How do you stop Blue Slime Islands from spawining?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

XxSaRobz09xX

New Member
Jul 29, 2019
110
0
0
So basically, I play FTB Monster and the Blue Slime Islands are really annoying me, can I take these Blue Slime Islands off?

I have went into the config folder onto Tinkers Construct and I have found this :

####################
# dimblacklist
####################

dimblacklist {
# True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
B:GenerateSlimeIslandInDim0Only=true

# Add dimension ID's to prevent slime islands from generating in them
I:SlimeIslandDimBlacklist <
>

# Generate slime islands in flat worlds
B:genIslandsFlat=false

# True: slime islands generate in overworld; False they do not generate
B:slimeIslGenDim0=true
}

Do I just change everything to false to stop the Islands from spawning or do I have to do something else?

Thanks for reading!
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Only change:

# True: slime islands generate in overworld; False they do not generate
B:slimeIslGenDim0=true <--false
 
  • Like
Reactions: XxSaRobz09xX

Physicist

New Member
Jul 29, 2019
351
0
0
You can also greatly reduce their chances of occuring with the line that says slime island rarity. During 1.5, 450 was default, and I felt a lot better at 900. You may prefer greater. I feel like it's not inaccurate to suggest that this is something like 1 slime island per X chunks.

Setting rarity to 1 caused the game to crash on initial worldgen. Don't do that.