How Do I Change This?

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ImJordannn

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Jul 29, 2019
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I want to make Exo-Armour for Tinkers Construct; however it says on the wiki for it that it is uncraftable unless you change the craftable option set to true in the config files. How Do I do this?

" The armor cannot be crafted unless you are running Dev build 1.5.3d1 or later and have the craftable option set to true in the config files. " - http://tinkers-construct.wikia.com/wiki/Exo-Armor
 

Wekmor

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Jul 29, 2019
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You need the dev version 1.5.3d1 (as stated in the wiki) and then you should be able to enable it.
 

Wagon153

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Jul 29, 2019
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In the modpack folder there is a config folder. Go into that folder and look for the file named TinkersWorkshop. That is the Tinkers Construct config.
 

ImJordannn

New Member
Jul 29, 2019
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In the modpack folder there is a config folder. Go into that folder and look for the file named TinkersWorkshop. That is the Tinkers Construct config.

Sorry to be a pain; when I look into folder I see this. I can't see anything to do with enabling exo-armor crafting :/

# Configuration file

####################
# achievement properties
####################

"achievement properties" {
B:AchievementsEnabled=true
}


####################
# battlegear
####################

battlegear {
B:"Are Hatches also weapons"=true
B:"Can Cleavers have shields"=true
}


####################
# block
####################

block {
I:"Air Tank"=3246
I:"Birch Barricade"=1483
I:"Blood Channel"=3189
I:"Casting Channel"=3249
I:"Clear Glass"=3223
I:"Clear Stained Glass"=3225
I:"Clear Stained Glass Pane"=3229
I:"Congealed Slime"=3237
I:"Crafting Slab"=3243
I:"Crafting Station"=3233
I:"Drying Rack"=3227
I:"Essence Extractor"=3234
I:"Furnace Slab"=3192
I:"Glass Pane"=3228
I:"Glue Block"=3219
I:"Glue Fluid Block"=3220
I:"Held Item Block"=1472
I:"Jungle Barricade"=1487
I:Landmine=1470
I:"Lava Tank"=1473
I:"Liquid Blue Slime"=3235
I:"Liquid Cow"=3217
I:"Meat Block"=3242
I:"Metal Storage"=1478
I:"Molten Aluminum"=3205
I:"Molten Aluminum Brass"=3209
I:"Molten Alumite"=3211
I:"Molten Ardite"=3207
I:"Molten Bronze"=3208
I:"Molten Cobalt"=3206
I:"Molten Copper"=3203
I:"Molten Electrum"=3200
I:"Molten Emerald"=3216
I:"Molten Ender"=3218
I:"Molten Glass"=3214
I:"Molten Gold"=3202
I:"Molten Invar"=3199
I:"Molten Iron"=3201
I:"Molten Lead"=3196
I:"Molten Manyullyn"=3210
I:"Molten Nickel"=3197
I:"Molten Obsidian"=3212
I:"Molten Platinum"=3198
I:"Molten Silver"=3195
I:"Molten Steel"=3213
I:"Molten Stone"=3215
I:"Molten Tin"=3204
I:"Multi Brick"=1481
I:"Multi Brick Fancy"=1467
I:"Nether Lava Tank"=3186
I:"Nether Seared Block"=3188
I:"Nether Smeltery"=3187
I:"Oak Barricade"=1469
I:"Ore Berry One"=1485
I:"Ore Berry Two"=1486
I:"Ores Gravel"=1488
I:"Ores Slag"=1475
I:punji=3232
I:"Redstone Machines"=3226
I:SDX=3247
I:"Seared Slab"=3230
I:"Seared Table"=1477
I:"Slime Channel"=3190
I:"Slime Grass"=3238
I:"Slime Grass Leaves"=3240
I:"Slime Pad"=3191
I:"Slime Tall Grass"=3239
I:"Slime Tree Sapling"=3241
I:Smeltery=1474
I:"Special Soil"=1476
I:"Speed Block"=1489
I:"Speed Slab"=3231
I:"Spruce Barricade"=1482
I:"Stained Glass"=3224
I:"Stone Ladder"=1479
I:"Stone Torch"=1484
I:"Tool Forge"=1468
I:"Wood Tool Station"=1471
I:"Wooden Rail"=3250
I:"Wool Slab 1"=3244
I:"Wool Slab 2"=3245
}


####################
# difficulty changes
####################

"difficulty changes" {
B:"Allow creation of endstone"=true
B:"Craft Stencil Tables"=true
B:"Craft metals with Wood Patterns"=false
B:"Craft vanilla metal blocks"=true
B:"Deny creation of non-metal mattocks"=false
B:"Enable Auto-Smelt and Fortune interaction"=true
B:"Enable mod blue slime tools"=true
B:"Enable mod bone tools"=true
B:"Enable mod cactus tools"=true
B:"Enable mod flint tools"=true
B:"Enable mod netherrack tools"=true
B:"Enable mod paper tools"=true
B:"Enable mod slime tools"=true
B:"Enable mod stone tools"=true
B:"Enable mod wooden tools"=true
B:"Keep hunger on death"=false
B:"Keep levels on death"=true
B:"Lower bronze output to 2 ingots"=false
B:"Modifiers increase Mining Level"=true
B:"Remove Vanilla Tool Recipes"=false
B:"Spawn beginner book"=true
}


