I've been waiting for a FTB modpack on the launcher that isn't a tech theme modpack. So how do I get started with Magic World 2 from the modpack description it looks like I'm going to need some help.
Pick of the Core with Fortune 3 = Ore Doubler.EDIT: and keep an eye out for mimichite, it's the only "ore doubler" I've found. You probably won't get a lot of it, so use it for important stuff.
That also requires a nexus.As far as ore doubling goes, if u get into ars magica 2 a little bit (doesnt have to be too far i dont think) u can make a calefactor which has ore doubling. --- The arcane compendium says a slight chance to double the ores but it is wrong. It is 100% chance to double with a low (5%?) chance to triple
Strip mine the nether. I find more quartz inside the walls than I do on the surfaces. Fortune works on nether quartz as well, so I usually go in with a bunch of cobble for mining picks, and one Fortune 3 pick for quartz.That also requires a nexus.
A light nexus
Which, due to nether quartz only droping one per ore, will take quite a bit, but shouldnt take TOO long(except for me because I suck at finding nether quartz)
Auto-correct isn't your friend, my dear sir/madam.TiCon smelt dry doubles ores too, plus it's auto stable with the use of hoppers.
So true, I obviously meant to say Smeltery... And automatable.Auto-correct isn't your friend, my dear sir/madam.
Magic World 2 doesn't include TiCon, though.So true, I obviously meant to say Smeltery... And automatable.
natura is in mw2, but not tinkers constructTiCon smelt dry doubles ores too, plus it's auto stable with the use of hoppers.
Hehe, I've confused the two a few times.Oh, I thought this was Magic Farm 2, oops... I'll uh, just go out that back door now... bye.