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depeding on the plugin, you either have to install it in your server.jar file or just in your mods folder. Without the name of the mod it's hard to say.
There is a upcoming forge-bukkit fusion mod called ForgeEssentials.
It will support bukkit things like WorldEdit, WorldGuard and many more commands.
Its still in early Alpha and might cause some Problems, but for that you get a really nice mod.
You can take a look here: ForgeEssentials @ MCForum.net
Using Essentials myself aswell, it has WorldEdit buildin (client side needs a download aswell to see the markers of WorldCUI).
But he was more asking how to install it so i presumed he already knows what mod he wants to install
Well then its even more critical, with forge you really shouldnt drop anything besides Forge into the Server jar.
It could potentially mess up everything and cause annoying things like chunk resets and stuff.
If he means Forge plugins then its just like every other mod, drop it in the "mods" folder...
2013-01-16 12:11:18 [INFO] [ForgeModLoader] FML has found a non-mod file MyHome.
jar in your mods directory. It will now be injected into your classpath. This co
uld severe stability issues, it should be removed if possible.
There is a project where they are ""porting" "bukkit mods to the forgeloader. It's Called BukkitForge or ForgeBukkit (not sure what the correct name is).
Although the aint really stable on several mods.
You can install a server side mod called Fihgu , there are commands such as /sethome /home / back , and it is server side mod , nobody else need to install it , basically like a plugin.
The quarry loads all the chunks it needs as far as i know (haven't payed attention to the amount he writes). my 64*64 quarry is loading all chunks it's in.
do you have a redstone torch / signal next to the markers? i found with several members when they do the markings are off. Place your markers with the redstonetorches as normal, only before hitting the marker remove the redstone torches. This worked for my members.