####################
# dimblacklist
####################

dimblacklist {
# True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
B:GenerateSlimeIslandInDim0Only=true

# Add dimension ID's to prevent slime islands from generating in them
I:SlimeIslandDimBlacklist <
>

# Generate slime islands in flat worlds
B:genIslandsFlat=false

# True: slime islands generate in overworld; False they do not generate
B:slimeIslGenDim0=true
}


####################
# equipables
####################

equipables {
I:Exo-Boots=14119
I:Exo-Chestpiece=14117
I:Exo-Goggles=14116
I:Exo-Legs=14118
I:Gloves=14111
I:"Heart Canister"=14105
I:Knapsack=14112
I:"Wooden Boots"=14110
I:"Wooden Chestplate"=14108
I:"Wooden Helmet"=14106
I:"Wooden Pants"=14109
}


####################
# experimental
####################

experimental {
B:"Allow horses to be melted down for glue"=true
B:"Items can be thrown into smelteries"=true

# Warning: Very buggy
B:"Use new adaptive Smeltery code"=false
}


####################
# general
####################

general {
I:"Sea level"=64
}


####################
# logging
####################

logging {
B:"Disable tool build messages"=false
}


####################
# looks
####################

looks {
# 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
B:"Connected Textures Enabled"=true
}


####################
# patterns and misc
####################

"patterns and misc" {
I:"Armor Pattern"=14025
I:"Blank Patterns"=14019
I:Buckets=14101
I:"Essence Crystal"=14114
I:"Golden Head"=14113
I:Jerky=14115
I:"Jeweled Apple"=14107
I:Materials=14020
I:"Metal Pattern"=14024
I:"Ore Chunks"=14104
I:"Strange Food"=14103
I:"Tinker's Manual"=14018
I:"Title Icon"=14102
I:"Tool Rod"=14021
I:"Tool Shard"=14022
I:"Wood Pattern"=14023
}


####################
# smeltery output modification
####################

"smeltery output modification" {
# Number of ingots returned from smelting Aluminum Brass in the smeltery
I:"Aluminum Brass ingot return"=4

# Number of ingots returned from smelting Alumite in the smeltery
I:"Alumite ingot return"=3

# Number of ingots returned from smelting Bronze in the smeltery
I:"Bronze ingot return"=3

# Number of ingots returned from smelting ores in the smeltery
I:"Ingots per ore"=2

# Number of ingots returned from smelting Manyullyn in the smeltery
I:"Manyullyn ingot return"=1

# Number of ingots returned from smelting Pig Iron in the smeltery
I:"Pig Iron ingot return"=1
}


####################
# superfun
####################

superfun {
B:"All the world is Superfun"=false
}


####################
# tool parts
####################

"tool parts" {
I:Arrowhead=14049
I:"Axe Head"=14028
I:Bowstring=14048
I:"Chisel Head"=14039
I:Crossbar=14033
I:"Excavator Head"=14045
I:Fletching=14050
I:"Frypan Head"=14035
I:"Full Guard"=14047
I:"Hammer Head"=14046
I:"Hoe Head"=14029
I:"Knife Blade"=14038
I:"Large Guard"=14031
I:"Large Plate"=14044
I:"Large Sword Blade"=14043
I:"Lumber Axe Head"=14037
I:"Medium Guard"=14032
I:"Pickaxe Head"=14026
I:"Scythe Head"=14040
I:"Shovel Head"=14027
I:"Sign Head"=14036
I:"Sword Blade"=14030
I:"Tool Binding"=14034
I:"Tough Binding"=14041
I:"Tough Rod"=14042
}


####################
# tools
####################

tools {
I:Arrow=14073
I:Axe=14053
I:Battleaxe=14071
I:Battlesign=14059
I:Broadsword=14055
I:Chisel=14066
I:Cleaver=14068
I:Cutlass=14072
I:Dagger=14065
I:Excavator=14069
I:"Frying Pan"=14058
I:Hammer=14070
I:Hoe=31691
I:Longbow=14062
I:Longsword=14056
I:"Lumber Axe"=14061
I:Mattock=14060
I:pickaxe=14051
I:"Potion Launcher"=14064
I:Rapier=14057
I:Scythe=14067
I:Shortbow=14063
I:Shovel=14052
}


####################
# ultra hardcore changes
####################

"ultra hardcore changes" {
# Gives all tier 1 patterns when pattern chest is placed
B:"Add Patterns to Pattern Chests"=false
B:"Add World Border"=false

# Makes recipes for gold apples, carrots, and melon potions more expensive
B:"Change Crafting Recipes"=false
B:"Change Ghast drops to Gold Ingots"=false
B:"Necrotic modifier only heals on hostile mob kills"=false
B:"Passive Health Regen"=true
B:"Players drop heads on death"=true
I:"World Border Radius"=1000
}


