If I turn off shaders, I get around 100 fps. I just think something shouldn't drop my fps by 90, even if it is really resource intensive.
Since I have never had fps problems with minecraft on this computer before, I tried installing optifine. It didn't make things better or worse. Everything just stayed the same no matter what settings I messed with.
So in short, I was just wondering if there was any way to make shaders fun a decent fps, because lets face it; they look freaking amazing. I would love to have shaders in a build world with all kinds of aesthetic mods.