This drives me nuts too, but I've only seen it happening with Spruce trees.. no problem with Birch or Oak.
It's happened to me with every tree ;-;
This drives me nuts too, but I've only seen it happening with Spruce trees.. no problem with Birch or Oak.
When I get back home I'll have to post a picture.Never happens to me, for whatever reason. The harvesters chop down every tree. They start with the leaves at the bottom, go up to the top, and then knock down the wood.
I'm using 2.3 ;-;I'm pretty sure it's a MFR 2.2 bug; Power Crystals did some tree position caching fixes for MFR 2.3.
I'm using 2.3 ;-;
Yeah I did. But it happens to any tree. Big or small.You're certain that you changed the config settings to accommodate to the tree size, right? Positive?
I never did get a reply in that other thread, I don't think.
xDHmm. Yeah, I'm not sure. The harvester always seems to work for me, and that's the only reason I can think that it would stop partway up the tree...
Wait, do you have the area lit by a wrathlamp? I know those can complicate things sometimes.
Aside from that, I really am stumped.
The harvester stops searching if it thinks it's done. Are these trees regrowing in the same square? That's the only thing I can think of but I found and fixed a bug with that back in the 2.3 beta so I have no idea why it would still be screwed up.
Meh. I still use them fine I just have to manually chop a tree now and then. I've still got several stacks of rubber logs and rubber xDGah, that's frustrating. The MFR harvesters are the best things in the world.
Without them, I wouldn't be running steam boilers. I'd like to see them work for you.
That actually sounds like a nice workaround for now.I have had this problem only when fertilizing groups of tress. It seems to be a problem when the harvester, planter, and fertilizer are all going at the same time and interacting with the same tile. I get around the problem by reducing my tree farms to size 1 once I have them continously fertilized. There is no need for a larger one anyway, as the harvester is still working like 90% of the time on a single tree, more for large tree types.
Ahh, so it might be what happens when just a harvester and planter interact with a tile at the same time. A larger farm would have the same effect as fertilizer on a smaller one in that regard. I imagine making the tree farm big enough would also be a valid workaround. As long as you can get the harvester to detect that some tree has grown I imagine it will chop down all trees in its radius. So as long as no mater where the bug occours a tree can still grow somewhere else you should be good. This is also why oaks self-resolve, since an oak will grow even if there is another tree right next to it.I don't even use a fertilizer. My 9x9 farm always has my harvesters working. To the point that I actually had to put in a second one just to keep up with the massive amount of blocks that had to be collected.