####################
# worldgen
####################

worldgen {
I:"Aluminum Bush Density"=2
I:"Aluminum Bush Max Y"=60
I:"Aluminum Bush Min Y"=0
I:"Aluminum Bush Rarity"=2
I:"Aluminum Surface Rarity"=50
I:"Aluminum Underground Density"=3
I:"Aluminum Underground Max Y"=64
I:"Aluminum Underground Min Y"=0
I:"Cobalt Surface Rarity"=2000
I:"Copper Bush Density"=2
I:"Copper Bush Max Y"=60
I:"Copper Bush Min Y"=20
I:"Copper Bush Rarity"=3

# Rarity: 1/num to generate in chunk
I:"Copper Surface Rarity"=100

# Density: Chances per chunk
I:"Copper Underground Density"=2
I:"Copper Underground Max Y"=60
I:"Copper Underground Min Y"=20
I:"Essence Bush Rarity"=6
I:"Gold Bush Density"=1
I:"Gold Bush Rarity"=8
I:"Gold Surface Rarity"=900
I:"Iron Bush Density"=1
I:"Iron Bush Rarity"=5
I:"Iron Surface Rarity"=400
I:"Nether Ores Density"=8
I:"Silver Bush Density"=1
I:"Slime Island Rarity"=1450
I:"Tin Bush Density"=2
I:"Tin Bush Max Y"=40
I:"Tin Bush Min Y"=0
I:"Tin Bush Rarity"=3
I:"Tin Surface Rarity"=100
I:"Tin Underground Density"=2
I:"Tin Underground Max Y"=40
I:"Tin Underground Min Y"=0
}


####################
# worldgen disabler
####################

"worldgen disabler" {
B:"Add Village Generation"=true
B:"Generate Aluminum"=true
B:"Generate Aluminum Bushes"=true
B:"Generate Cobalt and Ardite"=true
B:"Generate Copper"=false
B:"Generate Copper Bushes"=true
B:"Generate Essence Bushes"=true
B:"Generate Gold Bushes"=true
B:"Generate Iron Bushes"=true
B:"Generate Surface Aluminum"=true
B:"Generate Surface Copper"=true
B:"Generate Surface Gold"=true
B:"Generate Surface Iron"=true
B:"Generate Surface Tin"=true
B:"Generate Tin"=false
B:"Generate Tin Bushes"=true
}
 
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Flipz

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Jul 29, 2019
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Added spoiler tags; in the future, when posting long snippets of text, please either post it to pastebin and provide the link here, or else enclose the text in spoiler tags, which are demonstrated below. ;)

Code:
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becomes
text goes here
 
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YX33A

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Jul 29, 2019
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Added spoiler tags; in the future, when posting long snippets of text, please either post it to pastebin and provide the link here, or else enclose the text in spoiler tags, which are demonstrated below. ;)

Code:
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becomes
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No offense Flipz, but you could have just used the [plain]Plain tag[/plain] to explain the spoiler tag.
 
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lellis2k

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Jul 29, 2019
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We're on version TConstruct_mc1.6.4_1.5.5.7, I enabled it in the config and I can craft the item but it won't let me take the item out of the crafting bench, it immediately jumps back out of my inventory.

Is there a way to make it work without changing versions?
 
Last edited:

darkeshrine

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Jul 29, 2019
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We're on version TConstruct_mc1.6.4_1.5.5.7, I enabled it in the config and I can craft the item but it won't let me take the item out of the crafting bench, it immediately jumps back out of my inventory.

Is there a way to make it work without changing versions?
You could try some form of auto crafting, like a Thermal Expansion Cyclic Assembler or AE auto crafting.
 

zemerick

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Jul 29, 2019
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We're on version TConstruct_mc1.6.4_1.5.5.7, I enabled it in the config and I can craft the item but it won't let me take the item out of the crafting bench, it immediately jumps back out of my inventory.

Is there a way to make it work without changing versions?

That behavior usually means a client server sync issue:

Specifically, the changes you make need to be done on both the server and the client.
 

lellis2k

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Jul 29, 2019
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You could try some form of auto crafting, like a Thermal Expansion Cyclic Assembler or AE auto crafting.
Good suggestion, though the cyclic assembler showed the item on the right, the 'tick' button wouldn't copy the design to the schematic.

Specifically, the changes you make need to be done on both the server and the client.
Strangely this seems to have the opposite effect, setting it to true on the client means the item doesn't even show when the recipe is used.
It still shows up in NEI but clicking on it no longer displays the recipe.

Taking matters into my mod hands I used the /give command, which worked in that I can now have and equip the exo-shoes, they don't seem to provide any armour or increased speed, about ready to give up...
 

Wagon153

New Member
Jul 29, 2019
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Good suggestion, though the cyclic assembler showed the item on the right, the 'tick' button wouldn't copy the design to the schematic.


Strangely this seems to have the opposite effect, setting it to true on the client means the item doesn't even show when the recipe is used.
It still shows up in NEI but clicking on it no longer displays the recipe.

Taking matters into my mod hands I used the /give command, which worked in that I can now have and equip the exo-shoes, they don't seem to provide any armour or increased speed, about ready to give up...
You have to upgrade them in a tool station/tool forge.